HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Nick-Otine Mar 1, 2024 @ 5:38pm
Progress is not real
I feel like sisyphus liberating the same planet again and again and again and again. It's nothing new that the automaton "Joel, The machine-spawn" has rooted himself deep into the universe we've known, tipping the scales againt every single Helldiver
To some this might be fair and "balanced", but to fight alongside my brothers, to see them rise and fall in the name of democracy just to lose 60% liberation in MINUTES...
How long? How long are we going to accept this souless machine stomping on our progress, on the memory of our fallen comrades?
< >
Showing 1-15 of 22 comments
BigCatRob Mar 1, 2024 @ 5:42pm 
I would rather have them rig a "drawn-out" war that makes it seem that we are being put into a losing situation only to bounce back than a war that's done and over in like a month because everyone speedran planet liberation.
Mr.Bala Mar 1, 2024 @ 5:44pm 
they are trying to balance the percentages because they didn't expect so many players. If they hadn't interfered we would have already finished the campaign.
Nick-Otine Mar 1, 2024 @ 5:47pm 
Originally posted by BigCatRob:
I would rather have them rig a "drawn-out" war that makes it seem that we are being put into a losing situation only to bounce back than a war that's done and over in like a month because everyone speedran planet liberation.
Nothing wrong with advancing a little here and there but to this point is just unfair
Take planets back as enemy forces advance but literally wiping our progress from 78% to 10% on erata prime was a low blow. Not to mention malevelon creek being constantly maintained under 5% just so that the popularity remains
Mother Heffer Mar 1, 2024 @ 5:47pm 
Originally posted by Mr.Bala:
they are trying to balance the percentages because they didn't expect so many players. If they hadn't interfered we would have already finished the campaign.


You can't be this much of a mark. Think about what you're saying.

They can do additional campaigns. It's bad form to change the rules mid game in this circumstance.
protoka Mar 1, 2024 @ 5:48pm 
I don't know if the devs actually gave Joel the tools he needs to GM the game. So far it seems like all he has is rollback progress made and "hey this planet has an eagle napalm".
Nick-Otine Mar 1, 2024 @ 5:49pm 
Originally posted by Mr.Bala:
they are trying to balance the percentages because they didn't expect so many players. If they hadn't interfered we would have already finished the campaign.
Liberating Draupnir 63 times a week feels so refreshing
Nomad Mar 1, 2024 @ 5:50pm 
Originally posted by Mr.Bala:
they are trying to balance the percentages because they didn't expect so many players. If they hadn't interfered we would have already finished the campaign.
Well biasing it so hard that we're doomed to fail is *not* a better alternative. They're basically cheating to make us lose. Especially now, you can't say they didn't expect this many players for the second objective. They knew what their player counts were.


This is becoming a real problem for me. Back in the previous mission I kept seeing the animation showing the liberation reaching 100%, over and over again. But it was meaningless. How can you liberate the same planet several times in a row? I don't even care about these campaigns, but if they're going to include them and if they're going to make them count for rewards, cheating to make us lose sours the experience and makes it worse than what it would be without them in the first place. Asking people to make a special effort for something and then making them lose it no matter what they do isn't cool.

It's almost becoming a meta-narrative. I'm starting to feel as though this is just Super Earth lying to us, that all the campaign numbers are faked to hide the fact that we're really losing, and they give us little celebrations for liberating planets that are actually being lost. Except it's really the devs. They earned a lot of goodwill with various aspects of the game, and while I expect much of that early goodwill to fade when they inevitably tighten up the economy and make us grind so much harder for super credits to try to make people pay, they don't have to tank it now, with this.
Nick-Otine Mar 1, 2024 @ 5:50pm 
Originally posted by Mother Heffer:
Originally posted by Mr.Bala:
they are trying to balance the percentages because they didn't expect so many players. If they hadn't interfered we would have already finished the campaign.


You can't be this much of a mark. Think about what you're saying.

