HELLDIVERS™ 2

HELLDIVERS™ 2

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I think you are all very confused about how game masters work in tabletop.
They create a campaign based on a set of rules, and enforce those rules, in addition to playing the part of the NPC's.

They do not decide if you pass a hit check, dictate your damage roles, or anything of the sort. They do not arbitrarily decide if you win or loose.

A game master is a guide and a story teller.

What arrowhead is doing is not GM'ing.

To put it another way, the dice choose winners and looser, the GM just plays off the decisions made by the player and the rolls based on the rules.

Arrowhead is just rolling back progress. They are setting the dice to whatever values they choose after the role.

I would not play with that GM.
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Showing 1-15 of 36 comments
Bill Waggoner Mar 1, 2024 @ 8:50am 
Is it actually confirmed they are rolling back progress?
(:) Mar 1, 2024 @ 8:51am 
Originally posted by Bill Waggoner™:
Is it actually confirmed they are rolling back progress?

yes they said so themselves
resignator Mar 1, 2024 @ 8:51am 
This isnt D&D. It is an indie company trying to deal with 4+ million new players they never foresaw. God forbid they adjust something to account for that. Go cry a river.
Dragon Mar 1, 2024 @ 8:52am 
GMs also fudge rolls, keep enemies alive longer than they are supposed to be, and change things on a whim for their party. Your example is cherry picking what a GM does to begin with, your premise is pretty easy to pull apart. Do better.

That said, why is it so bad they want to slow the 400k players down on their objectives? They were expecting far less than that and probably had a plan to follow through much more slowly for their story campaign. Slowing progress down seems like the best solution if they have to stick to a timeline.
Redeyeflight Mar 1, 2024 @ 8:54am 
Originally posted by resignator:
This isnt D&D. It is an indie company trying to deal with 4+ million new players they never foresaw. God forbid they adjust something to account for that. Go cry a river.

It is literally as simple as moving a decimal point in the code. You see it every time you finish a mission. If your mission would have impacted the liberation percentage by 1/1000 before, they can just move the decimal point so the impact is 1/10000.

This is no excuse.
(:) Mar 1, 2024 @ 8:55am 
Originally posted by resignator:
This isnt D&D. It is an indie company trying to deal with 4+ million new players they never foresaw. God forbid they adjust something to account for that. Go cry a river.

and? you got a point some place in that river you created?
Redeyeflight Mar 1, 2024 @ 8:55am 
Originally posted by Dragon:
GMs also fudge rolls, keep enemies alive longer than they are supposed to be, and change things on a whim for their party. Your example is cherry picking what a GM does to begin with, your premise is pretty easy to pull apart. Do better.

That said, why is it so bad they want to slow the 400k players down on their objectives? They were expecting far less than that and probably had a plan to follow through much more slowly for their story campaign. Slowing progress down seems like the best solution if they have to stick to a timeline.

Again, that person would not be my GM. I'm there to play the game. The game has rules. Everyone has to play by the rules or it's no fun.

If the GM decides to kill your character and that's why you died, you were never playing a game to begin with.
Dain_Ironfoot Mar 1, 2024 @ 8:56am 
They are GM'ing the best they can at this point. Game just came out with unexpected numbers. I don't think they are doing anything besides making things last as long as they should in order to make the game work with what they have on the table at the moment.
The way things work will be adjusted or changed to make the game work how it should, relax.
Nihil Mar 1, 2024 @ 8:56am 
1. this isn't a tabletop
2. No that's not what the GM here is doing.
Kinda funny how someone is making a thread about people being confused and misundersanding what the GM is doing, while he/she being the one who didn't got the memo right neither.
asura Mar 1, 2024 @ 8:58am 
Originally posted by Redeyeflight:
Arrowhead is just rolling back progress. They are setting the dice to whatever values they choose after the role.

I would not play with that GM.

Not the same and you have played with that GM.
Drow haven't gone extinct. Driders still exist. You killed 5 once - great. The entire population didn't die. They'll be back and in the background another campaign may have a group killing a local noble. No one is going to cry that they killed 5 drow therefore there are no more because the GM is "moving the goal post" to facilitate the assassination.

Bugs breed. Robots get built. It's a campaign.

If you've ever played a game then you know that's how it works.

Originally posted by Nihil:
1. this isn't a tabletop
2. No that's not what the GM here is doing.
Kinda funny how someone is making a thread about people being confused and misundersanding what the GM is doing, while he/she being the one who didn't got the memo right neither.

100%
Last edited by asura; Mar 1, 2024 @ 8:58am
PhellAsleep Mar 1, 2024 @ 8:58am 
Originally posted by Bill Waggoner™:
Is it actually confirmed they are rolling back progress?

It has not been confirmed or mentioned that Joel has authority to directly change the progression value. What Joel can do is trigger different conditions like increasing spawn rates that cause people to fail missions more often.

However, we're unclear on all the factors that changes the progress bar. It is just a win/loss tracker or is there a passive progression for enemy influence that can decrease control percentage, even if no one attempts any missions? If the latter, it's possible that Joel can crank up that enemy progression value and make it effectively impossible for players to win.
Redeyeflight Mar 1, 2024 @ 8:59am 
Originally posted by Nihil:
1. this isn't a tabletop
2. No that's not what the GM here is doing.
Kinda funny how someone is making a thread about people being confused and misundersanding what the GM is doing, while he/she being the one who didn't got the memo right neither.
You seem to be the one out of the loop here friend.
(:) Mar 1, 2024 @ 8:59am 
Originally posted by PhellAsleep:
Originally posted by Bill Waggoner™:
Is it actually confirmed they are rolling back progress?

It has not been confirmed or mentioned that Joel has authority to directly change the progression value. What Joel can do is trigger different conditions like increasing spawn rates that cause people to fail missions more often.

However, we're unclear on all the factors that changes the progress bar. It is just a win/loss tracker or is there a passive progression for enemy influence that can decrease control percentage, even if no one attempts any missions? If the latter, it's possible that Joel can crank up that enemy progression value and make it effectively impossible for players to win.

it out right has by the team themselves do some reading
Redeyeflight Mar 1, 2024 @ 8:59am 
Originally posted by PhellAsleep:
Originally posted by Bill Waggoner™:
Is it actually confirmed they are rolling back progress?

It has not been confirmed or mentioned that Joel has authority to directly change the progression value. What Joel can do is trigger different conditions like increasing spawn rates that cause people to fail missions more often.

However, we're unclear on all the factors that changes the progress bar. It is just a win/loss tracker or is there a passive progression for enemy influence that can decrease control percentage, even if no one attempts any missions? If the latter, it's possible that Joel can crank up that enemy progression value and make it effectively impossible for players to win.

Actually, yes it has.
Originally posted by resignator:
This isnt D&D. It is an indie company trying to deal with 4+ million new players they never foresaw. God forbid they adjust something to account for that. Go cry a river.
and?
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Date Posted: Mar 1, 2024 @ 8:47am
Posts: 36