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If only that would work in random groups. In reality there will always be players who picks unnecessary fights, triggering patrols without a good readon, wasting time and game becomes progressively harder and I'm forced to push forward and show initiative to finish the objectives and avoid running out if time before extraction.
When a team is not objective focused, but choose to farm bugs like it's some alien swarm game, I just choose to ignore neverending fights and push forward showing everyone an example.
Some matches are ok, some are not.
It only takes 1 fool who think he'll accomplish something by shooting at every patrol he sees to ruin smooth run.
Whatever builds your team is running won't matter in cases like this.
Because most of the time I have at least 1 teammate backing me up with his own grenades helping to close.
But sometimes I do it solo if team moves towards objective and I find a nest somewhat not too far away knowing I can deal with it myself. I can time 500kg to drop on 2 holes sometimes too.
Idk, I just do. It's not a big deal to me. Sometimes it takes several circles to do, especially when nest spawns vomiters who 1 shots you. This is where railgun comes to help 1 shooting those things.
Arc is probably the worst weapon against bots. It requires that you stand out in the open and fire into crowds. That is a death sentence against enemies that can shoot back at you.
META means "Most Effective Tactic Available" and this game has too many different situation for there to be a "1 Size Fits all" solution.
It's like I was trying to say: people need to approach loadouts for solving specific problems rather than trying to cover all cases at once.
Learn to position yourself and prioritize targets that can rocket you. And use shield backpack to tank those hits.
It shoots fast, does mid damage, but ignores armor and hits 2-3 enemies with a single strike. And you can abuse environment to hit tanks/turrets. Just git good.
It's awkward weapon to use tho. Really changes perspective how you approach combat.
I do agree there is a problem with stacking 4 of the same build in one match can be extremely problematic, because you are limited to only 4 stratigems, just because the "meta" is good for stealth plat and maybe dealing with heavy enemies, doesn't make it the best for everyone to use at the same time, we shouldn't act like stacking them is a good thing, but i also don't feel like we should bash the build too hard either cuz its still undeniably good at something, it just shouldn't be treated like the "be all end all" like some are treating it. if you have a 4 stack of my build, you have no horde clearing potential which is why we need other people with sentries, explosives and airstrikes to account for that shortcoming.
TLDR:
1. the build people talk about is good, but not for every situation
2. there needs to be some level of team composition
3. the meta build is only good for hit and run tactics, not good if you get overwhelmed which is why you need horde clearing builds too
4. 4 stacking 1 build is a bad idea.
Sure, sure, except no. I supported a player last night using that exact meta build. He was clearing ♥♥♥♥ with the arc thrower and I stayed behind him slapping down anything that got close.
Whenever a charger would show up I would delete his leg armor in 2 shots making chargers almost as easy as a regular mob, especially when more than 1 would spawn in(difficulty 8). Your claim that meta builds do nothing for group play is uninformed at best, and idiotic at worst. Meta builds have their place alongside off meta builds and they work perfectly when someone plays the role they assigned themselves. Railgun and arc thrower can coexist and make the mission fun as hell.
Your claim of railcannon taking care of the large mobs must be on difficulty 3 or 4 cause anything past 7 will see you dealing with a couple bile titans and 3-4 chargers at once.
This incessant dogging on what works best is like jealous children not wanting someone else to have fun cause they said so.
Go bother someone else.
That's my main gripe when not playing with friends. The synergies don't come up enough in public games. You absolutely don't want to be the arc thrower user on helldive with teammates that won't soften chargers.
I just tried to use orbital ems and gas. WHAT A F DISAPPOINTMENT!
That's why nobody uses this crap. You feel naked and useless.
Imagine strike one tiny space to kill and waiting 75 seconds do it again! I can use 5 eagle cluster bombs in a row with only a couple seconds cooldown, then again after 2 minutes cooldown to spam it again. I tried playing with gas and ems and failed the mission miserably where my usual meta build would've granted easy victory.
This game has terrible balance. Don't ask people to downgrade themselves to crap with useless strategems.
The only gas and ems use is, to drop directly on a breach. But it's so niche and suffer from long cooldown, it's just useless.