HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Rookie 1978 Feb 28, 2024 @ 8:11pm
EAT should be buffed, generally doesn't feel worth it
anything with longer deployment time, scrambles, whatever makes EAT feel like a joke especially since i can blast a charger with 2 of these one-and-dones and still not kill it

vs. literally any other support weapon i can actually keep with me the entire team. the EAT just feels kind of pointless, like yeah it has a pretty short cooldown compared to other weapons but that doesn't mean i can actually effectively use it in a pinch because i still have to wait for it to drop and trying to grab my EATs while i'm already being threatened by the big bad thing i'm trying to kill kind of feels silly honestly

the EAT just isn't as reliable as any other support weapon, hell even the flamethrower is probably better. if it isn't going to serve it's purpose and one-shot chargers then i dont want to use it. its honestly way too much of a hassle
< >
Showing 1-4 of 4 comments
Oddball Feb 28, 2024 @ 8:15pm 
There's a few cases where EATs are a superior option to their direct peer, which is the recoiless. Namely, they don't take a backpack slot. I loved them when I was leveling up.

In general, though, I do kind of wish that there was a backpack that you could take that would allow you to carry a few extra tubes. Maybe a utility pack that could let you carry extra weapons, which could otherwise be used to scoop up spare heavy weapons you find around the map.
Last edited by Oddball; Feb 28, 2024 @ 8:16pm
Plagues Feb 28, 2024 @ 8:16pm 
Nothing can, or should be abke to one shot a charger.

The EATs biggest strength is its low CD. Allows you to bring 2 special weapons, and just call down the EAT when we needed.
ImHelping Feb 28, 2024 @ 8:17pm 
Originally posted by Plagues:
Nothing can, or should be abke to one shot a charger.

The EATs biggest strength is its low CD. Allows you to bring 2 special weapons, and just call down the EAT when we needed.

My first titan seen and killed was thanks to the EAT....

And I have stopped using EAT since they started spamming recharge debuffs and randomizer debuffs as the difficulty increases, removing all of the appeal of bringing an EAT. Which isn't even getting into 3 strat limits and other nonsense so you can't afford to bring it as "as spare"

So, all of the biggest strengths of the eat vanish. It would be nice if those benefits were honest, but the way the game actually works trying to brag about them is just lying to people.

Which isn't even getting into "Learn to aim and only use one per target idiot!" also being missleading lies, when 1+2 from another calldown also fails to hold up when dealing with 4-5+ heavy armor targets on the scene. Which is usually when people try to backpedal to "Yeah well trying to kill anything instead of running away from your objective that spawned a breach 20 feet from the computer is playing wrong anyways!"

Wait on a longer cooldown from debuffs, spam redials until you actually get EAT instead of something else from debuffs, use one per target... and still lagging behind for all that extra effort.
Last edited by ImHelping; Feb 28, 2024 @ 8:22pm
DragynDance Feb 28, 2024 @ 8:17pm 
If you're using more then one eat on a charger, you are using them wrong. And that means you'd probably also use a spear or recoiless wrong too.

The point of these weapons is not to deal the killing blow themselves, but to blow away armor and reveal a weakspot, preferably on a leg because thats the body part with the least amount of health. Shoot a charger once in the leg with the EAT, then swap to your primary and marvel how it dies in a couple shots.

All bugs have health for each body part, and when that part hits 0 health, the part falls off. But chargers don't have dismemberment, so when any body part hits zero hp, they just die.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Feb 28, 2024 @ 8:11pm
Posts: 4