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yes they said so themselves
That said, why is it so bad they want to slow the 400k players down on their objectives? They were expecting far less than that and probably had a plan to follow through much more slowly for their story campaign. Slowing progress down seems like the best solution if they have to stick to a timeline.
It is literally as simple as moving a decimal point in the code. You see it every time you finish a mission. If your mission would have impacted the liberation percentage by 1/1000 before, they can just move the decimal point so the impact is 1/10000.
This is no excuse.
and? you got a point some place in that river you created?
Again, that person would not be my GM. I'm there to play the game. The game has rules. Everyone has to play by the rules or it's no fun.
If the GM decides to kill your character and that's why you died, you were never playing a game to begin with.
The way things work will be adjusted or changed to make the game work how it should, relax.
2. No that's not what the GM here is doing.
Kinda funny how someone is making a thread about people being confused and misundersanding what the GM is doing, while he/she being the one who didn't got the memo right neither.
Not the same and you have played with that GM.
Drow haven't gone extinct. Driders still exist. You killed 5 once - great. The entire population didn't die. They'll be back and in the background another campaign may have a group killing a local noble. No one is going to cry that they killed 5 drow therefore there are no more because the GM is "moving the goal post" to facilitate the assassination.
Bugs breed. Robots get built. It's a campaign.
If you've ever played a game then you know that's how it works.
100%
It has not been confirmed or mentioned that Joel has authority to directly change the progression value. What Joel can do is trigger different conditions like increasing spawn rates that cause people to fail missions more often.
However, we're unclear on all the factors that changes the progress bar. It is just a win/loss tracker or is there a passive progression for enemy influence that can decrease control percentage, even if no one attempts any missions? If the latter, it's possible that Joel can crank up that enemy progression value and make it effectively impossible for players to win.
it out right has by the team themselves do some reading
Actually, yes it has.