Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(90% of players do not manage.)
learn to carry grenades, maybe aim impacts correctly if you need that crutch
fyi grenade launcher isn't primary, it's support
against spewers/mortars railgun is far, far better as it can simply kill them across the map without any risk of potato aim bouncing grenade back at you noobs, or worse-your teammates
there are also map conditions such as 50% increased cooldown that make EAT very much worthless(nearly 2 minutes for 2 tubes; you might as well spam eagle 110s; and no, not everyone has time to land you at extraction to pre-place tubes)
100% increased call-in time also make it awkward if you can't land the pod on charger
the equip time of EAT also seems longer than recoilless, there's an animation to extend the tube iirc
grenade launcher is meta, for blitz...etc.; EAT is just dumb.
EAT and recloilless is freaking great. If you pick one you don't need grenade launcher. You can strip armor and shoot exposed parts.
But again a reminder, this is a team game. If you bring 2 special weapons, then they are best utilized if you call down one for your team mates who can bring other useful strategems instead.
You see that's the issue with bot you metahunter and metabunker guys. You are so fixated on trying to compare every weapon to every other weapon that you totally miss the point of tools having different use cases. That's why i find both camps actually pretty pathetic.
The recoiless is much worse because it requires someone to load it, it's immobile, and it does less damage. It also needs to be held on to and so takes up a support slot and will need to be reloaded. While the EAT performs as an AT comparable (and imo superior) to the railgun, it is also expendable (it's in the name) and so allows for another support weapon that can deal with other roles.
LOL
sometimes this game is so buggy that the pod gets stuck underground so you get nothing
but higher difficulties often have those conditions like 100% increased call-in time + 50% increased cooldown
100% increased call in time isn't a major problem. You can't be as mobile with them but that effect has other issues with add clearing and killing titans that the slight annoyance is preferred over complete ball ache.
As for the increased cooldowns, with the ship upgrades it's only 40% extra cooldown and while this definitely does suck and make the EAT far less versatile, it's just a single operation modifier that can either be avoided or adapted to. I find this a generally good modifier to avoid regardless because of how devastating its effects are as it forces a full team to be competent and rely on support weapons and make carrying more difficult as less strategems = less options and ways of dealing with threats.
Hint: +50% Cooldown, +100 Calldown time -1 strats slot, bots's ECM
You didn't understand the opportunity cost of using two slots for these two weapons.
For example you could have used a shieldpack or extra offensive stratagems, like 110mm(which, when upgraded, is usually 3 free charger kill, unless it misses)
Btw orbital laser and railcannon seemed to have 0 call in time either way.
Even if that's how cooldown time modifier stacks, you're ignoring the fact that just taking something else means people don't have to "adapt" to those.
50% cooldown isn't that big a deal when you use more eagles and orbital laser(you only get 3 uses anyway).
Also you must not be playing 8-9 difficulty, there is an advantage of EAT that you never mentioned.
Consider sudden encounter with charger; do you think taking your time setting up EAT is faster or just shooting twice with railgun then finish with shotgun is faster?