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While most players do their best to avoid TK's, and while some TKs are indeed the victims fault(they run in after you've just said in voice "I'm dropping a 500lb bomb, get out now!"), there are a few players that think TK's are funny and they revel in making misery for others via TK'ing. If you've played any game with FF on, you know there are those griefers that take delight in TK'ing and griefing others.
I'd go for the option to kick. Nothing automatic. Perhaps after 3 or 5 TKs, the victim(s) receive an option to kick. Whoever has been TK'd by the offender 3 or 5 times gets a pop up option to kick once the threshold is met. A simple "YES/NO" pop up. If the player options for "NO", there aren't repeated pop ups, but the player can still access the kick option via ESC then clicking on Player's name in Squad HUD.
1. Most airstrike related teamkills are victim's fault. I dont have many tks but maybe lik 2-3 were actually my fault
2. It's a 4 player casuel coop game. Not esport title
The Dev's could also make their own approach to it and make it similar to going out of bounds. Kill too many teammates and you are branded a traitor, so the support ship starts raining artillery down on the traitor and when they die they're booted.
Not stupid at all. In fact I can't think of any games that I've played that have FF on that don't have some feature to kick or punish those that have a lot of TKs on any given match or mission. And as I've stated previously, there are those players that think TK'ing is hilarious and they take great pleasure in ruining other players gaming experience via TK's.
Something needs to be done.
The first point here is actually a really good arguement. Team killing is really easy to accidentally do with call-ins. Maybe it would have to be limited to gun kills only if the Dev's were to implement something like this.
IMO there simply needs to be a threshold. Say 5 TKs. Once the threshold is met the victim(s) receive an option to kick the offender.
Of course we all know some TKs are pure accidental and some are the victims fault. That still doesn't change the fact that there are a few players in any game with FF on that take great pleasure in griefing others via TKs.
♥♥♥♥ happens, lack of awareness, bad luck, chaos ...etc.
At that point, if someone purposefully TKs continuously, its the host's responsability to kick him. If the host IS the problem, just leave the mission and start another/host yourself.
Mitigating friendly fire/kills will remove that most important aspect of the game imo.
Just embrace the chaos, or host your own games so you can kick on your own.
Thing is, that "traitor artillery" is innaccurate AF. People use this to "cheese" maps sometimes, gets branded a traitor, and start running around the map while artillery shoots randomly around. If it was enabled when TKing too much, trust me, those "griefers" would love it. TK, get artillery going, run around your teammates and watch them get destroyed.
I would say if you REALLY want some control over this kind of thing, host your own games and just kick any bad actors.