HELLDIVERS™ 2

HELLDIVERS™ 2

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DEIMOS-X1 Mar 2, 2024 @ 9:18am
RR vs Spear vs EATs - Hottest takes are welcome
I'll start:

RR - A-tier (S-tier if it had ammo rearm of 3 shells instead of 2 and/or slightly faster reload speed)
Spear - C-tier (B-tier if they fixed the targeting)

I won't lie the Spear has its place simply because it is indeed a 1 tap killer - BUT the entire system is highly inefficient. They can fix the targeting but the RR is just highly more versatile overall.

RR has a better ammo pool, rearm, and can kill everything the Spear can kill - including objectives. Although the RR has a lesser kill efficiency because how specific of an angle you got to be sometimes (whereas the Spear you can just no-brain it as long as you have the patience for the targeting), it still kills everything in the game with 1-3 shells average with my experience.

We can argue the merits of RR vs other support weapons but this is a RR vs Spear vs EATs zone. I'm just shocked how many people actually do run the Spear. No hate, just don't find it up-to-speed over the RR.
Last edited by DEIMOS-X1; Mar 2, 2024 @ 10:59am
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Showing 1-15 of 19 comments
Bravo Mar 2, 2024 @ 9:25am 
2
RRL = Recoilless Rifle
Khloros Mar 2, 2024 @ 9:32am 
Both need to be fixed.
Recoiless rifle should be able to 1 shot anything by hitting a weak point and 2 shot anything by just lobbing a shot into it.

Spear should be able to one shot anything in the game, targeting should work like the priority targeting of the rail canon. Spear should just shoot straight up into the air, and then come directly down on top of the biggest target in its firing path.
DEIMOS-X1 Mar 2, 2024 @ 9:40am 
Originally posted by Bravo:
RRL = Recoilless Rifle

Ok you win I don't think I could live with myself if I had it my way lol
Last edited by DEIMOS-X1; Mar 2, 2024 @ 10:00am
Grumpy Old Guy Mar 2, 2024 @ 9:40am 
Originally posted by Khloros:
Both need to be fixed.
Recoiless rifle should be able to 1 shot anything by hitting a weak point and 2 shot anything by just lobbing a shot into it.

Spear should be able to one shot anything in the game, targeting should work like the priority targeting of the rail canon. Spear should just shoot straight up into the air, and then come directly down on top of the biggest target in its firing path.

Absolutely this.
PlazmaBolt Mar 2, 2024 @ 9:40am 
Doesn't matter, Uncle Ben; the EAT is better than both of 'em
DEIMOS-X1 Mar 2, 2024 @ 9:48am 
Originally posted by Khloros:
Both need to be fixed.
Recoiless rifle should be able to 1 shot anything by hitting a weak point

It does in my experience. It seemed, at most, I had to be up close to, say for example, tanks and Hulks.

Originally posted by Khloros:
and 2 shot anything by just lobbing a shot into it.

I hate that it CAN sometimes take 2 shells against the Heavy and Rocket devastators, especially if you hit them on the sides. I do firmly believe RR should 1-shot these bad bots.
Last edited by DEIMOS-X1; Mar 2, 2024 @ 9:49am
Morbid Gamer Mar 2, 2024 @ 9:52am 
If (spear) lock on wasn't broken, I would be using it all the time.

500KG with rail gun is fun. You can chuck the 500KG then stun lock 2 targets till the 500KG drops on them.
Last edited by Morbid Gamer; Mar 2, 2024 @ 9:55am
Nero Mar 2, 2024 @ 9:52am 
Spear is useless with the buggy targeting and how even after the lock on its not a guaranteed hit (too many tanks magically sidestep them for some reason)
Of course, I can see the appeal and like using it for the feel but its current state is just sad and anyone seriously using it over the RRL either has no clue or can't aim.

I also think that the RRL needs a 3 step self-reload instead of the current 2 step one because its atrocious how often I get interrupted by the gazillion chargers that simultaneously spawn out of nowhere. (yes, I know its a 2 man weapon but thats a luxury in the field)

Its also worth mentioning that on average, the disposable anti tank gives a shot every 35 seconds while the RRL gives one every 80 seconds but I'm not sure if they deal similar damage.
Xarko Mar 2, 2024 @ 9:53am 
RR=good
Spear=bad
DEIMOS-X1 Mar 2, 2024 @ 9:56am 
Originally posted by PlazmaBolt:
Doesn't matter, Uncle Ben; the EAT is better than both of 'em

EATs are just vegan RR. There are many circumstances where having the RR on-hand and on demand is needed and could be crucial. EATs has its place for wanting to be extra helpful but either you don't want the responsibility of babysitting your support kit or already bringing another support pack instead - which by that case, just bring another red strat instead.
Ishan451 Mar 2, 2024 @ 10:08am 
As for Recoilless vs Spear... they have different purposes. The Lock-on is a big Wonkey but its not meant to be used up close.

