HELLDIVERS™ 2

HELLDIVERS™ 2

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Super Credit spawn rate
I'm not sure if this is still the case, but a week ago, it seemed to be general consensus that SC spawn rate actually decreases as difficulty increases, because rare samples (that nobody really needs...) become more common as loot instead.

So, now I'm at the point where SC are the only currency I still need and I find myself wanting to go back to lower difficulties when I'm actually comfortable on 7, just so I will be prepared for armors and warbonds. I'm sure that's not what the game designers had in mind. It should be other way around. SC, being the only currency that remains valuable after 100 hours, shouldn't be most common on low but on high difficulties. Makes no sense this way.
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Showing 1-15 of 16 comments
Sotanaht Feb 28, 2024 @ 7:36am 
I'm at the point where rare samples are the bottleneck. I've got 47 Super samples stored, and I can easily farm basic samples via extermination missions. I really don't want to play mid-tier difficulty stuff.
Originally posted by Sotanaht:
I'm at the point where rare samples are the bottleneck. I've got 47 Super samples stored, and I can easily farm basic samples via extermination missions. I really don't want to play mid-tier difficulty stuff.
I haven't done any farming and common samples were the only bottleneck sample-wise I ever had. Rare samples and super samples are never in short supply unless you keep playing on low difficulty forever. In any case, requisition funds and samples become useless in the "endgame" and the endgame is supposed to be played on the hardest difficulties, not the lowest. It's a no-brainer to make SC the most frequent on the hardest difficulty...
kevin (Banned) Feb 28, 2024 @ 7:47am 
Originally posted by Electronic Old Man:
I'm sure that's not what the game designers had in mind.
you should play games because they are fun
not because they drip feed you rewards
they probably didnt design the game to be a resource farm, more of a coop shooter
Originally posted by Sotanaht:
I'm at the point where rare samples are the bottleneck. I've got 47 Super samples stored, and I can easily farm basic samples via extermination missions. I really don't want to play mid-tier difficulty stuff.
My bottleneck honestly have been common samples all the time.
I still don't get why you get barely more common than rares in missions despite the fact that you need less rares than common, and they got a lower cap in addition.
Never did any specific "farming" - so that might be your issue there with the rares.

In all honesty now: Caps are the only real Issue. It's great and all that they want to prevent us from getting everything that's new instantly... but it also takes away the point in playing the game if you know that you gotta grind in 2 weeks again either way. And you also don't really want to take a break and play something else because you can farm the SC and save a few bucks for the next warbond - which then again results in playing lower difficulties because it's more efficent SC farming.
I also don't really get why being able to get everything new directly is necessarily a bad thing. But I guess having people come back to farm is overall more stable income in MTX as loads of people don't play for pure fun anymore.
Last edited by [livE]Unknown_Genius; Feb 28, 2024 @ 7:50am
Bregastor Feb 28, 2024 @ 7:52am 
I think SC are generally harder to find (at least in my exp) in higher difficulty because there are so many enemies sometimes near POI that sometimes you cannot.
Yesterday i did an Helldive for that in 2 and we spent most of the time disengaging enemies.

I think its a decent balance, level 9 are a cauldron where you can get anything by playing.

Lower difficulty offer a steadier amount of SC but at the cost of the game match being way more boring.
Slithy Feb 28, 2024 @ 7:52am 
Being maxed out on all the resources, I tend to run a few Helldive automaton missions to help the war effort and then launch some trivial difficulty missions for some SC before I call it a day while waiting for the next warbond/content drop. Trivial really is the best for it not because it's easier but because it has more of those container bunkers which generally have SC in them. Average rate tends to be 20-40SC a run.
Last edited by Slithy; Feb 28, 2024 @ 7:54am
Originally posted by kevin:
Originally posted by Electronic Old Man:
I'm sure that's not what the game designers had in mind.
you should play games because they are fun
not because they drip feed you rewards
they probably didnt design the game to be a resource farm, more of a coop shooter
You should post stuff to be constructive, not to be a ♥♥♥♥. If you like to spend extra money on future warbonds, go right ahead. If you think ♥♥♥♥♥♥ game design isn't worth discussing, don't join any discussions about them. Besides, I explicitly stated that I am NOT farming, lol.
Last edited by Dimwit Donald (very high IQ); Feb 28, 2024 @ 8:01am
Originally posted by Bregastor:
I think SC are generally harder to find (at least in my exp) in higher difficulty because there are so many enemies sometimes near POI that sometimes you cannot.
Yesterday i did an Helldive for that in 2 and we spent most of the time disengaging enemies.

I think its a decent balance, level 9 are a cauldron where you can get anything by playing.

