HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Nero Armis Feb 29, 2024 @ 8:41pm
2
1
Thoughts on "joel"
So for those that don't know this game has a game master. He can manipulate the game through the actual missions (causing events within them ) or the galaxy map. Like the creek alot of people seen the game memed about. Not to mention that we know the Automaton missions defend escorts are bugged..And probably purposefully as the devs keep radio silence on it. ( as far as I know )

It was at 20% liberation. Then over just 1 night it went back to 0 like a reset. And some planets are just straight taking forever to either defend or liberate. Which I believe even the Dev have said that we as helldivers were too efficient and were not meant to be succeeding so fast.

So now the possibility everything has slowed to a halt and we only win cause our new God named Joel allowed it. Or denied it.

This is based a little on assumption. And some of it based off of facts.

What do you guys feel about that the war is actually not in our control at all and only based on a narrative that the Game master desires. ( Basically what we do technically doesn't matter to a certain extent )

Edit- We just seen another planet. A grand mission one no less with alot of people on it at almost all times.
Went from 75% back to a mere 56%.

I feel if they are changing the numbers give us a narrative reason.. like a bug asteroid (yes. I know I am using a reference ) appeared and and pulled back our alot of our efforts rather than blankly changing the numbers.

I think this would improve alot of the reception if reasons or dynamic story telling of why said things happened would be great in a community war effort game.

Cause enemies can have advances as well. Just like us. And even new tools that can be added to the war effort.
Last edited by Nero Armis; Mar 1, 2024 @ 7:22am
< >
Showing 76-90 of 124 comments
Hampamatta Mar 1, 2024 @ 2:00am 
Originally posted by Sotanaht:
I feel that simply taking away our progress is an extreme breach of trust and there is absolutely no point in participating in any "war effort" so long as Joel is still employed.

yhea. at this point just remove the progress bar and let joel decide when its time for us to liberate a planet. because they have made it clear that our efforts are not respected nor do they even matter. just resetting all our progress on a whim is disgusting imo.
WastingSanity Mar 1, 2024 @ 2:02am 
There are aspects of the game that probably require manual consideration. For example. Both factions have home sectors. These sectors should be extremely hard to take out. Planets reinforce each other and there should be massive production in units coming out of them. So as players, we will never see the migration of enemy troops to enemy worlds or to worlds that they spring up on.

Given the bugs pop up from underground, the odds of completely removing a hive from a planet would be extremely low. Not unless we can kill the queen. Since there are no missions to do that, it would be impossible to stop the bugs from retaking a planet.

I look forward to seeing what they add in the near future. I slowed my playing a little in order to give the devs more time to add additional content. I am about 3-4 ship modules from being maxed out and still working on my warbond unlocks. I only play a hand full of missions a day. (3-6)
Yew Nough Mar 1, 2024 @ 2:04am 
Originally posted by Thog:
As I said in my thread, narrative needs to make sense. So, if he can justify a thing, he can do a thing, and unless it's totally unreasonable, people will go with it. Hopefully he starts communicating and planning ahead to cover narrative contingencies.
If we protect a planet, they can just enforce monsters that are not being focused on to capture new planets.

Nullifying progress for the sake of 'plot armor' ruins the point of having public objectives as a whole. They might as well delete it from the game.
Last edited by Yew Nough; Mar 1, 2024 @ 2:05am
Hampamatta Mar 1, 2024 @ 2:05am 
Originally posted by BaconX:
"As a follow up on Game Master abilities, the majority of the role is to choose which major order takes place, what daily is active and decide where the enemies attack. The war fought and liberation of planets - that's all you!

We can also reinforce planets if needed and give temporary equipment to the entire community! ...and other stuff we haven't revealed yet. ❤️"

This is what the CEO had to say, so you can choose to believe him or you can choose to believe whatever you want to.