The Spear has a lot more damage than the Recoilless and the Expendable by extension, but has a lot slower projectile speed, which makes it difficult to use, if we assume the lock-on wasn't wonky.

The Recoilless works better for Chargers, due to their ability to... charge and thus shorten the distance in a fashion for the missile of the spear being unable to adjust.

However the Spear is better for Bile Titans and Bot Tanks.

The Spear definitely needs some fixing in terms of its ammo capacity. Right now it either needs to oneshot a Bile Titan, guaranteed and not when you somehow get lucky and hit the head (and it doesn't suddenly shield its head by taking a step).... or alternatively the resupply mechanic for the Spear needs to be changed. It needs to fill the whole backpack with a resupply or allow Spears to be resupplied by picking up ammo boxes.

If you actually work with the spear for a few matches, you can learn its quirks and its easier to use. But the lock-on is still very frustrating.

It would be a much better weapon if you could set it into a target painting mode. Requiring you to maintain aim with an inbuild laser on the region you want to hit.

Originally posted by Bravo:
RRL = Recoilless Rifle

Thanks, i was about to ask what the hell RRL was supposed to be.

How the hell does one get to an RRL accronym with the Recoilless Rifle. Maybe RLR could have been deducable, even though that generally isn't how you make an acronym, but there is no word starting with L in Recoilless Rifle.

Originally posted by Nero:
Spear is useless with the buggy targeting and how even after the lock on its not a guaranteed hit (too many tanks magically sidestep them for some reason)

Not only do you not waste the Spear on a Charger, because you only have 4 shots and even a resupply only resupplies 1 Spear, but also they do not "magically sidestep it for some reason". The reason is: They are to close and the turn radius of the missile isn't high enough to adjust.

In short: You've been using the missile on a target that was to close and the turn radius of the missile was to high to properly track your target.
PlazmaBolt Mar 2, 2024 @ 10:46am 
Originally posted by DEIMOS-X1:
There are many circumstances where having the RR on-hand and on demand is needed and could be crucial.
I would agree if the EAT's cooldown wasn't 70 seconds, I usually play on 7-9 and the standing reload kills it dead in the water. There are rarely situations where I think "I need an EAT" and I don't have one available to call in. It also doesn't have full penetration (meaning it can't one-shot Bile Titans, Chargers, and Annihilators) only armor strip while the EAT has both. If you could use the RR's team reload without having to drop your backpack and give it to your teammate then I would be way more inclined to use it.
SLDFMechwarrior Mar 2, 2024 @ 10:49am 
I don't get the love for the RR. I unlocked it and it takes like 9 shots to kill a charger with it, right in the face and it just keeps coming. I thought it was supposed to be a one shot kill weapon? Also, the overcharge is just dumb.
Dain_Ironfoot Mar 2, 2024 @ 10:50am 
Originally posted by Bravo:
RRL = Recoilless Rifle

Are you sure it's not RCL?
Nero Mar 2, 2024 @ 10:59am 
Originally posted by Ishan451:
Originally posted by Nero:
Spear is useless with the buggy targeting and how even after the lock on its not a guaranteed hit (too many tanks magically sidestep them for some reason)

Not only do you not waste the Spear on a Charger, because you only have 4 shots and even a resupply only resupplies 1 Spear, but also they do not "magically sidestep it for some reason". The reason is: They are to close and the turn radius of the missile isn't high enough to adjust.

In short: You've been using the missile on a target that was to close and the turn radius of the missile was to high to properly track your target.
I am literally talking about the robo tanks that sometimes magically rotate out of the approaching warhead, which hits the ground just a few centimeters beside the target and does ♥♥♥♥♥♥♥♥♥.
And I also had this happen with STATIONARY targets....

In short: you didn't read properly and started a baseless lecture instead of questioning why a restricted system with a lengthy, forced lock on mechanic is not a guaranteed hit.
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Date Posted: Mar 2, 2024 @ 9:18am
Posts: 19