Lower difficulty offer a steadier amount of SC but at the cost of the game match being way more boring.
Yes, exactly, that's why I'm not doing it etiher. It still is a bad mechanic. And I don't want to have to pay extra when new stuff gets released, just because I didn't play on medium all the time...
Last edited by Dimwit Donald (very high IQ); Feb 28, 2024 @ 8:00am
FarRisk Feb 28, 2024 @ 8:12am 
Originally posted by Electronic Old Man:
Originally posted by Bregastor:
I think SC are generally harder to find (at least in my exp) in higher difficulty because there are so many enemies sometimes near POI that sometimes you cannot.
Yesterday i did an Helldive for that in 2 and we spent most of the time disengaging enemies.

I think its a decent balance, level 9 are a cauldron where you can get anything by playing.

Lower difficulty offer a steadier amount of SC but at the cost of the game match being way more boring.
Yes, exactly, that's why I'm not doing it etiher. It still is a bad mechanic. And I don't want to have to pay extra when new stuff gets released, just because I didn't play on medium all the time...
I don't have a problem with SC farm, plus WARBONDS are permanent, so NO FOMO, and that's good, so I can play how I wanna play and not be bothered and stressed about anything in this game, unless they changed it, I get the idea of being in a community, being able to join others with new weapons, but its just a game, a PvE game on top of that, take your sweet time, difficulty 7 is the new challenging IMO, 7 remains casual, on average, I get 30 SC per run, in 6 out of 10 of my games, so that's like 190, for a 6 hour play time per day. Plus if they made SC so abundant, what's the point of them putting in the shop, like 2$ for 150 SC ? I can get that in 1-2 days depending on playtime and RNG sure, in game armour are not even that overly priced, overall I think it's fair, like they said in DISCORD, indeed it's fair.
Originally posted by FarRisk:
Originally posted by Electronic Old Man:
Yes, exactly, that's why I'm not doing it etiher. It still is a bad mechanic. And I don't want to have to pay extra when new stuff gets released, just because I didn't play on medium all the time...
I don't have a problem with SC farm, plus WARBONDS are permanent, so NO FOMO, and that's good, so I can play how I wanna play and not be bothered and stressed about anything in this game, unless they changed it, I get the idea of being in a community, being able to join others with new weapons, but its just a game, a PvE game on top of that, take your sweet time, difficulty 7 is the new challenging IMO, 7 remains casual, on average, I get 30 SC per run, in 6 out of 10 of my games, so that's like 190, for a 6 hour play time per day. Plus if they made SC so abundant, what's the point of them putting in the shop, like 2$ for 150 SC ? I can get that in 1-2 days depending on playtime and RNG sure, in game armour are not even that overly priced, overall I think it's fair, like they said in DISCORD, indeed it's fair.
If you think I'm asking for SCs to be generally more abundant, you are missing the point entirely. I am asking to make SC loot relatively more abundant on higher difficulties compared to lower difficulties, and not the other way around, which is an absolute no-brainer, to be honest. Not everyone plays 6 hours a day either... And being PvE doesn't have anything to do with it. I don't want to find that there is new content, but my SCs aren't quite sufficient to start unlocking it, so I have to play another week on easy difficulty before I get access, and neither do you. And hell will freeze over before I spend a single cent on some in-game toy money.
Last edited by Dimwit Donald (very high IQ); Feb 28, 2024 @ 8:46am
I think is simple, in harder difficulties the "slots" where SCs can spawn can have not only SCs or medals, but any kind of sample (I guess)

While on the easier you can only get a single type of samples... that probably makes the chances of gettting SCs higher at the end. However I have not invested much time on thinking about this.

The Apropiate balance would be probably tone down the amount you get per diff, like 1 SCs per bunch on dif 1, and 9 SCs per bunch in Dif 9.
Last edited by ☣ βioClone λx-45 ☣; Feb 28, 2024 @ 8:56am
IndianaJones Feb 28, 2024 @ 9:18am 
IMHO you should get more SC on higher difficulties like it starting with 10, on next difficulty tier you woudl get 11 from loot box, next tier 12 or something like that. It depends how generous Dev team would be :D.

Also there should be weekly challenges with SC reward. With maybe 3 tiers 100, 50, 50. So you would get 200 SC for meaningful gameplay per week if you complete all 3 challenges.
The actual SC reward values are up to Devs to decide, but such reward system should be implemented in game.
Eudicots Feb 28, 2024 @ 9:29am 
I have farmed SC on higher difficulties and lower difficulties and have seen no changes in how many I can find on a map. I still get a max of 40 if I hit every point of interest. Just spam the mini-map with your ping to find them.
Ethanol Feb 28, 2024 @ 9:33am 
Spawn rate is not affected by difficulty at all, for every match playing between 4 to 9, I can only find just 3 SC stash at max per match.
Jkjkrandom Feb 28, 2024 @ 12:17pm 
I just tested today and am still getting 100-200 SC per hour
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Date Posted: Feb 28, 2024 @ 7:34am
Posts: 16