HELLDIVERS™ 2

HELLDIVERS™ 2

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Helldiver Arthas Mar 1, 2024 @ 4:41am
If Joel is a TTRPG GM he's doing one of the worst things you could possibly do as a GM
Outside of reality television shows loosely based on DnD like Critical Role, it's super unsatisfying when you're playing in a TTRPG and you make a choice. Only to have the GM completely nullify it for their sake of "the story". "You are not supposed to do that" or "you are going too fast" are the words of an inexperienced and bad GM. In your average TTRPG, "the story" is created after the fact by players playing the game. You don't try to twist the gameplay around the story because then you defeat the purpose of TTRPGs as a GAME. Not a Story.

We're liberating a planet "too fast" so the liberation bar is artificially pushed back. That's super unsatisfying and exposes the whole war effort as artificial. Entirely at the whims of one person as opposed to the players actually playing. The big draw of this game that caused it's huge social media push is the war effort. That feeling of actually participating in a war. Joel isn't very clever if he thinks just nullifying the efforts of players will create a satisfying experience. Quite the opposite in fact. People will leave because they realise nothing they do really matters and can be erased at any time. And all that good will Arrowhead have built up will evaporate.

There's an easy solution to this too. If the players liberate a planet too fast, have another planet come under attack. And make that planet harder to liberate. You've still respected player agency whilst giving you that time you claim you need. That's the simplest solution and I'm sure there are others too if Joel wants to get creative.
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Showing 1-15 of 30 comments
Polar Test 53 Mar 1, 2024 @ 4:44am 
yeah whatever happened to reacting to how the players do things. or having players actually able to contribute to the games war.
i guess it just meant forcing us down a particular route.

i gotta wonder. when weve already shown the past 2 weeks that we get ♥♥♥♥ done fast
why would you make a single planet for a 5 day long event?
Last edited by Polar Test 53; Mar 1, 2024 @ 4:47am
Mildly Nuclear Mar 1, 2024 @ 4:45am 
You are comparing it to a TTRPG GM too directly. There are different things to consider
Kopejka Mar 1, 2024 @ 4:49am 
I do believe there's a narrative that they are trying to lead us to.
Most probably something to do with adding a new (old) enemy race to fight. There's this massive empty void in the south edge of the galactic map which seems perfect for them to come from.
Also the automatons seem to be moving towards their creator's planet (or whatever it is) that they are trying to reach one would guess.
Braindead railroading in a [LIVE SERVICE] game is exactly the same as in D&D, anyone who can't see that is:
A: Delusional and in desperate need of being put on meds
B: A shill with the corp's сосk so far down their throat that their oxygen-deprived brain can't see it
Jacques De Gautier Mar 1, 2024 @ 4:57am 
Remenber those libs that misunderstood Starship Troopers and Robocop when they tried to critic it. This post is just one more example.
The hint for you OP is that helldivers live in a totalitarian gorvement.
BaconX Mar 1, 2024 @ 4:57am 
Does your average DnD game encompass several hundred thousands of people playing the game?

Do you think it's fair to compare the two? The push-pull of that many people are gonna take some time to adjust. Y'all just need to relax for a little.
Napo Mar 1, 2024 @ 4:57am 
Completely agree, what's the point of actually defending planets just to get all the progression erased? At least the core gameplay is fun, but this GM thing is disapointing
PaMaaru Mar 1, 2024 @ 4:59am 
Yeah so far it feels terrible, when devs say that outcome is in hands of the players but in reality we might as well stop playing the game and the results will be the same. I stopped doing the major orders as there is no point to it. The planet was almost liberated and they dropped it back. Going back to automatons as they are way more fun.
PaMaaru Mar 1, 2024 @ 5:03am 
Originally posted by BaconX:
Does your average DnD game encompass several hundred thousands of people playing the game?

