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Long explanation, the Penetrator Liberator does less damage, has less ammunition per magazine and the extra pen only really works against a small collection of enemies, which are easily beaten by a normal Liberator, and it doesn't even pen larger enemies, like Chargers, or any of the Automaton vehicles or larger bots.
The Burst fire control is niche, and for most people it also limits the fire rate of the weapon as well.
In turn, none of the total trade-offs are worth the medium penetration.
For example, the AP assault rifle loses the ability to guarantee a body shot burst fire kill to small robot soldiers (which non AP weapons like the defender shred) in exchange for no longer deflecting off a sniper tower vent... which isn't even smoking after four magazines of ammo, so you resort to a support weapon or strat call in anyways to finish the job before reinforcements show up.
Also, contrary to lying scum. The counter sniper, does not, in fact, have "Secret medium penetration"
Your best holding off until you can get the penetrator shotgun, amazing medium armor pen. It says light but thats a lie its medium.
The other is the plas 1.
But the penetrator is just a bad weapon.
If you want any guarantees, bring Railguns, Grenade Launchers, Autocannons, anything rocket/missile launchers (EATs, Recoiless Rifle, Spear). And use Strategems on top of it to ensure you're covering any additional weaknesses of said Support Weapons.
However, if you still insist on using your favored Primary for such reasons, just keep in mind what your Strategems must be for full effectiveness, alongside what team you're with as well and if they're capable of handling anything Armored.
It really sucks it doesn't even make any damage to the chargers or vehicles though, i couldn't tell half the time if i was actually penetrating the back of them or just hitting its weak spot like normal, guess it was the latter, which really makes me question whats the point of them now if they're barely any better than their other counterparts (and thats being light given you get more recoil, less magazine size, and less damage overall) in fighting specific enemies.
I guess they're leaving the heavy armour penentration for things like the autocannon/railgun and recoilless rifle / spear which I suppose makes some sense cause you don't want to overshadow the support weapons but it still sucks that you're forced to use them essentially when dealing with some enemies that come in abundance (Chargers / Hulks) on higher difficulties, which only adds more problems cause then you've got even more limited ammo for them and in some cases you have to entirely stop to reload or hope someone can load for you (which I imagine on difficulties like 7 and above basically become a nightmare and on helldiver becomes impossible, thats an assumption, i'm just playing on challenging, hard and extreme difficulty)
Its also noted that there's a weapon balance patch being looked into. So these could VERY much change the field of how we play. How much it'll change? We'll see once that patch goes live and we have no idea when either because right now, its always the Breaker, Defender, Railgun/Autocannon along with anything high damaging Strategems for the toughest of enemies and not everyone wants to play that way or be shoehorned into it and I wholeheartedly agree. I just want to use my Las weaponry like how it behaves in Helldivers 1, which in this game, does not in the slightest.
Well I'm feeling hopeful/optimistic in that regard, I've never touched HD1 (Heck, never heard of the series until the second one came out) but its been so much fun, it just sucks this specific part of the game seems to fall short somewhat. Its still fun!
And I agree that I don't want to be funnelled into using the railgun/autocannon all the time, same with things like the guard dog backpacks, they're great but they so feel essential (Especially the rover/laser one since that just never runs out of ammo it seems) that you basically need to take them, I can only imagine it gets worse at higher levels when you're playing with others (Especially in the teamkilling regard)
I enjoy this game a lot, but some of the weapons need another pass on balancing. Looking forward to the balance tweaks in the pipeline
They stated that there is a weapon balance pass in the works
For bots, like Devestators, the med armor pen can go through their armor, but you can also just shoot the heads and kill them easy fast
For the bugs, the Incendiary shotguns shred them to pieces regardless of armor
Anything heavier, the med armor pen wont work
Soooo yeah.... Its kinda niche, It works but you could be using better.