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it's even more funny when he activelly tries to kill you with it for stepping out of the map bounds, yet you can run away forever until he finally manage to land one near enough to kill you.
like better anti big units damages or anti building damages...
Right now it barely kill anything even when hitting targets... its horrible...
Also information on the spread of the shots would help tremendously...
I never know how far /close is safe.
Same with walking barrage. Toss it on the edge of a bot base, run off and let it do its thing.
PS: This is what I used to get "Gone in 360 Seconds", as it also served as a distraction and allowed me to hide at extract.
Bug bases tend to be at a lower elevation/beneath hills that people want to run up to the edge of, and then usually get caught in the blasts.
It absolutely wrecks when the team is aware it's going into play.
Not sure what ppl are doing if they team kill ppl with it, perhaps ppl are running towards the big red markers and think it's candy?