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Survive being ragdolled 700 feet thanks to fortified perk, labeled a traitor, watch none of the artillery trying to kill you for a solid minute hit any enemies.
I expect people traumatized by "You touched the map border? INSTANT MISSION FAIL" games will try to defend it. But while map limits are needed as an underlying concept, it is always sloppy when you see the game still favors enemies with game journalist mode coddling.
Worse when they end up with loot or objectives basically right by the edge too.
and don't have time to open the map to check which direction to go to get back in.
That sounds like a huge YOU issue my dude.