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Сообщить о проблеме с переводом
Yes it can. In safe mode, even.
https://www.youtube.com/watch?v=fWNW_fxB0Cg
Please record a video of you soloing a difficulty 7+ mission without the shield / railgun combo. I'd like to see how it's done.
And how many Titans won't die from one shot? My guess is, this video is something that won't happen very often.
Seems to be more like a bug than intended behaviour.
Sure, some of the Air Strikes are strong for example, but how often have you had somebody literally stand in hyper tunnel vision only to explode and complain they died?
I think the perception of "meta" more has to do with that aspect, rather than actual effectiveness (though the Railgun solves a few too many problems on its own imo).
I'm able to get it fairly consistently. Like a third of my shots, probably. And even if you "miss", it's still going to stagger. Plus you're able to run the whole time (rather than taking a knee to reload), engage from longer distances, have a backpack, wider target selection, and have better ammo economy.
The recoilless rifle just isn't able to compete with the railgun.
-Railgun is effectiv against all and reload 10 shot per ressupply, need not to crouch or go prone to aim straight
It's not a back pack weapon so it should be in the power level of other non backpack guns (special weapons) or balanced around that concept.
-Machine gun pierce medium armor but is a bit unwieldy require prone or crouching to really shine. resupply is only one mag...
-Stalwart only pierce light but get more ammo and is like a super AR ressuply is only one mag...
-Antimaterial rifle is harder to aim mediuma rmor pen but can be chained shot... also get a bit more ammo... not enough tho... 36shot that medium pen vs 20 death shots isnt very balanced... ressuply is 3 mag 18 shots...
-Flamethrower is short range(it should get a (30-35m range) doesnt kill anything fast enough(except yourself) and bring stupid amount of self harm and friendly fire...ressuply is 2canister.
-EAT give two shot every 70sec but barely hurt anythign above diff 6+, it can combo as an oppener that can be reloaded often... shooting if not perfectlyt still prone of crouching is bad... like super bad...
Now lets look at backpack guns (heavy weapons for me):
-Autocanon is decent but cannot fight the most armored ennemies its an anti medium armor +some splash damages. getting a servant is very nice but you can only use all the ROF you gain if Prone, so very situationnal (but very enjoyable).
one ressuplky is half a pack so 50 shot
-Recoiless is EAT but with more shots (6...so in cooldown the EAT is better over the 480sec of recovery). its decent but slow reload and need to prone/crouch make it harder to use then rail gun also only get one rocket per ressuply... if you have a reload buddy you can burn your 6 shots super fast and remove threats quite fast but it does live up to its unwieldingness, should be one shooting stuff more than railgun at the very least...
Only reload a single shot per ressupply. Been carrying a second recoiless back pack a few game to see and getting only 2 shot back per ressuply suck (one for me one for the user) as everyone only try to sip once.
-Spear, quirky and not powerfulll enought, solo reload is ass, assisted reload is good but you dont have enough ammo to make it matter... onyl good for a rapid early punch.
reload only 1 missile per ressupply.
SO to make it simpler railgun outperform any normal 3 slot weapons and even back pack guns...
because:
-its easier to use, more accurate doesnt require to be still+prone or crouching
-its more powerfull
-it recover more ammunitions per ammobox/ressuplies compared to its damage potential
-Unsafe mode is too easy to use too and push the gun even more into the Best gun in slot situation.
SO or you nerf railgun so its require more investement, like crouching proning staying still ectc...
-or reduce the ammo capacity
-reduce damages
-make it a backpack weapon (heavy weapon) , so it can eb strong but need a crew mate to shine really hard...
or you buff most guns to shine more in their niche, or get way way better ammo economy...
-recoiless rifle should not lose railgun vs armored targets in raw damage power.
-autocanon should not struggle against Medium and lower unit with lots of HP.
-spear should hit like mini nukes
all Heavy weapons need to recover more ammo when getting some ressuply/ammoboxes
-Flammer need to eradicate almost anything with how much risk it bring to you and the team and have more ammo
-machine gun need to destroy light and medium a bit faster and or shatter armor fast... really fast, Maybe make ressuply give 2 mag?
-stalwart is... good even if basic gun fill the same roll usually its very good at cleaning light units... except invisible bugs that seem to have 1million hp and tank anything except rail shot...maybe an extra mag and make ressuply give two?since it need a coruching reload make it beeffier
-AMR need more ammo (10shot mags), simple... barely getting double shot but being harder to use in every way is ass...also its only an anti medium armor gun. It does slap aumatons in weakspot thought...
Most Special weapons struggle in their niche vs 1 railgun shot. And are not ammo efficient at all. also none can kill heavy armor thus get outperformed at higher difficulty because of how many heavy are send in a wave/patrol.
Where are satchel packs? They were easily the most reliable but risky way of wrecking heavy units as well. Heavy bugs charging you? toss a pack, bait it over, boom.
The SPEAR seems like a lackluster replacement for the MLS Commando.
Honestly anti-armor weapons in HD2 are overall underwhelming, especially considering how they wrecked the upgrade system for firearms.
Oh also no Shredder missile, toxic goop, REP-80/ANGEL (team healing), directional shield, Sledge artillery >:( (mostly mad about no shredder, baby nuke go boom)
it seems like they shouldve delayed another year and just added the majority of the content from the first game
Really? Mhhhhm I have to test this myself I guess.
So far my only quick way to deal with titans was a well placed 500kg.
I still agree with others though, that you should have a good mix of support weapons on your team.
There should always be at least one railgun for sure, but 4 of them is just too much.
I think my best game so far was with 2 Railguns and 1 Arc Thrower.
Arc Thrower is usually able to deal with enemies before breaches happen and railguns to soften up the big targets.
I had the super rares and I was kiting titans usually(when my 500kg...etc. are on cd), really not my responsibility to look after the mouthbreathers.
Thank you.
Just today I had someone run into an ONGOING orbital bombardment.
Versatility is key. Is it the best? I don't know. Is it good? F*k yeah. Railgun + 500kg can handle literally every enemy in the game with ease. Shield is just a bonus.
It's my go-to solo kit, every time, unless I'm playing lower difficulty for fun because it can handle anything by itself.
You can make the argument all day that there may be better team builds and I'll agree with you. But you wanna say 'a full team running this kit won't work?'
I'll laugh in your face.
A team of halfway decent divers with RGs can kill a charger in less than five seconds. Titans? 500kg. EZ.
Don't need to worry about the hunters, spitters or fleas, because the shield can protect you plenty long enough to smack the big boys.
Autocannon can also take out Fabricators and Bug Nests from any range in a single shot if you are good with your aim and positioning
You can finish a Blitz mission Solo in like 4 minutes with an Autocannon lol
Also there's nothing more satisfying than taking down a Light Outpost from the Extraction zone