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Recoiless rifle should be able to 1 shot anything by hitting a weak point and 2 shot anything by just lobbing a shot into it.
Spear should be able to one shot anything in the game, targeting should work like the priority targeting of the rail canon. Spear should just shoot straight up into the air, and then come directly down on top of the biggest target in its firing path.
Ok you win I don't think I could live with myself if I had it my way lol
Absolutely this.
It does in my experience. It seemed, at most, I had to be up close to, say for example, tanks and Hulks.
I hate that it CAN sometimes take 2 shells against the Heavy and Rocket devastators, especially if you hit them on the sides. I do firmly believe RR should 1-shot these bad bots.
500KG with rail gun is fun. You can chuck the 500KG then stun lock 2 targets till the 500KG drops on them.
Of course, I can see the appeal and like using it for the feel but its current state is just sad and anyone seriously using it over the RRL either has no clue or can't aim.
I also think that the RRL needs a 3 step self-reload instead of the current 2 step one because its atrocious how often I get interrupted by the gazillion chargers that simultaneously spawn out of nowhere. (yes, I know its a 2 man weapon but thats a luxury in the field)
Its also worth mentioning that on average, the disposable anti tank gives a shot every 35 seconds while the RRL gives one every 80 seconds but I'm not sure if they deal similar damage.
Spear=bad
EATs are just vegan RR. There are many circumstances where having the RR on-hand and on demand is needed and could be crucial. EATs has its place for wanting to be extra helpful but either you don't want the responsibility of babysitting your support kit or already bringing another support pack instead - which by that case, just bring another red strat instead.
The Spear has a lot more damage than the Recoilless and the Expendable by extension, but has a lot slower projectile speed, which makes it difficult to use, if we assume the lock-on wasn't wonky.
The Recoilless works better for Chargers, due to their ability to... charge and thus shorten the distance in a fashion for the missile of the spear being unable to adjust.
However the Spear is better for Bile Titans and Bot Tanks.
The Spear definitely needs some fixing in terms of its ammo capacity. Right now it either needs to oneshot a Bile Titan, guaranteed and not when you somehow get lucky and hit the head (and it doesn't suddenly shield its head by taking a step).... or alternatively the resupply mechanic for the Spear needs to be changed. It needs to fill the whole backpack with a resupply or allow Spears to be resupplied by picking up ammo boxes.
If you actually work with the spear for a few matches, you can learn its quirks and its easier to use. But the lock-on is still very frustrating.
It would be a much better weapon if you could set it into a target painting mode. Requiring you to maintain aim with an inbuild laser on the region you want to hit.
Thanks, i was about to ask what the hell RRL was supposed to be.
How the hell does one get to an RRL accronym with the Recoilless Rifle. Maybe RLR could have been deducable, even though that generally isn't how you make an acronym, but there is no word starting with L in Recoilless Rifle.
Not only do you not waste the Spear on a Charger, because you only have 4 shots and even a resupply only resupplies 1 Spear, but also they do not "magically sidestep it for some reason". The reason is: They are to close and the turn radius of the missile isn't high enough to adjust.
In short: You've been using the missile on a target that was to close and the turn radius of the missile was to high to properly track your target.
Are you sure it's not RCL?
And I also had this happen with STATIONARY targets....
In short: you didn't read properly and started a baseless lecture instead of questioning why a restricted system with a lengthy, forced lock on mechanic is not a guaranteed hit.