Do you think it's fair to compare the two? The push-pull of that many people are gonna take some time to adjust. Y'all just need to relax for a little.
You are missing the point. The dm parallel is due to devs calling it that way. What is the main problem here is that there is no real reason to do a major order because if we finish it too early it will get reseted, if we don't then it will be compleated anyways due to devs intervention, they already planned out the story so players have nothing to do with the outcome anyways so people stop caring about doing the events. If devs wants us to lose we lose if devs wants us to win we win, "war effort" is completely artifical and non-existant.
Originally posted by Jacques De Gautier:
Remenber those libs that misunderstood Starship Troopers and Robocop when they tried to critic it. This post is just one more example.
The hint for you OP is that helldivers live in a totalitarian gorvement.

Maybe, but we do not. And these greedy аsshоles will do what WE want or not get our money.
Polar Test 53 Mar 1, 2024 @ 5:05am 
Originally posted by LackOfLogic:
they already planned out the story so players have nothing to do with the outcome anyways so people stop caring about doing the events. If devs wants us to lose we lose if devs wants us to win we win, "war effort" is completely artifical and non-existant.
spot on
Ishan451 Mar 1, 2024 @ 5:13am 
2
Originally posted by Helldiver Arthas:
Outside of reality television shows loosely based on DnD like Critical Role, it's super unsatisfying when you're playing in a TTRPG and you make a choice. Only to have the GM completely nullify it for their sake of "the story". "You are not supposed to do that" or "you are going too fast" are the words of an inexperienced and bad GM.

I feel it needs to be said: this is not a Table Top RPG. Who cares if they adjust progress on planets? There is no "the grass is greener" situation at the end of it, where you suddenly find a different game at the end of it.

Doesn't matter if you liberate one of the golfballs in a day or in a week, as long as there are multiple environments to play at.

Originally posted by Helldiver Arthas:
People will leave because they realise nothing they do really matters

If you think anything you do in any video game matters, you need a reality check. Desperately.

Originally posted by Helldiver Arthas:
And all that good will Arrowhead have built up will evaporate.

Just because you didn't get to watch a progress bar, over which you have no active control, fill up as quickly as you like?

Seriously, get real.

Originally posted by Helldiver Arthas:
That's the simplest solution

The simplest solution is to realize that it doesn't really matter and you really shouldn't worry so much about it.
Last edited by Ishan451; Mar 1, 2024 @ 5:15am
VelxraTV Mar 1, 2024 @ 5:19am 
Yeah it really feels this way. Really sad to see how the story driven part of helldivers. The real main appeal. Is basically made meaningless to the player. Which any DnD master would know that catering the story to the player is what makes a table top fun for everyone. Which we are not getting from this "story".

Also liberation progress resetting is more discussed in detail here
https://steamcommunity.com/app/553850/discussions/0/4339851480059109621
Last edited by VelxraTV; Mar 1, 2024 @ 5:20am
TheBeautifulOne Mar 1, 2024 @ 5:20am 
Maybe they're worried the servers are too stressed and want people to stop playing.

Just ignore it like everyone did with the cancerous robot one, them being terrible railroading story tellers doesn't mean you cant play the rest of the game.
Originally posted by Ishan451:
Originally posted by Helldiver Arthas:
Outside of reality television shows loosely based on DnD like Critical Role, it's super unsatisfying when you're playing in a TTRPG and you make a choice. Only to have the GM completely nullify it for their sake of "the story". "You are not supposed to do that" or "you are going too fast" are the words of an inexperienced and bad GM.

I feel it needs to be said: this is not a Table Top RPG. Who cares if they adjust progress on planets? There is no "the grass is greener" situation at the end of it, where you suddenly find a different game at the end of it.

Doesn't matter if you liberate one of the golfballs in a day or in a week, as long as there are multiple environments to play at.

Originally posted by Helldiver Arthas:
People will leave because they realise nothing they do really matters

If you think anything you do in any video game matters, you need a reality check. Desperately.

Originally posted by Helldiver Arthas:
And all that good will Arrowhead have built up will evaporate.

Just because you didn't get to watch a progress bar, over which you have no active control, fill up as quickly as you like?

Seriously, get real.

Originally posted by Helldiver Arthas:
That's the simplest solution

The simplest solution is to realize that it doesn't really matter and you really shouldn't worry so much about it.

Damn...the live service cumguzzlers are out in force!
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Date Posted: Mar 1, 2024 @ 4:41am
Posts: 30