HELLDIVERS™ 2

HELLDIVERS™ 2

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Stims...
Would be cool, if stim usage could be little more reliable. It was more or less fine on launch, except you have to hammer the key a dozen times before your guy/girl actually gets around to injecting it. But then they patched in a bug that often plays the stim sound, when you haven't actually taken it yet and got interrupted again. That can actually be quite fatal, if you don't notice it... And you have to triple check all the time, if you're really healing now.
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Showing 1-14 of 14 comments
Quill Feb 28, 2024 @ 6:48am 
I just press it once and it goes in

Maybe you have an issue with your key?
ImHelping Feb 28, 2024 @ 6:48am 
It would be less annoying if they didn't play the "You used a stim" sound effect after the point it can still be interrupted.

There is a difference between "Working under pressure" interruptions when you get shot or bitten, and "Oh, no. The sound design just lied to you." jank.

Expect a bunch of people who think inconvenience you deal with by admitting the stims timing is unpolished so you pity it like "This is indie dev, age seven, first game made. please be kind", is actually some kind of "Frantic skill based challenge"

Nah. you deal with it by admitting it is poorly polished. That puts you in the mindset to ensure you mash that heal button until it sticks like a call of duty player, while blaming skill issues just gets you killed when you expect a careful press of the heal button 0.1 seconds before stepping on a small rock makes you stumble to heal you. Instead of canceling it post "Liberty heal me!" voice line.
Last edited by ImHelping; Feb 28, 2024 @ 6:51am
Ethanol Feb 28, 2024 @ 6:51am 
Best way to ensure you stim yourself is do a leap and stim, get up, and resume whatever you were doing.

There are ways to interrupt your stim usage, either it be you getting shot, getting melee attacked, or even a mini bump when you hop off a small ledge.
Originally posted by Quill:
I just press it once and it goes in

Maybe you have an issue with your key?
Not when you're dodging, diving and getting hit, lol.
gzd Feb 28, 2024 @ 7:02am 
Agree 100%. I don't like the sound effect playing even when the animation gets canceled. Until they fix this bug, the best practical solution is to spam the stim button while keeping an eye on your health bar so you know it went through.
ImHelping Feb 28, 2024 @ 7:05am 
Originally posted by rinM:
Agree 100%. I don't like the sound effect playing even when the animation gets canceled. Until they fix this bug, the best practical solution is to spam the stim button while keeping an eye on your health bar so you know it went through.

Yeah. Some days I wonder if half the people bragging about "Skill issues" just don't actually want competition and are giving bad advice on purpose. If they wanted people to improve they would tell people how the game actually works, not the daydream fantasy version.

*eyes flashbacks of regretting listening to anyone declaring you can't be hit through the pillars in the ornstein and smough fight* turns out expecting things to be jank is the most important part of pattern recognition.
Last edited by ImHelping; Feb 28, 2024 @ 7:06am
Terron Feb 28, 2024 @ 7:08am 
Agreed. The issue is we are getting interrupted AFTER the stim sound but before animation is complete and no stim is actually used. Sound should not play until stim is actually used so the sound queue is not lying to us. It does feel janky if your surrounded by 20 baby stalkers needing to reload and diving like mad stimming yourself and your hearing the stim sound multiple times but no heal because the animation is interrupted by either a hit or my own continuous diving. Just dont play the stim sound until animation is complete and problem solved.
Anzaman Feb 28, 2024 @ 7:10am 
Originally posted by Terron:
Agreed. The issue is we are getting interrupted AFTER the stim sound but before animation is complete and no stim is actually used. Sound should not play until stim is actually used so the sound queue is not lying to us.
Annoyingly same problem is also with Supply Pack and reloading your gun.

So many times I've cancelled my gun reload since I've heard the sound effect, just to realize my gun is still empty.
Botji Feb 28, 2024 @ 7:13am 
Never had this happen to me yet.
On the other hand I use the ammo pack and frequently encounter a similar bug where I press 5 to resupply, game plays the audio for resupply but I get nothing.

