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not because they drip feed you rewards
they probably didnt design the game to be a resource farm, more of a coop shooter
I still don't get why you get barely more common than rares in missions despite the fact that you need less rares than common, and they got a lower cap in addition.
Never did any specific "farming" - so that might be your issue there with the rares.
In all honesty now: Caps are the only real Issue. It's great and all that they want to prevent us from getting everything that's new instantly... but it also takes away the point in playing the game if you know that you gotta grind in 2 weeks again either way. And you also don't really want to take a break and play something else because you can farm the SC and save a few bucks for the next warbond - which then again results in playing lower difficulties because it's more efficent SC farming.
I also don't really get why being able to get everything new directly is necessarily a bad thing. But I guess having people come back to farm is overall more stable income in MTX as loads of people don't play for pure fun anymore.
Yesterday i did an Helldive for that in 2 and we spent most of the time disengaging enemies.
I think its a decent balance, level 9 are a cauldron where you can get anything by playing.
Lower difficulty offer a steadier amount of SC but at the cost of the game match being way more boring.
While on the easier you can only get a single type of samples... that probably makes the chances of gettting SCs higher at the end. However I have not invested much time on thinking about this.
The Apropiate balance would be probably tone down the amount you get per diff, like 1 SCs per bunch on dif 1, and 9 SCs per bunch in Dif 9.
Also there should be weekly challenges with SC reward. With maybe 3 tiers 100, 50, 50. So you would get 200 SC for meaningful gameplay per week if you complete all 3 challenges.
The actual SC reward values are up to Devs to decide, but such reward system should be implemented in game.