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yhea. at this point just remove the progress bar and let joel decide when its time for us to liberate a planet. because they have made it clear that our efforts are not respected nor do they even matter. just resetting all our progress on a whim is disgusting imo.
Given the bugs pop up from underground, the odds of completely removing a hive from a planet would be extremely low. Not unless we can kill the queen. Since there are no missions to do that, it would be impossible to stop the bugs from retaking a planet.
I look forward to seeing what they add in the near future. I slowed my playing a little in order to give the devs more time to add additional content. I am about 3-4 ship modules from being maxed out and still working on my warbond unlocks. I only play a hand full of missions a day. (3-6)
Nullifying progress for the sake of 'plot armor' ruins the point of having public objectives as a whole. They might as well delete it from the game.
planets magicially loosing mroe than half of it progress over night when the majority of online players are on that planet doesnt happen wihtout interference.
i am also tired of fighting on the same maps over and over. the bug front especially have been very boring the last week as they have all been very similar maps, arid low visibility maps with diffrent hues. i want to push past them so i can experience diffrent planets. but the game wont let us push. nor does it push back so we can hop on other planets either.
Currently there is a task for us to liberate a planet that just had bugs pop back up on. Story wise this means that all the hell divers will be focusing on this planet. So expect to lose ground on other planets while we are distracted.
If we don't focus on that planet, expect to still lose progress on other planets as we are suppose to be focusing on our mission.
Yes, it does happen over night because...
"Why do all the planets seem to reset their status everyday? Bugs and bots DO NOT sleep, they are constantly pushing back (hp regen). So overnight, when Americans (the biggest player base) are sleeping, the bugs and bots take back a lot of the planet. See the 2nd bullet in how Liberation math works."
They should've built the metrics for these outcomes before the game came out.
You can play however you want. But just remember, there is a game master controlling the grand scheme of things. It is pretty clear that the primary quests are there to guide the war effort. Sure you can ignore it, but don't be surprised that we achieve the main quest and something bad happens else where.
Thank you for the clarification.
I'm still confused as to why Erata Prime went from 90% odd that one time down to <15% over night, though.
So in other words, if we ignore the primary quest that we are given we will still suffer set backs on the other planets. Because story wise the majority of the hell divers are suppose to be going to the quest point. This means resources are focused there and the enemy will take advantage of the lack resources and/or troops else where. Thus gaining ground.
Yeah it really feels this way. Really sad to see how the story driven part of helldivers. The real main appeal. Is basically made meaningless to the player. Which any DnD master would know that catering the story to the player is what makes a table top fun for everyone. Which we are not getting from this "story".