HELLDIVERS™ 2

HELLDIVERS™ 2

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Recoilless Rifle needs a buff
The core issue is that you NEED to be on comms with a teammate to even think about using it effectively at higher difficulties and even then, in the middle of a hectic fight, it can be very inconvenient to have to have both of you stand right next to each other just to load. There are so many little enemies charging/shooting at you that having 2 standing still side by side is just asking for a Hunter to jump on you or a random bot to kill both of you with a rocket.

Even with a friend I've been gaming with for years, pulling that stuff off seems like a lot of work and tight coordination for mediocre results. Recoilless is literally ONLY good vs heavies, as opposed to Railgun that is good against mediums+heavies and is far more convenient to use.

By the time me and my buddy line up side-by-side to reload that thing and fire 2 shots, we could have killed the Charger by doing 2 charged railgun shots each, while remaining mobile, being however far from each other, reloading for ourselves and not using up backpack slots. Also, we can do it 10 times instead of 3 times. Also, no back-blast making things extra awkward.

But the absolute worst part is that I have to ask my friend to give up his/her backpack slots just so he/she can load MY gun.

My suggestion for starters would be to let anyone be a loader and pull the rockets from MY backpack, that is, the person using the Recoilless itself. I mean, I see no reason why you couldn't pull the rocket out of the other guy's bag, if anything, it seems even easier than pulling it out of your own backpack.

As it is, it being able to one-shot a chargers leg armor and being worse against literally everything else (maybe good vs. tanks? never got a chance to try) is nowhere near enough to make me want to put myself and my friend through the whole "where are you? I need a load" kerfuffle.

At least if anyone could jump in and give you a quick load it would be easier to use and less "Discord Mandatory", and nobody would mind you taking that weapon as nobody else needs to give up a backpack slot but you.
Last edited by Pope Innocent the 69th; Mar 2, 2024 @ 11:42am
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Showing 1-15 of 56 comments
Madface Mar 2, 2024 @ 11:51am 
Originally posted by Pope Innocent the 69th:
The core issue is that you NEED to be on comms with a teammate to even think about using it effectively at higher difficulties and even then, in the middle of a hectic fight, it can be very inconvenient to have to have both of you stand right next to each other just to load. There are so many little enemies charging/shooting at you that having 2 standing still side by side is just asking for a Hunter to jump on you or a random bot to kill both of you with a rocket.

Even with a friend I've been gaming with for years, pulling that stuff off seems like a lot of work and tight coordination for mediocre results. Recoilless is literally ONLY good vs heavies, as opposed to Railgun that is good against mediums+heavies and is far more convenient to use.

By the time me and my buddy line up side-by-side to reload that thing and fire 2 shots, we could have killed the Charger by doing 2 charged railgun shots each, while remaining mobile, being however far from each other, reloading for ourselves and not using up backpack slots. Also, we can do it 10 times instead of 3 times. Also, no back-blast making things extra awkward.

But the absolute worst part is that I have to ask my friend to give up his/her backpack slots just so he/she can load MY gun.

My suggestion for starters would be to let anyone be a loader and pull the rockets from MY backpack, that is, the person using the Recoilless itself. I mean, I see no reason why you couldn't pull the rocket out of the other guy's bag, if anything, it seems even easier than pulling it out of your own backpack.

As it is, it being able to one-shot a chargers leg armor and being worse against literally everything else (maybe good vs. tanks? never got a chance to try) is nowhere near enough to make me want to put myself and my friend through the whole "where are you? I need a load" kerfuffle.

At least if anyone could jump in and give you a quick load it would be easier to use and less "Discord Mandatory", and nobody would mind you taking that weapon as nobody else needs to give up a backpack slot but you.

This is going to sound dumb, and while I agree you with you there needs to be change, my other reasoning is telling me otherwise. Honestly, the Recoilless Rifle just needs an extreme damage buff.

The scenarios you'd be used these team weapons would be...

Ambushes
Rapid Fire against Larger Targets
Rapid Fire at range or extreme ranges.

