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This is going to sound dumb, and while I agree you with you there needs to be change, my other reasoning is telling me otherwise. Honestly, the Recoilless Rifle just needs an extreme damage buff.
The scenarios you'd be used these team weapons would be...
Ambushes
Rapid Fire against Larger Targets
Rapid Fire at range or extreme ranges.
They're not really meant to be fired while you're in the middle of bug swarms or getting shot at, at that point, you've somewhat lost your element of surprise. If that made any sense.
I don't know how Arrowhead Studios will balance this, I honestly want a damage buff to make it more viable because then at least there's a reason on the trade off of reload speed and mobility solo wise when you're running it.
Having to ask your friend to wear YOUR backpack and load YOUR weapon kinda sucks.
I don't think I've ever, for the life of me, ever one tapped a charger with a recoilless rifle, or with any gun in the game for that matter. How do you do this? I've tried headshots multiple time and it's never effective enough, I've typically had to shoot the leg armor off and go ham on the leg.
And no it's not required for your friend/teammate to ride you everywhere you go just to reload you. While it was just as super convenient and faster for someone to pick up your support kit and reload you in the first game, was because in the first game you shared the same screen. In HD2, you can go to separate spots to get to flanking positions to get heavy enemies to expose their weaknesses.
I don't think the RR should be the be-all-end-all either, the problem is the Railgun has taken over that role pretty much. As much as people say "don't go around soloing in HD2", the problem is, even in a group, with 4 railguns and breakers to clear trash, there are like 3-6 chargers and 2-4 bile titans per bug hole on Helldiver diff that you do just need the sheer amount of anti-tank options.
I typically find myself going back to Railgun/Laser Guard Dog or Railgun/Supply Pack w/ railcannon and 110mm strats because we have problems dealing with heavies in the game.
The EAT-17 and the RR under-perform in anti-tank roles when compared to the railgun, while I'm not saying it should trump the railgun, there should be at least some balance to it, like:
Yes you can oneshot chargers and potentially one shot bile titans with the RR, but your reload speed is so atrocious as a con, so at least it all makes sense.
Right now, the RR falls into an odd category of being rarely picked because the solo reload speed is bad.
Exactly, the RR should do so much damage that it's worth it to stop 2 ppl from whatever they are doing and group on a single gun to "unite their powers", instead, it's a huge DPS drop from the 2 of them just spamming railgun.
We are clearly not playing the same video game.
What are you even talking about? It's a dedicated anti-tank weapon that is good at nothing else, but dropping tanks...or it should be, in reality it's mediocre at best even at that, and that's assuming you have two guys on it.
OF COURSE it should be the be-all-end-all for the anti-tank role, that's why I picked a dedicated anti-tank weapon. I'm not saying it should be good against medium armor, I am saying that IT'S NOT EVEN THAT GOOD AGAINST HEAVY ARMOR and considering that having 2 ppl on it is mandatory, it's way too weak for such a hyper-specialist weapon.
An example: Last game I blasted a tank in the side with 2 anti-tank rockets. A literal tank. In the side. It didn't die. "oh, you need to hit the weakspot in the back of the turret!" excuse me, I brought a literal anti-tank rocket, if I need to hit the rear weakspot anyway then I might as well bring....wait for it....a bloody railgun.
I think they should go back to the drawing board and remove two-man weapons, it's already enough of a penalty that you have to sacrifice your backpack slot for these weapons (that should already make them better than comparable weapons), they don't need a second penalty for solo use.
Precisely, if you want to have 2 ppl sacrifice their firepower to make this thing happen it better hit like a truck and you better make it more convenient so you don't need 1 specific other person on the team carrying your ammo around and sacrificing his own backpack slot just to make your gun work.
EAT's are easier to handle, quick cooldown, no need to reload - nor bother teammate about it, and I can still have backpack for something else. And they have enough firepower to one-tap kill Chargers, and Titans. So yeah.
I wanted to like Recoilless, but it just feels too heavy for game that requires constant movement. Quite clunky to use when you have Titan chasing after you.