Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
and people who complain about the liberation numbers are weird. do they want the galaxy to be 100% liberated and the entire map completely devoid of any missions left to do? because that is what would happen. the map already looks very empty when i first started (last week some time) with the enemy factions basically as slivers on the far edges, and the game hasn't even been out that long.
Personally i want to keep playing the game and having things to shoot :p
You just need to have most of the squad fihting outside while a single hero release the guys
Correct, the decay rate dramatically spikes outside of peak hours, but if you watch it it escalates periodically too so it's probably a combination of factors.
Unless this mythical Joel guy is doing this twenty one hours a day for the last week, it's automated to some degree.
And ppl wonder why devs DONT tell ppl things, yall freak out and blow everything out of proportion
what a sad and bad take.
The paid warbond doesnt have FOMO, no warbonds ever leave, and its very easy to get for free just by playing as is
Everything else isnt worth even commenting on, its tin foil hat sorta territory
Why should it be in our control?
Keywords: To a certain extend.
The Gamemaster was a selling point of the game. They gave interviews about their plans to have a Gamemaster run the way the war goes to keep it interesting.
And sure, here they are hands on... but how is that any different from the Dev releasing more content that sets a progression of the story for the game?
Sure in the basegame you might have defeated the Big Bad... but then in the DLC it happens to be the case that Big Bad survived or his Girlfriend's Sister is coming back for revenge and resets the status quo.
I am just here to kill some pixels and have fun while doing so.
The evacuate citizen missions ain't fun, so i am not playing those missions. Gamemaster or not.
Catpathetic.jpg
Which means... if he puts harder dificulty and more enemies (which is actually a good thing because this game needs harder content and more challenge overall) he isnt controling the war, helldivers are not strong enough to deal with the actual war because they were sitting with ♥♥♥♥♥♥ "metas" about semi afk farming with bugs.
One the problem I see tho is that harder modes should have wayy more impact than what we got rn, while easy dis, less than an higher dificulty.
Except this game doesn't even have cutscense. So it's just a "you lose" screen at the end.
We're still in the infancy of this- people need to relax.
However, I'm totally going to blame everything on Joel.