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Because it sounds like what you mean is, "every time I die it's the game's fault and not my fault, so I shouldn't lose samples for it." And I don't believe that's true.
Why don't we spawn with our backpacks and support weapons in our initial launch from the hellpod?
Some things just aren't meant to happen.
"Lolubad" is a garbage tier deflection that fanboys use.
If you want to lean more into the tightness comment, we can start another topic or jump on a discord call and go around about that.
In regards to this topic, how about explaining how dropping samples makes the game better? I'm willing to hear what you have to say. Seriously. You might see something I don't.
Probably going to blow your mind, but this is a video game.
There you go, problem fix for you.
How does that fix the issue of it being a terrible mechanic?
Me being a great player should be a benefit for the game. Not a feature.
"Dur server issues? Jus dun play problem solve!"
Here's a hot take, its a game
The game rewards players for playing well and denies the players who suck of rewards.
You answered your own question. Well done.
You're legitimately asking how having a loss condition is important to the fun of games? That's pretty basic stuff, my friend.
I didn't suggest that at all.
I actually think the game would be better if EVERYTHING required you to extract to keep it (it's coming, guys, don't worry).
However, your rundown was good. I considered a lot of those things, and there are definitely some pros on there. I just think the cons outweigh them. The interruption to the game flow, the poor visibility, the cumbersome map controls (of which I actually like if the game didn't lean into them so hard sometimes).
The guy above said the game is literally a party game like Gauntlet lold00d or whatever. I don't know if that's supposed to be a takedown, but I agree. That's why I think the dropping samples mechanic doesn't really fit.
It works better for support weapons because those can be maintained as long as you aren't getting smoked every 30 seconds.
I know the devs want to extend the gameplay, but I think the sample dropping actually restricts things more than it adds.
What in the world is your point?
I doubt you'd be down for having to reinstall the game every time you died.
Rube gamers need to learn how to think and stop thinking "don't die" isn't the stupidest answer someone can give to justify why a mechanic is good or bad.