Worst instance of this was when I literally ran out of ammo and had a bunch of bugs trying to swarm me.

Cool beans I just press 5 and reload:
NO AMMO
Cool... I just.. press 5 and reload:
NO AMMO!!
I PRESS 5 AND RELOAD:
NO AMMO!!!!!!
5, 5, 5, 5, AND RELOAD!:
NO AMMO!
RELOAD ♥♥♥♥♥♥♥♥♥♥♥!:
NO AMMO!!
BLUARGH!! *Funny death sound of being eaten by bugs*


Usually it works on the 2nd attempt if the first failed, refusing to do it for like 20 seconds while chased by bugs is a whole other level of frustration.
Kptn Howdy Feb 28, 2024 @ 7:15am 
Originally posted by Quill:
I just press it once and it goes in

Maybe you have an issue with your key?
bro did not even bother reading the OP to make a sarcastic comment while making himself look like an ass
ImHelping Feb 28, 2024 @ 7:15am 
Originally posted by Anzaman:
Originally posted by Terron:
Agreed. The issue is we are getting interrupted AFTER the stim sound but before animation is complete and no stim is actually used. Sound should not play until stim is actually used so the sound queue is not lying to us.
Annoyingly same problem is also with Supply Pack and reloading your gun.

So many times I've cancelled my gun reload since I've heard the sound effect, just to realize my gun is still empty.
Oh my god the amount of games where the reload animation is clearly finished, but the "balance team" decided "But that would be too fast! Make sure there is a magic half second of dead air before it is OFFICIALLY reloaded. Don't worry kids these days will call anything realistic if it is annoying instead of challenging."

At least in helldivers case, they bank most of your time spent reloading instead of going back to zero (exceptions excluded). Thank god for whatever honest dev implemented that function.

Treating the game like a laggy counterstrike server instead of using any sense of strategt or timing is just sad, but it is a lot easier to brag about putting up with that than it would be to have "You know, TRUE realistic reloads does not discard your old magazine with ammo to spare into the phantom zone." (which in turn reminds me how the revolver pistol reloads slower than the shotgun...)
Last edited by ImHelping; Feb 28, 2024 @ 7:18am
Kptn Howdy Feb 28, 2024 @ 7:19am 
Originally posted by Anzaman:
Annoyingly same problem is also with Supply Pack and reloading your gun.

So many times I've cancelled my gun reload since I've heard the sound effect, just to realize my gun is still empty.
I've wasted so many extra mags where I sit there and see the full animation finish, but didn't doublecheck on the hud if it reloaded only to grab an ammo box and end up at "7/7 mags (empty mag icon)"
Anzaman Feb 28, 2024 @ 7:20am 
Originally posted by ImHelping:
At least in helldivers case, they bank most of your time spent reloading instead of going back to zero (exceptions excluded). Thank god for whatever honest dev implemented that function.
In HD2, it's almost like you inserted more ammo into your gun, but didn't properly slap it in.

With the second reload animation simply giving it good smack.
Yu Ryujin Feb 28, 2024 @ 7:23am 
Originally posted by Electronic Old Man:
Would be cool, if stim usage could be little more reliable. It was more or less fine on launch, except you have to hammer the key a dozen times before your guy/girl actually gets around to injecting it. But then they patched in a bug that often plays the stim sound, when you haven't actually taken it yet and got interrupted again. That can actually be quite fatal, if you don't notice it... And you have to triple check all the time, if you're really healing now.
never had an issue, never had to spam

*shrugs*

if reload anim is stopped, you dont lose another mag, ITS THE SAME. and the anime is faster.

can you please check your HUD better.
Last edited by Yu Ryujin; Feb 28, 2024 @ 7:24am
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Date Posted: Feb 28, 2024 @ 6:42am
Posts: 14