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In general, though, I do kind of wish that there was a backpack that you could take that would allow you to carry a few extra tubes. Maybe a utility pack that could let you carry extra weapons, which could otherwise be used to scoop up spare heavy weapons you find around the map.
The EATs biggest strength is its low CD. Allows you to bring 2 special weapons, and just call down the EAT when we needed.
My first titan seen and killed was thanks to the EAT....
And I have stopped using EAT since they started spamming recharge debuffs and randomizer debuffs as the difficulty increases, removing all of the appeal of bringing an EAT. Which isn't even getting into 3 strat limits and other nonsense so you can't afford to bring it as "as spare"
So, all of the biggest strengths of the eat vanish. It would be nice if those benefits were honest, but the way the game actually works trying to brag about them is just lying to people.
Which isn't even getting into "Learn to aim and only use one per target idiot!" also being missleading lies, when 1+2 from another calldown also fails to hold up when dealing with 4-5+ heavy armor targets on the scene. Which is usually when people try to backpedal to "Yeah well trying to kill anything instead of running away from your objective that spawned a breach 20 feet from the computer is playing wrong anyways!"
Wait on a longer cooldown from debuffs, spam redials until you actually get EAT instead of something else from debuffs, use one per target... and still lagging behind for all that extra effort.
The point of these weapons is not to deal the killing blow themselves, but to blow away armor and reveal a weakspot, preferably on a leg because thats the body part with the least amount of health. Shoot a charger once in the leg with the EAT, then swap to your primary and marvel how it dies in a couple shots.
All bugs have health for each body part, and when that part hits 0 health, the part falls off. But chargers don't have dismemberment, so when any body part hits zero hp, they just die.