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Bugs are literally a melee faction, what's the strongest thing melee can have in any game? Armor and Mobility. You can't break armor? Take out the Mobility.
On any higher difficulty you are not aiming to kill but to disable, they move faster than you but at the end they're still organic. Remove a leg or two and they'll bleed out and can never catch you.
Same with cyborgs, you take out the arms that they shoot with, now they can't call reinforcements and will essentially just try to stare you down angrily.
Destroying the bile titans sac will prevent it from doing it's acid attack FYI tho
but the head or more often times the legs is where you want to hit for weakspot damage or quick kills.
like the revolver wont usually kill much without all 6 rounds but it can usually shoot out the legs of most smaller bugs in 1-2 shots... killing them instantly most times oddly enough.
i guess since it penetrates it usually cuts of 2 legs leading to the instant death.
They nailed it in Helldivers 1 and I think they should revert to that.
Their backside should be the real weakpoint and take full dmg to these parts from primary weapons.
sounds nice and logical, but it doesn't work with Chargers - there legs as armored as everything else aside there rear. The whole thing with all of this "Charger topics" is if you have AT and shoot in leg - it dies in 5 sec. If not - waste like 5-6 mags in his ass to finally kill one of them but every wave bring like 2-5 of them.
As funy as it is but Bots much better made at this point. Don't confuse it with their "1 shot roket from somewhere", there are some questions about their 1 shot damage abilities, but armor and weak points design is really good.
I told it in another topic but still... Just compare Hulk and Charger in armor designe.
Hulk have the whole big spine weakspot for any weapon and if flanking him is problematic, he still have haed that can be cracked with mid-penetration weapons. Yes, this head is tiny and wiggling constanty and everything BUT it is there. And with some aim or cooperation you can deal with him without AT at all. Yea, it will be harder, require more skill but you can do it. This is a good designe as for me.
Charger armor designe on other side just straight stupid - everything in heavy armor. Head, mouth, front legs, back legs, joints, body, sides, back - litterally everything. And the only "weakspot" (which is not weak at all) it is not even their ass, but under-ass area. You don't even rewarded if you managed to make him crush into something solid - he will just sit on his ass and cover his only "weakspot" complitly. He desn't even have some mid-penetration spots at all, even on joints.
As result - you are absolutly stuck with AT weapon in Terminid missions (wich is you will be more expecting vs robots with all this tanks and everything). Hell, even actual Bot's tanks can be killed without AT weapns. Once more - it is hard, it require some skilles and/or cooperation, but absolutly managable. Now let's look at Bug's Titans - it is you have some AT or stratagem ready... or you just running circles waiting cooldown of your rail orbital.
And THIS is a bad armor and weakpoints design. Just my opinion.
The problem is that every part of the bug has a separate health pool, and you need to break a part fully to kill the bug. If you put 14 rounds into the butt, the head and legs will all still be at full HP if you or a teammate try to kill it that way instead.
By the way, Eagle Rockets are very effective against bile titans. Not so much against chargers unfortunately. They do about the same damage to a Titan that a railcannon would.
They nailed it in Helldivers 1 where primaries took down chargers if fired at their weakpoint. They were still formidable but much more managable.
In my honest opinion they should revert back to that version and add rarer fully armored version of charger.
Bugs I feel like limit your options way more because of chargers and titans. First encounter with a charger, I thought it was insane how many bullets it took the only visible "weak spot", plus having to wait for bleedout. Nothing else you can do other than land explosives directly below it which is way harder to figure out than using AP. Busting their legs is the only thing that's gonna kill them in decent time so that's at least 2 people instant locked to railgun. Arc thrower is great in general but isn't gonna deal with the constant swarm of titans you have on higher difficulties. Not many "good" options for those and with how much HP the charger has, I haven't even tried gunning down the bile titan because it seems like a waste of time that I don't have while everything else swarms us.
Bugs in general can feel a little spongy but the charger really takes the cake in that regard. Bots give you options if you don't have the right tools available, everything after chargers basically demand you use a meta counter or you can't fight them.
No wonder people brag about "Stealth meta", because while stealth itself IS very useful, in a lot of cases it is code for "Aw ♥♥♥♥ we shot the third bile titan spawncamping the extraction with seven different things and it is merely maimed, not dead. Welp run away for cooldowns and pretend that is pro strats." *Spear player betrayed once more with their final missile*