Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Take planets back as enemy forces advance but literally wiping our progress from 78% to 10% on erata prime was a low blow. Not to mention malevelon creek being constantly maintained under 5% just so that the popularity remains
You can't be this much of a mark. Think about what you're saying.
They can do additional campaigns. It's bad form to change the rules mid game in this circumstance.
This is becoming a real problem for me. Back in the previous mission I kept seeing the animation showing the liberation reaching 100%, over and over again. But it was meaningless. How can you liberate the same planet several times in a row? I don't even care about these campaigns, but if they're going to include them and if they're going to make them count for rewards, cheating to make us lose sours the experience and makes it worse than what it would be without them in the first place. Asking people to make a special effort for something and then making them lose it no matter what they do isn't cool.
It's almost becoming a meta-narrative. I'm starting to feel as though this is just Super Earth lying to us, that all the campaign numbers are faked to hide the fact that we're really losing, and they give us little celebrations for liberating planets that are actually being lost. Except it's really the devs. They earned a lot of goodwill with various aspects of the game, and while I expect much of that early goodwill to fade when they inevitably tighten up the economy and make us grind so much harder for super credits to try to make people pay, they don't have to tank it now, with this.
Killing 50-60% in one go is just unsavory
Knowing that, you gotta make the choice of just go play whatever you wanna play, or you can treat it like any other video game where the dev will curate your path through some veiled illusion of choice.
Remember, you will never know if Joel is tweaking the numbers, how much Joel is tweaking them, or maybe he's not tweaking them at all but you've already ingrained the possibility of him doing so in your head that it's making you think he's doing it anyways.
You are ALMOST there...
But lots of people want a completely non-challenging 'challenge' which to me defeats the whole purpose.
Ya, they are probably trying to make us loose so they can release a paid war bond with vehicles in it.
So the story is "We've been loosing, but now we have the answer to the question of VICTORY!!, buy your mechs today!".
Or some such rot.