In the end, just play the game if it's fun for you. Stop worrying about ♥♥♥♥ unless you know is absolutely true, and even then, it's just a game so relax.

planets magicially loosing mroe than half of it progress over night when the majority of online players are on that planet doesnt happen wihtout interference.

i am also tired of fighting on the same maps over and over. the bug front especially have been very boring the last week as they have all been very similar maps, arid low visibility maps with diffrent hues. i want to push past them so i can experience diffrent planets. but the game wont let us push. nor does it push back so we can hop on other planets either.
Siilk Mar 1, 2024 @ 2:06am 
I am here to praise Joel and kick bugs' butts. And I'm all out of bugs' butts to kick.
WastingSanity Mar 1, 2024 @ 2:07am 
Originally posted by Thog:
As I said in my thread, narrative needs to make sense. So, if he can justify a thing, he can do a thing, and unless it's totally unreasonable, people will go with it. Hopefully he starts communicating and planning ahead to cover narrative contingencies.

Currently there is a task for us to liberate a planet that just had bugs pop back up on. Story wise this means that all the hell divers will be focusing on this planet. So expect to lose ground on other planets while we are distracted.

If we don't focus on that planet, expect to still lose progress on other planets as we are suppose to be focusing on our mission.
Last edited by WastingSanity; Mar 1, 2024 @ 2:08am
BaconX Mar 1, 2024 @ 2:10am 
Originally posted by Hampamatta:

planets magicially loosing mroe than half of it progress over night when the majority of online players are on that planet doesnt happen wihtout interference.

i am also tired of fighting on the same maps over and over. the bug front especially have been very boring the last week as they have all been very similar maps, arid low visibility maps with diffrent hues. i want to push past them so i can experience diffrent planets. but the game wont let us push. nor does it push back so we can hop on other planets either.

Yes, it does happen over night because...

"Why do all the planets seem to reset their status everyday? Bugs and bots DO NOT sleep, they are constantly pushing back (hp regen). So overnight, when Americans (the biggest player base) are sleeping, the bugs and bots take back a lot of the planet. See the 2nd bullet in how Liberation math works."
Yew Nough Mar 1, 2024 @ 2:11am 
Originally posted by WastingSanity:
Originally posted by Thog:
As I said in my thread, narrative needs to make sense. So, if he can justify a thing, he can do a thing, and unless it's totally unreasonable, people will go with it. Hopefully he starts communicating and planning ahead to cover narrative contingencies.

Currently there is a task for us to liberate a planet that just had bugs pop back up on. Story wise this means that all the hell divers will be focusing on this planet. So expect to lose ground on other planets while we are distracted.

If we don't focus on that planet, expect to still lose progress on other planets as we are suppose to be focusing on our mission.
I say instead of beta testing for them: Play as you see fit and let them figure it out on their own.

They should've built the metrics for these outcomes before the game came out.
WastingSanity Mar 1, 2024 @ 2:20am 
Originally posted by Yew Nough:
I say instead of beta testing for them: Play as you see fit and let them figure it out on their own.

They should've built the metrics for these outcomes before the game came out.

You can play however you want. But just remember, there is a game master controlling the grand scheme of things. It is pretty clear that the primary quests are there to guide the war effort. Sure you can ignore it, but don't be surprised that we achieve the main quest and something bad happens else where.
Charlie Mar 1, 2024 @ 2:24am 
Joel is secretly the final boss
SupaPlayer Mar 1, 2024 @ 3:20am 
Originally posted by PK_Thunder:
Originally posted by Mr.Swan:
I hate the concept.

I was soloing a game earlier and for some reason while attempting to load up an artillery unit, little explosions kept popping of and knocking me down. No idea why or where they came from. it was almost like the game was telling me to stop doing what i was doing. so I gave up moved on to the titans and wouldn't you know the little explosions stopped.

Felt like i was being trolled.

If theirs a guy and his one job is to wipe progress from Liberating planets or setting the community back then that's Fd but thats one thing. Some admin on a power trip personally going into your game and manipulating the flow is a whole separate issue entirely.

