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Currently we've got the goal to kill bugs, but I don't like fighting bugs and a friend of mine doesn't like fighting bugs, why would we bother going out of our way for those missions? Even if we "lost" by their definition, we by all means deserved at least a bone tossed our way for putting in the effort of their constant changing of values instead of playing a dozen missions just to log in to a "Defeat" screen.
If you think there is a natural progression mechanic that would allow for players to be the source of that change, please share.
My mistake then. None of the segments I read mentioned that degree of direct interference.
Disagree. See the lore of the game. We're literally fighting swarms of bugs.
Watch the change in the percentage and, at the end of the campaign, see the outcome. It isn't linear. By natural you clearly mean linear - it's not. This isn't linear and intended to be finished in a few days. It's a campaign.
You are the clueless one.
They have literally confirmed several times what a GM in Helldivers is doing.
But here i have done the research for you so you can get yourself educated too for once
https://twitter.com/Pilestedt/status/1763143262464770143
https://youtu.be/3nf1T4HEork?t=417
Arrowhead isn't doing anything with your imaginary dices. They just decide based on the outcome of the current/prev major order what the next one will be. And remember when we got free railguns and orbital strikes to every mission, Yep that also was them doing their work.
You're welcome.
What we have SEEN surely seems to be that way, yes.
Is that true? I don't know. I am still having fun with the game and that is enough for me.
Say what you want, anyone that was tracking Errata Prime over the last couple of weeks knows the truth.
https://twitter.com/pcgamer/status/1762976064651804801
You're welcome.
"I know you provided proof and evidence against my made up claims. But i won't give up and just keep going with spreading tinfoil hat theories"
Truth is the first casualty of war. Innocence is the second.
But still kudos to you to pasting it here
good b/c you just outed yourself for not reading it "Helldivers 2 dev named Joel is pulling the strings on its galactic war like an all-powerful D&D dungeon master"
Naa, It's just pointless to argue with someone who's head is so filled with loyalty to a game company I suspect they work for that company.
Hi Joel.