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Got to get players coming back
personally i'm not cool with it too, i'm on 50k for ages now, but on the flip side i don't have anything to spend it on either for ages =D
Apparently the medal cap is 250, and considering later warbond unlocks are 100-150 each... And the devs have shown they will scramble to change the rules on events rewarding medals instead of req... (lucky me getting those 45 medals while other players seem ♥♥♥♥ out of luck, huh?)
oh darn, i'v not yet unlocked all medal stuff, had no idea it had a 250 cap, that seems a bit low to me, they really need to change that imo.
The REAL carnage will be if they discover there really is a cap on super credits instead of "Infinite, question mark?" because you would have to spend a lot of money to test, or grind longer the game has existed.
But it would be really funny if it was 4,000 capped, so that if you bought two $20 packs for 2,100 in a row you would lose 200. (I only splurged on one for later, so I won't have to dayjob the game whenever they come out with new costumes after having scrambled for my faves now. ESPECIALLY as higher difficulties sabotage points of interest to replace cargo crates with rubble a ton)
Considering you only get 10 credits per pile, why do people keep thinking proving my points about "Worse than a subscription MMO" is defending the game instead of making it look worse?"
(It honestly is better than most other games when it comes to what the fun money is used for, and alternatives to get it. but that does not make it the same as GOOD either. uuuugh at least make the costume shop a literal shop instead of a daily quest timer rotation )
pretty sure there is no cap in supercredits WHEN you bought them, THAT SAID though there could be a cap at where you are able to get the creds for free by farming ingame for it.
nothing gets deleted, all the warbounds they add and have added will stay "so people keep telling me". so there is no need to pre-farm to get all in a short amount of time.
i do get the frustration with a cap, i have it too BUT this is more a CO-OP game, now imagine there is no cap, people get bored have tons of things, new stuff gets added and people instant unlock it all play a few games and get bored again, so there will be less people online to play and to co-op with. its a tricky issue game of this have and i would NOT be walking in the devs shoes.
To give future progression I wager. Though the caps are a bit weird, 50k requisition will unlock anything they ever add instantly anyway. The sample caps too. But with a cap of only 250 warbonds, yeah thats only enough for a single page of a new warbond they add.