If the "GM" is reading this then i want you to know I blame you for those explosions and I hate you. stay out of my games.

So you just never destroyed the enemy mortar battery? Because those are on the map dude, you can go kill them and it stops.
They were likely fighting Terminids, they mentioned "titans" in their post
ZoolanderrrZA Mar 1, 2024 @ 3:40am 
you guys do understand that a plannet or system is not going to take a day to capture as the previous game.... also the game developers didnt expect this number of players to be playing the game so the % of each winning session needs to be readjusted... needs some time to be adjusted and for all these things to play out
Narky Mar 1, 2024 @ 3:57am 
Originally posted by Komarimaru:
People are just misunderstanding how it's done. The bugs are attacking non stop, thus Veld is losing a little over 6% an hour. So, if players don't focus on the missions objectives etc, they won't be able to counter the bugs invasion.

https://helldivers.io/

That shows current planet status thus far.
Information from the Discord.
Each planet has an internal max HP. When attacking, the planet has 1000000. When defending, this varies from 600k-~2mil.
Each planet regens HP per second, ranging from 2.8 hp/s (bot planets) to 20 hp/s (bug planets). The game master can change these values at any time. NOTE - defense campaign doesn't regen hp, it is purely timer based.
Each Operation a Helldiver completes deals damage to the planet.

So, we need to counter the regaining HP of Veld with enough operations completed is what I am assuming.

Thank you for the clarification.

I'm still confused as to why Erata Prime went from 90% odd that one time down to <15% over night, though.
WastingSanity Mar 1, 2024 @ 4:02am 
Originally posted by Black Magic:

Thank you for the clarification.

I'm still confused as to why Erata Prime went from 90% odd that one time down to <15% over night, though.

Originally posted by WastingSanity:

You can play however you want. But just remember, there is a game master controlling the grand scheme of things. It is pretty clear that the primary quests are there to guide the war effort. Sure you can ignore it, but don't be surprised that we achieve the main quest and something bad happens else where.


So in other words, if we ignore the primary quest that we are given we will still suffer set backs on the other planets. Because story wise the majority of the hell divers are suppose to be going to the quest point. This means resources are focused there and the enemy will take advantage of the lack resources and/or troops else where. Thus gaining ground.
VelxraTV Mar 1, 2024 @ 4:46am 
Originally posted by Euphoric:
Yeah I haven't played in a week after putting way too many hours into the game when I realized contribution was all pointless.

First when you max a planet out it doesn't hit 100% it stops at 99% and then they have to confirm we won it so they could just decide to screw us over if they want.

Second is the liberation of Ubanea is a prime example of what is wrong with this system. We did something unexpected and liberated a planet we weren't supposed to so they let us have it and changed the narrative.

Cool! that's exactly the emerging narratives people love and want to see. But then what did Joel do? Over the course of two days he launched three invasions of Ubanea forcing us to do never ending defend missions on it, first two were easy and we won them quickly. Third one was made impossible and we lost.

So cool narrative we made happen grinding at the planet over 3 days to liberate before we got pushed out of the sector was wiped out after in two days because Joel thought it was cool to launch unending defense misisons on planet we liberated until we lost and wipe out our time and efforts.

That's when I lost major interest in this game. When I realized Joel can do whatever he wants until he gets his way. Even Game masters should have hard rules that they can't break like if a planet is liberated it's safe for a week or something.

Really though they shot themselves in the foot not giving the enemy factions most of the planets. they should have started on Earth's doorstep almost to give us lots of room to liberate.


Yeah it really feels this way. Really sad to see how the story driven part of helldivers. The real main appeal. Is basically made meaningless to the player. Which any DnD master would know that catering the story to the player is what makes a table top fun for everyone. Which we are not getting from this "story".
< >
Showing 76-90 of 124 comments
Per page: 1530 50

Date Posted: Feb 29, 2024 @ 8:41pm
Posts: 124