HELLDIVERS™ 2

HELLDIVERS™ 2

Thoughts on "joel"
So for those that don't know this game has a game master. He can manipulate the game through the actual missions (causing events within them ) or the galaxy map. Like the creek alot of people seen the game memed about. Not to mention that we know the Automaton missions defend escorts are bugged..And probably purposefully as the devs keep radio silence on it. ( as far as I know )

It was at 20% liberation. Then over just 1 night it went back to 0 like a reset. And some planets are just straight taking forever to either defend or liberate. Which I believe even the Dev have said that we as helldivers were too efficient and were not meant to be succeeding so fast.

So now the possibility everything has slowed to a halt and we only win cause our new God named Joel allowed it. Or denied it.

This is based a little on assumption. And some of it based off of facts.

What do you guys feel about that the war is actually not in our control at all and only based on a narrative that the Game master desires. ( Basically what we do technically doesn't matter to a certain extent )

Edit- We just seen another planet. A grand mission one no less with alot of people on it at almost all times.
Went from 75% back to a mere 56%.

I feel if they are changing the numbers give us a narrative reason.. like a bug asteroid (yes. I know I am using a reference ) appeared and and pulled back our alot of our efforts rather than blankly changing the numbers.

I think this would improve alot of the reception if reasons or dynamic story telling of why said things happened would be great in a community war effort game.

Cause enemies can have advances as well. Just like us. And even new tools that can be added to the war effort.
Legutóbb szerkesztette: Nero Armis; 2024. márc. 1., 7:22
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1630/124 megjegyzés mutatása
i think it's only a good thing the developers to be involved so heavily and passionately with their game, as long as they aren't doing things like joining random squads and spawning unreleased content to show off and killing other players like a certain head dev i have scourged in my memory for an old unrelated game
and people who complain about the liberation numbers are weird. do they want the galaxy to be 100% liberated and the entire map completely devoid of any missions left to do? because that is what would happen. the map already looks very empty when i first started (last week some time) with the enemy factions basically as slivers on the far edges, and the game hasn't even been out that long.
Personally i want to keep playing the game and having things to shoot :p
There is NOTHING buged in the scort missions.
You just need to have most of the squad fihting outside while a single hero release the guys
parent child bowl eredeti hozzászólása:
Sotanaht eredeti hozzászólása:
He just changes the liberation/defense numbers. So far, he mostly just zeros out any progress we make.
We don't know that. Others are talking about planets having a decay rate that gets noticeable when player numbers drop on those planets.

Correct, the decay rate dramatically spikes outside of peak hours, but if you watch it it escalates periodically too so it's probably a combination of factors.

Unless this mythical Joel guy is doing this twenty one hours a day for the last week, it's automated to some degree.
lotta fearmongering over Joel existing basically

And ppl wonder why devs DONT tell ppl things, yall freak out and blow everything out of proportion
Alt eredeti hozzászólása:
Asgard Thor eredeti hozzászólása:
I'm of two minds about this. I'm assuming the devs want to craft a narrative experience to make the galactic war interesting. Otherwise given the massive player base we'd blow through every planet in a week. So that's fine that they fine tune liberation percentages.

However, that makes my involvement in the matter completely pointless. I've been playing like a madman lately so I'm maxed on everything, only need to get an armor and helmet from the premium warbond package. At that point if the rate of liberation is fixed, I have no reason to play until the next content drop. I'll probably farm some SC and medals to be stocked up, do a daily if it gets fixed, but why do any mission beyond that?

Because process of doing so is fun? I dont know why there is always should be something to farm. You got all there is to it. Thats cool that you have so much time on your hand to get everything opened so fast. But take a bit time to think on it. Did you gameplay changed in any substantial way after first half of warbond unlock and getting most of the weapons upon reaching level 20? No, really. Did you play because you expect new weapon from a warbond to give you some substantial content, or because it is fun? I personally see myself logging every other day for 2-3 hours of fun. And when they get around to release a big update i can expect myself spending another 40 hours in a week time.
I have 159 hours of fun so far and I'm not complaining, I've really enjoyed the game. I think what I'm trying to say is if planets being liberated is story driven and not player driven then beyond just doing a couple missions a day to have some fun there's no reason to push myself to add a little more liberation to the meter. On the bright side it'll alleviate the burnout I suppose.
Asgard Thor eredeti hozzászólása:
Alt eredeti hozzászólása:

Because process of doing so is fun? I dont know why there is always should be something to farm. You got all there is to it. Thats cool that you have so much time on your hand to get everything opened so fast. But take a bit time to think on it. Did you gameplay changed in any substantial way after first half of warbond unlock and getting most of the weapons upon reaching level 20? No, really. Did you play because you expect new weapon from a warbond to give you some substantial content, or because it is fun? I personally see myself logging every other day for 2-3 hours of fun. And when they get around to release a big update i can expect myself spending another 40 hours in a week time.
I have 159 hours of fun so far and I'm not complaining, I've really enjoyed the game. I think what I'm trying to say is if planets being liberated is story driven and not player driven then beyond just doing a couple missions a day to have some fun there's no reason to push myself to add a little more liberation to the meter. On the bright side it'll alleviate the burnout I suppose.
rookie numbers i have 1000
I'm fine with it. Tbh, I want to be more upset about it, but I understand that this game was wildly more popular than the devs ever expected and so are trying to compensate for a playerbase so large that we would clear the entire map in half a week if they didn't interfere.
Legutóbb szerkesztette: Blaze Shadowflame; 2024. febr. 29., 21:21
pseudo eredeti hozzászólása:
Tigerhawk71 eredeti hozzászólása:
It's amazing how the devs trolled people with this.
there are many things I've already reasoned out as mocking the playerbase such as

giving a shiny golden "SUPER CITIZEN" title that serves no purpose but to make you look like a massive jackass,
a superstore that rotates sidegrade equipment for real money* (which is given out like candy for free),
a premium pass fomo generator with nothing of significant value in it,
the main pass being the primary method of progression,
armor being literally broken which leads to people thinking their heavy armor will protect them from the many hazards of war (my favourite),
weapons that are woefully ineffective as if the military is getting live data on prototypes, rescues that are literal suicide missions,

and now we find out the war we're fighting is like chasing a carrot on a stick as we blindly charge into missions dying over and over like a bunch of mooks.

the satire extends past the fourth wall, the developers are laughing at us not with us
all I can do is applaud them for pranking me so thoroughly

what a sad and bad take.
The paid warbond doesnt have FOMO, no warbonds ever leave, and its very easy to get for free just by playing as is

Everything else isnt worth even commenting on, its tin foil hat sorta territory
Nero Armis eredeti hozzászólása:
What do you guys feel about that the war is actually not in our control at all

Why should it be in our control?

Nero Armis eredeti hozzászólása:
and only based on a narrative that the Game master desires. ( Basically what we do technically doesn't matter to a certain extent )

Keywords: To a certain extend.

The Gamemaster was a selling point of the game. They gave interviews about their plans to have a Gamemaster run the way the war goes to keep it interesting.


And sure, here they are hands on... but how is that any different from the Dev releasing more content that sets a progression of the story for the game?

Sure in the basegame you might have defeated the Big Bad... but then in the DLC it happens to be the case that Big Bad survived or his Girlfriend's Sister is coming back for revenge and resets the status quo.

I am just here to kill some pixels and have fun while doing so.

The evacuate citizen missions ain't fun, so i am not playing those missions. Gamemaster or not.
FBI eredeti hozzászólása:
Asgard Thor eredeti hozzászólása:
I have 159 hours of fun so far and I'm not complaining, I've really enjoyed the game. I think what I'm trying to say is if planets being liberated is story driven and not player driven then beyond just doing a couple missions a day to have some fun there's no reason to push myself to add a little more liberation to the meter. On the bright side it'll alleviate the burnout I suppose.
rookie numbers i have 1000
>24

Catpathetic.jpg
Nero Armis eredeti hozzászólása:
So for those that don't know this game has a game master. He can manipulate the game through the actual missions (causing events within them ) or the galaxy map. Like the creek alot of people seen the game memed about. Not to mention that we know the Automaton missions defend escorts are bugged..And probably purposefully as the devs keep radio silence on it. ( as far as I know )

It was at 20% liberation. Then over just 1 night it went back to 0 like a reset. And some planets are just straight taking forever to either defend or liberate. Which I believe even the Dev have said that we as helldivers were too efficient and were not meant to be succeeding so fast.