They're not really meant to be fired while you're in the middle of bug swarms or getting shot at, at that point, you've somewhat lost your element of surprise. If that made any sense.

I don't know how Arrowhead Studios will balance this, I honestly want a damage buff to make it more viable because then at least there's a reason on the trade off of reload speed and mobility solo wise when you're running it.
I agree with you that it should do more damage, but I think a quality of life upgrade for starters would be a good start to ensure that at least that isn't getting in the way of the weapon's viability.

Having to ask your friend to wear YOUR backpack and load YOUR weapon kinda sucks.
Foxrun Mar 2, 2024 @ 11:57am 
It can one tap chargers. It does not need a buff.
Madface Mar 2, 2024 @ 12:05pm 
Originally posted by Foxrun:
It can one tap chargers. It does not need a buff.

I don't think I've ever, for the life of me, ever one tapped a charger with a recoilless rifle, or with any gun in the game for that matter. How do you do this? I've tried headshots multiple time and it's never effective enough, I've typically had to shoot the leg armor off and go ham on the leg.
DEIMOS-X1 Mar 2, 2024 @ 12:06pm 
Well your RR shouldn't even be the be-all-end-all anti-armor necessity. This is why you have more than 1 strat slot to fill up with other anti-armor oriented strats - along with 3 other teammates that you can play with. I don't think should solo play with the RR if you are playing at the highest difficulties by yourself when the Railgun (blah blah blah) exists as a very highly efficient option anyways.

And no it's not required for your friend/teammate to ride you everywhere you go just to reload you. While it was just as super convenient and faster for someone to pick up your support kit and reload you in the first game, was because in the first game you shared the same screen. In HD2, you can go to separate spots to get to flanking positions to get heavy enemies to expose their weaknesses.
Last edited by DEIMOS-X1; Mar 2, 2024 @ 12:09pm
Madface Mar 2, 2024 @ 12:12pm 
Originally posted by DEIMOS-X1:
Well your RR shouldn't even be the be-all-end-all anti-armor necessity. This is why you have more than 1 strat slot to fill up with other anti-armor oriented strats - along with 3 other teammates that you can play with. I don't think should solo play with the RR if you are playing at the highest difficulties by yourself when the Railgun (blah blah blah) exists as a very highly efficient option anyways.

And no it's not required for your friend/teammate to ride you everywhere you go just to reload you. While it was just as super convenient and faster for someone to pick up your support kit and you reload you in the first game, was because in the first game you shared the same screen. In HD2, you can go to separate spots to get to flanking positions to get heavy enemies to expose their weaknesses.

I don't think the RR should be the be-all-end-all either, the problem is the Railgun has taken over that role pretty much. As much as people say "don't go around soloing in HD2", the problem is, even in a group, with 4 railguns and breakers to clear trash, there are like 3-6 chargers and 2-4 bile titans per bug hole on Helldiver diff that you do just need the sheer amount of anti-tank options.

I typically find myself going back to Railgun/Laser Guard Dog or Railgun/Supply Pack w/ railcannon and 110mm strats because we have problems dealing with heavies in the game.

The EAT-17 and the RR under-perform in anti-tank roles when compared to the railgun, while I'm not saying it should trump the railgun, there should be at least some balance to it, like:

Yes you can oneshot chargers and potentially one shot bile titans with the RR, but your reload speed is so atrocious as a con, so at least it all makes sense.

Right now, the RR falls into an odd category of being rarely picked because the solo reload speed is bad.
Kage Mar 2, 2024 @ 12:15pm 
They sound cool on paper.. but who the hell wants to sit and reload for a teammate when you have your whole personal arsenal at disposal? No matter how you look at it , its a dps loss. 2 guys shooting and reloading 1 weapon.. or 2 guys each using AMR/ Arc, or Railgun, calling down artillery / turrets etc?
Last edited by Kage; Mar 2, 2024 @ 12:16pm
Originally posted by Kage:
They sound cool on paper.. but who the hell wants to sit and reload for a teammate when you have your whole personal arsenal at disposal? No matter how you look at it , its a dps loss. 2 guys shooting and reloading 1 weapon.. or 2 guys each using AMR/ Arc, or Railgun, calling down artillery / turrets etc?

