HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Mother Heffer Feb 28, 2024 @ 5:24pm
4
People shouldn't drop samples once acquired.
Game has too many wonky bits, and it's not balanced around this "feature."

I almost want to say the same thing about support items, but I won't go that far until I think about it more.

But yeah, dropping samples shouldn't happen. Game isn't tight enough yet.

Let the players keep the samples once they are looted.
< >
Showing 1-15 of 92 comments
Ice-Nine Feb 28, 2024 @ 5:27pm 
2
Originally posted by Mother Heffer:
Game isn't tight enough yet.
What do you mean by this?

Because it sounds like what you mean is, "every time I die it's the game's fault and not my fault, so I shouldn't lose samples for it." And I don't believe that's true.
Elgroscriss Feb 28, 2024 @ 5:29pm 
Hahahaha...no
Aestrea Feb 28, 2024 @ 5:31pm 
Sounds like you need to go look for some hackers and negate this sample problem altogether.

Why don't we spawn with our backpacks and support weapons in our initial launch from the hellpod?

Some things just aren't meant to happen.
Mother Heffer Feb 28, 2024 @ 5:32pm 
Originally posted by Ice-Nine:
Originally posted by Mother Heffer:
Game isn't tight enough yet.
What do you mean by this?

Because it sounds like what you mean is, "every time I die it's the game's fault and not my fault, so I shouldn't lose samples for it." And I don't believe that's true.

"Lolubad" is a garbage tier deflection that fanboys use.

If you want to lean more into the tightness comment, we can start another topic or jump on a discord call and go around about that.


In regards to this topic, how about explaining how dropping samples makes the game better? I'm willing to hear what you have to say. Seriously. You might see something I don't.
Mother Heffer Feb 28, 2024 @ 5:33pm 
Originally posted by Aestrea:
Sounds like you need to go look for some hackers and negate this sample problem altogether.

Why don't we spawn with our backpacks and support weapons in our initial launch from the hellpod?

Some things just aren't meant to happen.


Probably going to blow your mind, but this is a video game.
BaconX Feb 28, 2024 @ 5:39pm 
Maybe don't suck ass and you won't drop it.

There you go, problem fix for you.
Terron Feb 28, 2024 @ 5:43pm 
Its a great aspect. It adds a lot of tension. 3 people running for their lives to extract. One goes down. ' NO! I had 6 supers on me!' Boom. Decision time. Do you run back and grab or keep on trucking. If its earlier in the game do you want to throw the team mate back near his gear so he can pick back up his shield/drone/railgun/grenade launcher or is it too crowded and you gonna play it safe. Are you very far away from each other? Check the map and oh look! Those samples you dropped earlier are a little west of here. Im gonna go get em. Etc etc. It adds a lot to the game and increases the crazyness and fun. Its also what makes failing an extract matter. If you dont make it to extract you still get xp and requisition but no samples. If you kept samples there would be almost no point even trying for extract. Its balanced very well as is in this regard. Making samples work like super credits where they are safe the moment you pick em up would be a big mistake imo.
Last edited by Terron; Feb 28, 2024 @ 5:45pm
KZ Feb 28, 2024 @ 5:43pm 
It's literally a party game like Gauntlet. Lmao, "tight"
Mother Heffer Feb 28, 2024 @ 5:45pm 
Originally posted by BaconX:
Maybe don't suck ass and you won't drop it.

There you go, problem fix for you.


How does that fix the issue of it being a terrible mechanic?

Me being a great player should be a benefit for the game. Not a feature.

"Dur server issues? Jus dun play problem solve!"
Yagger Feb 28, 2024 @ 5:46pm 
stop dying
Aestrea Feb 28, 2024 @ 5:47pm 
Originally posted by Mother Heffer:
Originally posted by BaconX:
Maybe don't suck ass and you won't drop it.

There you go, problem fix for you.


How does that fix the issue of it being a terrible mechanic?

Me being a great player should be a benefit for the game. Not a feature.

"Dur server issues? Jus dun play problem solve!"

Here's a hot take, its a game

The game rewards players for playing well and denies the players who suck of rewards.

You answered your own question. Well done.
Agitated_Squirrel Feb 28, 2024 @ 5:49pm 
Not dropping samples would just devalue them, and imo would hurt the fun of the game long term otherwise youd just carelessly die and any sense of danger would be diminished, being theres no point in staying alive and evacuating.
Ice-Nine Feb 28, 2024 @ 5:52pm 
Originally posted by Mother Heffer:
"Lolubad" is a garbage tier deflection that fanboys use.
Talk about garbage tier deflections! I didn't say anything of the sort; I merely asked you a valid question. What do you mean by saying, "the game isn't tight enough?"

Originally posted by Mother Heffer:
In regards to this topic, how about explaining how dropping samples makes the game better?
You're legitimately asking how having a loss condition is important to the fun of games? That's pretty basic stuff, my friend.
Mother Heffer Feb 28, 2024 @ 5:54pm 
Originally posted by Terron:
Its a great aspect. It adds a lot of tension. 3 people running for their lives to extract. One goes down. ' NO! I had 6 supers on me!' Boom. Decision time. Do you run back and grab or keep on trucking. If its earlier in the game do you want to throw the team mate back near his gear so he can pick back up his shield/drone/railgun/grenade launcher or is it too crowded and you gonna play it safe. Are you very far away from each other? Check the map and oh look! Those samples you dropped earlier are a little west of here. Im gonna go get em. Etc etc. It adds a lot to the game and increases the crazyness and fun. Its also what makes failing an extract matter. If you dont make it to extract you still get xp and requisition but no samples. If you kept samples there would be almost no point even trying for extract. Its balanced very well as is in this regard. Making samples work like super credits where they are safe the moment you pick em up would be a big mistake imo.



I didn't suggest that at all.

I actually think the game would be better if EVERYTHING required you to extract to keep it (it's coming, guys, don't worry).

However, your rundown was good. I considered a lot of those things, and there are definitely some pros on there. I just think the cons outweigh them. The interruption to the game flow, the poor visibility, the cumbersome map controls (of which I actually like if the game didn't lean into them so hard sometimes).


The guy above said the game is literally a party game like Gauntlet lold00d or whatever. I don't know if that's supposed to be a takedown, but I agree. That's why I think the dropping samples mechanic doesn't really fit.

It works better for support weapons because those can be maintained as long as you aren't getting smoked every 30 seconds.

I know the devs want to extend the gameplay, but I think the sample dropping actually restricts things more than it adds.
Mother Heffer Feb 28, 2024 @ 5:56pm 
Originally posted by Aestrea:
Originally posted by Mother Heffer:


How does that fix the issue of it being a terrible mechanic?

Me being a great player should be a benefit for the game. Not a feature.

"Dur server issues? Jus dun play problem solve!"

Here's a hot take, its a game

The game rewards players for playing well and denies the players who suck of rewards.

You answered your own question. Well done.



What in the world is your point?

I doubt you'd be down for having to reinstall the game every time you died.

Rube gamers need to learn how to think and stop thinking "don't die" isn't the stupidest answer someone can give to justify why a mechanic is good or bad.
< >
Showing 1-15 of 92 comments
Per page: 1530 50

Date Posted: Feb 28, 2024 @ 5:24pm
Posts: 92