They can do additional campaigns. It's bad form to change the rules mid game in this circumstance.
At least a warning just to not leave a bad taste, like "Enemy forces are fighting back" as the % goes down overtime
Killing 50-60% in one go is just unsavory
Nick-Otine Mar 1, 2024 @ 5:51pm 
Originally posted by ロードコーソ:
I don't know if the devs actually gave Joel the tools he needs to GM the game. So far it seems like all he has is rollback progress made and "hey this planet has an eagle napalm".
They gave joel a button written "kill"
Nick-Otine Mar 1, 2024 @ 5:53pm 
Originally posted by Nomad:
Originally posted by Mr.Bala:
they are trying to balance the percentages because they didn't expect so many players. If they hadn't interfered we would have already finished the campaign.
Well biasing it so hard that we're doomed to fail is *not* a better alternative. They're basically cheating to make us lose. Especially now, you can't say they didn't expect this many players for the second objective. They knew what their player counts were.


This is becoming a real problem for me. Back in the previous mission I kept seeing the animation showing the liberation reaching 100%, over and over again. But it was meaningless. How can you liberate the same planet several times in a row? I don't even care about these campaigns, but if they're going to include them and if they're going to make them count for rewards, cheating to make us lose sours the experience and makes it worse than what it would be without them in the first place. Asking people to make a special effort for something and then making them lose it no matter what they do isn't cool.

It's almost becoming a meta-narrative. I'm starting to feel as though this is just Super Earth lying to us, that all the campaign numbers are faked to hide the fact that we're really losing, and they give us little celebrations for liberating planets that are actually being lost. Except it's really the devs. They earned a lot of goodwill with various aspects of the game, and while I expect much of that early goodwill to fade when they inevitably tighten up the economy and make us grind so much harder for super credits to try to make people pay, they don't have to tank it now, with this.
Super Earth created Joel after all, we have nowhere to run from an enemy that knows how we think
BaconX Mar 1, 2024 @ 6:23pm 
You will never know how much influence Joel has on every major order, so people like you will never trust the system. They can literally come out and say that they only did it in the beginning due to the playerbase, that the fate of the war is on the player now (they actually did say this), and you will never believe them.

Knowing that, you gotta make the choice of just go play whatever you wanna play, or you can treat it like any other video game where the dev will curate your path through some veiled illusion of choice.

Remember, you will never know if Joel is tweaking the numbers, how much Joel is tweaking them, or maybe he's not tweaking them at all but you've already ingrained the possibility of him doing so in your head that it's making you think he's doing it anyways.
Darkeus Mar 1, 2024 @ 6:26pm 
Originally posted by Nomad:
Originally posted by Mr.Bala:
they are trying to balance the percentages because they didn't expect so many players. If they hadn't interfered we would have already finished the campaign.


It's almost becoming a meta-narrative. I'm starting to feel as though this is just Super Earth lying to us, that all the campaign numbers are faked to hide the fact that we're really losing, and they give us little celebrations for liberating planets that are actually being lost. Except it's really the devs.

You are ALMOST there...
Kalenath Mar 1, 2024 @ 6:26pm 
Originally posted by Mr.Bala:
they are trying to balance the percentages because they didn't expect so many players. If they hadn't interfered we would have already finished the campaign.

But lots of people want a completely non-challenging 'challenge' which to me defeats the whole purpose.
Nick-Otine Mar 1, 2024 @ 6:27pm 
Originally posted by BaconX:
You will never know how much influence Joel has on every major order, so people like you will never trust the system. They can literally come out and say that they only did it in the beginning due to the playerbase, that the fate of the war is on the player now (they actually did say this), and you will never believe them.

Knowing that, you gotta make the choice of just go play whatever you wanna play, or you can treat it like any other video game where the dev will curate your path through some veiled illusion of choice.

Remember, you will never know if Joel is tweaking the numbers, how much Joel is tweaking them, or maybe he's not tweaking them at all but you've already ingrained the possibility of him doing so in your head that it's making you think he's doing it anyways.
Sounds like traitorous propaganda to me
Redeyeflight Mar 1, 2024 @ 6:38pm 
Originally posted by BigCatRob:
I would rather have them rig a "drawn-out" war that makes it seem that we are being put into a losing situation only to bounce back than a war that's done and over in like a month because everyone speedran planet liberation.

Ya, they are probably trying to make us loose so they can release a paid war bond with vehicles in it.

So the story is "We've been loosing, but now we have the answer to the question of VICTORY!!, buy your mechs today!".

Or some such rot.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Mar 1, 2024 @ 5:38pm
Posts: 22