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Because shooting the backside of Chargers is not efficient unless its an Expendable Rocket or Assisted Rifle. The best way to kill them is to strip the armor on one of their legs - they drop very quickly without it.
the only weapons I saw two shot in back leg are EAT and Recoiless but it can also two tap them in the front leg so....
Honestly charger are a badly made monster:
-False weakspot! The ass is a trap
-Dying state but still able to charge run and kill...
-Multiple unlinked health bar (damages done to leg dont count with each other or the body)
-only die when a part is destroyed+some "extra damages"
-No bonus effect when breaking stuff... or its dead or its not, automaton can be disarmed with lesser guns...
-Janky hitbox
-Unrealiable trajectory, with hard turn with fizzle anymation
-Don't always hurt allies when charging
-Ignore most terrain feature, tall grass tree rocks mud water etc... dotn slow him down.
-Can climb cliff
I've had teammates strip armor, but even with their entire innards exposed from the side where their carapace used to be - they're still pretty spongy. I was honestly surprised to see a charger with its intestines basically falling out, still charging.
Wait until you've got 3 chargers and 3 stalkers.
You'll wish it was 6 chargers.
Actually the game is way easier when you have a squad that kills everything instead of only run and see the amount of enemies go up, up and up.
IDK i thought it was badass when I was lining up multiple charger legs with my rail, or the fact i have been overrun multiple times just to use the chargers spam to deal with the hunters in the field. there was a time where me an a buddy with a ARC thrower bullied 3 chargers with chain lightning using them as a Tesla tower to deal with all the spam around them. with out changers it would be far to easy to hunker down in a postilion. Chargers occupy the same roll of team disruption as left 4 dead tanks but are far more manageable by one player unlike in l4d one player can "dance" with multiple changers while the team focus's on the horde. its more like Vermintide high rank where you get one guy looping monstrosities and the rest of the team keeps your monster killer safe from spam
That last point is kind of my issue with chargers.
They become the sole focus of the team - because they are so incredibly overtuned.
On my last mission, we were hunting a bile titan. The titan went down fast, but then a pack of chargers tied us up and almost caused a wipe. Not the freaking BOSS, but rather the stupid pack of chargers that swarmed in a few seconds after the boss was gone.
I say make the legs medium armor, or make their backside an actual weakpoint.
This again is part of the issue. The Railgun right now is a must-have solely because of chargers.
If we want people to change up their loadouts, other guns need to be able to compete. So either make the backside an actual weakpoint, or make the legs entirely medium armor.
2 Railgun shots to the leg strips the armor, then just unload half a mag into the leg and they’re dead.
Railgun, railgun, railgun, railgun, railgun.
Wonder why people don't switch up their loadouts?
I mean, you could switch out for the EAT-17, but then you’ll be screwed if more than 2 chargers are trying to kill you.
"The best weapon in the game, that kills all the things, also kills these things."
So yes, the other weapons in the railgun's category all need buffing, and until that happens Chargers are very overtuned.