Exactly, the RR should do so much damage that it's worth it to stop 2 ppl from whatever they are doing and group on a single gun to "unite their powers", instead, it's a huge DPS drop from the 2 of them just spamming railgun.
Originally posted by Foxrun:
It can one tap chargers. It does not need a buff.

We are clearly not playing the same video game.
agreed op it ♥♥♥♥♥♥♥ blows
Originally posted by DEIMOS-X1:
Well your RR shouldn't even be the be-all-end-all anti-armor necessity. This is why you have more than 1 strat slot to fill up with other anti-armor oriented strats - along with 3 other teammates that you can play with. I don't think should solo play with the RR if you are playing at the highest difficulties by yourself when the Railgun (blah blah blah) exists as a very highly efficient option anyways.

And no it's not required for your friend/teammate to ride you everywhere you go just to reload you. While it was just as super convenient and faster for someone to pick up your support kit and reload you in the first game, was because in the first game you shared the same screen. In HD2, you can go to separate spots to get to flanking positions to get heavy enemies to expose their weaknesses.


What are you even talking about? It's a dedicated anti-tank weapon that is good at nothing else, but dropping tanks...or it should be, in reality it's mediocre at best even at that, and that's assuming you have two guys on it.

OF COURSE it should be the be-all-end-all for the anti-tank role, that's why I picked a dedicated anti-tank weapon. I'm not saying it should be good against medium armor, I am saying that IT'S NOT EVEN THAT GOOD AGAINST HEAVY ARMOR and considering that having 2 ppl on it is mandatory, it's way too weak for such a hyper-specialist weapon.

An example: Last game I blasted a tank in the side with 2 anti-tank rockets. A literal tank. In the side. It didn't die. "oh, you need to hit the weakspot in the back of the turret!" excuse me, I brought a literal anti-tank rocket, if I need to hit the rear weakspot anyway then I might as well bring....wait for it....a bloody railgun.
Last edited by Pope Innocent the 69th; Mar 2, 2024 @ 3:07pm
2 person weapons shouldnt even be in the game considering how active you have to be on higher difficulty. its just tedious and sounds better in a game designers head.
DarkFenix Mar 2, 2024 @ 3:07pm 
Originally posted by Kage:
They sound cool on paper.. but who the hell wants to sit and reload for a teammate when you have your whole personal arsenal at disposal? No matter how you look at it , its a dps loss. 2 guys shooting and reloading 1 weapon.. or 2 guys each using AMR/ Arc, or Railgun, calling down artillery / turrets etc?
Yeah, honestly the idea of two-man weapons is interesting in theory... but really stupid in practice. For it to be worthwhile, that weapon really needs to be about 2.5x better than a standard weapon. It needs enough damage output to compensate not only for the fact that two players are using one weapon, but two players are standing on top of one another, basically joined at the hip, and are extremely vulnerable.

I think they should go back to the drawing board and remove two-man weapons, it's already enough of a penalty that you have to sacrifice your backpack slot for these weapons (that should already make them better than comparable weapons), they don't need a second penalty for solo use.
Originally posted by capybaras are cool:
2 person weapons shouldnt even be in the game considering how active you have to be on higher difficulty. its just tedious and sounds better in a game designers head.

Precisely, if you want to have 2 ppl sacrifice their firepower to make this thing happen it better hit like a truck and you better make it more convenient so you don't need 1 specific other person on the team carrying your ammo around and sacrificing his own backpack slot just to make your gun work.
Anzaman Mar 2, 2024 @ 3:11pm 
It's one of the reasons why I've simply opted to use Expandable Anti-tanks.

EAT's are easier to handle, quick cooldown, no need to reload - nor bother teammate about it, and I can still have backpack for something else. And they have enough firepower to one-tap kill Chargers, and Titans. So yeah.

I wanted to like Recoilless, but it just feels too heavy for game that requires constant movement. Quite clunky to use when you have Titan chasing after you.
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Date Posted: Mar 2, 2024 @ 11:39am
Posts: 56