So now the possibly everything has slowed to a halt and we only win cause our new God named Joel allowed it. Or denied it.

This is based a little on assumption. And some of it based off of facts.

What do you guys feel about that the war is actually not in our control at all and only based on a narrative that the Game master desires. ( Basically what we do technically doesn't matter to a certain extent )
A good game master doesnt manipulate your roleplay or what you do, but play along with it and gives you content.

Which means... if he puts harder dificulty and more enemies (which is actually a good thing because this game needs harder content and more challenge overall) he isnt controling the war, helldivers are not strong enough to deal with the actual war because they were sitting with ♥♥♥♥♥♥ "metas" about semi afk farming with bugs.

One the problem I see tho is that harder modes should have wayy more impact than what we got rn, while easy dis, less than an higher dificulty.
Asgard Thor eredeti hozzászólása:
FBI eredeti hozzászólása:
rookie numbers i have 1000
>24

Catpathetic.jpg
what ?
Ishan451 eredeti hozzászólása:
Nero Armis eredeti hozzászólása:
What do you guys feel about that the war is actually not in our control at all

Why should it be in our control?

Nero Armis eredeti hozzászólása:
and only based on a narrative that the Game master desires. ( Basically what we do technically doesn't matter to a certain extent )

Keywords: To a certain extend.

The Gamemaster was a selling point of the game. They gave interviews about their plans to have a Gamemaster run the way the war goes to keep it interesting.


And sure, here they are hands on... but how is that any different from the Dev releasing more content that sets a progression of the story for the game?

Sure in the basegame you might have defeated the Big Bad... but then in the DLC it happens to be the case that Big Bad survived or his Girlfriend's Sister is coming back for revenge and resets the status quo.

I am just here to kill some pixels and have fun while doing so.

The evacuate citizen missions ain't fun, so i am not playing those missions. Gamemaster or not.
It's a bit more like fighting the big bad and absolutely kicking his ass, only to lose in a cutscene afterward.

Except this game doesn't even have cutscense. So it's just a "you lose" screen at the end.
Legutóbb szerkesztette: Sotanaht; 2024. febr. 29., 21:31
They're going to evolve this into narrative choices down the line- not just by manipulating events in game, but also watching the reactions and social media attention the game gets. They noticed the memes about Malevelon Creek, for example, and might do more with it later as a result.
We're still in the infancy of this- people need to relax.
However, I'm totally going to blame everything on Joel.
Nero Armis eredeti hozzászólása:
So for those that don't know this game has a game master. He can manipulate the game through the actual missions (causing events within them ) or the galaxy map. Like the creek alot of people seen the game memed about. Not to mention that we know the Automaton missions defend escorts are bugged..And probably purposefully as the devs keep radio silence on it. ( as far as I know )

It was at 20% liberation. Then over just 1 night it went back to 0 like a reset. And some planets are just straight taking forever to either defend or liberate. Which I believe even the Dev have said that we as helldivers were too efficient and were not meant to be succeeding so fast.

So now the possibly everything has slowed to a halt and we only win cause our new God named Joel allowed it. Or denied it.

This is based a little on assumption. And some of it based off of facts.

What do you guys feel about that the war is actually not in our control at all and only based on a narrative that the Game master desires. ( Basically what we do technically doesn't matter to a certain extent )
My only thoughts about this are very simple. I love the idea of having a DM dedicated to guiding the War. But like with any TTRPG, if the DM sucks the campaign sucks. So I hope the person behind this actually doesn't try to force us down a path and instead, like a good DM, adapts to the player's successes and failures. Pulling the strings but not touching directly. I HOPE liberation efforts aren't being reset. Truly. Because that would suck as a big fan of role palying in games like these.
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1630/124 megjegyzés mutatása
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Közzétéve: 2024. febr. 29., 20:41
Hozzászólások: 124