HELLDIVERS™ 2

HELLDIVERS™ 2

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Makkura Feb 27, 2024 @ 4:54pm
Color blind modes? What we are intended to see and what we are not
I haven't seen any discussion on this.
Have the devs talked about it at all?

Some maps are easier than others but, in general:
- I find it hard to tell if an area is a nest/spawn or not. The red hatching graphic is often very hard for me to see to confirm it. It sucks to have to have others jumping to the map to confirm and help pick the next spot esp when it's busy.
- Telling apart a visited point of interest vs a new one is equally difficult. They all look the same to me. I've had others without color blindness mention it's hard for them to tell.
- Enemy variants by color. This may be two problems. First, telling enemies of similar types apart that are differentiated by color and, second, telling variants of the same enemy type apart by color. Frankly, I'm not even sure the second exists but people have said things like 'oh that one's an orange one rather than the normal green' and such
- Orange spawn plumes look just like the tunnel burst from bug patrols to me.
- Area lighting around bugs is often green and has a similar obscuring effect for me, making it hard for me to find bug holes.
- Spore mushrooms. The effect around them is so bad for me, I've only been able to find 1 of them to see it at all. This was because a teammate kept pinging it so i could find my way to it. I know that obscuring vision is the big feature for it but it may be more intense than expected for me.

I know some of the lighting and color effects are intentional to change a planets feel or change the challenge for players such as green atmospheric effects and rain.
I'd like to see discussion on what is MEANT to be clearly identifiable by players and if options can be added to level what is an unintended scale in difficulty for those of us unable to do so because of things like color blindness.

Just putting some food for thought here. I know these things are not as simple as toggle buttons and that color blindness has different levels as well as types so it's hard to get these things 'just right'.
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Showing 1-6 of 6 comments
pie75 Feb 27, 2024 @ 4:56pm 
Originally posted by Makkura:
Frankly, I'm not even sure the second exists but people have said things like 'oh that one's an orange one rather than the normal green' and such
The Nursing Spewers are Orange, while the Bile Spewers are green. They look pretty much the same otherwise. Luckily they mostly behave the same as well.
PandArcher Feb 27, 2024 @ 7:19pm 
+1 red lights on auto bots. help.
Makkura Feb 28, 2024 @ 1:18pm 
Originally posted by pie75:
Originally posted by Makkura:
Frankly, I'm not even sure the second exists but people have said things like 'oh that one's an orange one rather than the normal green' and such
The Nursing Spewers are Orange, while the Bile Spewers are green. They look pretty much the same otherwise. Luckily they mostly behave the same as well.

Right, I saw some videos saying the nursing ones didn't arc as much and get a little closer before attacking. Good thing they're mostly the same as they appear the same to me.
EntitY Mar 3, 2024 @ 4:19pm 
Yep, I do also wish they would add a colour blind mode. I dont even bother trying to navigate the map, just follow the squad. Else I'd sit there staring for ages trying to work out the bug zones. Surprised there isn't more talk about this issue...
BlackWooper Mar 6, 2024 @ 9:12am 
If you are colorbling like i am go into your windows setting and put on a color filtrer (ctrl+windows+c) help me so much with the Brown and red that i could not distinguish at all . Since nvdia dosent allow game filtrer on H2 its your best chance if you wanna have à better experience

Originally posted by Makkura:
I haven't seen any discussion on this.
Have the devs talked about it at all?

Some maps are easier than others but, in general:
- I find it hard to tell if an area is a nest/spawn or not. The red hatching graphic is often very hard for me to see to confirm it. It sucks to have to have others jumping to the map to confirm and help pick the next spot esp when it's busy.
- Telling apart a visited point of interest vs a new one is equally difficult. They all look the same to me. I've had others without color blindness mention it's hard for them to tell.
- Enemy variants by color. This may be two problems. First, telling enemies of similar types apart that are differentiated by color and, second, telling variants of the same enemy type apart by color. Frankly, I'm not even sure the second exists but people have said things like 'oh that one's an orange one rather than the normal green' and such
- Orange spawn plumes look just like the tunnel burst from bug patrols to me.
- Area lighting around bugs is often green and has a similar obscuring effect for me, making it hard for me to find bug holes.
- Spore mushrooms. The effect around them is so bad for me, I've only been able to find 1 of them to see it at all. This was because a teammate kept pinging it so i could find my way to it. I know that obscuring vision is the big feature for it but it may be more intense than expected for me.

I know some of the lighting and color effects are intentional to change a planets feel or change the challenge for players such as green atmospheric effects and rain.
I'd like to see discussion on what is MEANT to be clearly identifiable by players and if options can be added to level what is an unintended scale in difficulty for those of us unable to do so because of things like color blindness.

Just putting some food for thought here. I know these things are not as simple as toggle buttons and that color blindness has different levels as well as types so it's hard to get these things 'just right'.
Makkura Mar 6, 2024 @ 10:10pm 
Originally posted by BlackWooper:
If you are colorbling like i am go into your windows setting and put on a color filtrer (ctrl+windows+c) help me so much with the Brown and red that i could not distinguish at all . Since nvdia dosent allow game filtrer on H2 its your best chance if you wanna have à better experience

Originally posted by Makkura:
I haven't seen any discussion on this.
Have the devs talked about it at all?

Some maps are easier than others but, in general:
- I find it hard to tell if an area is a nest/spawn or not. The red hatching graphic is often very hard for me to see to confirm it. It sucks to have to have others jumping to the map to confirm and help pick the next spot esp when it's busy.
- Telling apart a visited point of interest vs a new one is equally difficult. They all look the same to me. I've had others without color blindness mention it's hard for them to tell.
- Enemy variants by color. This may be two problems. First, telling enemies of similar types apart that are differentiated by color and, second, telling variants of the same enemy type apart by color. Frankly, I'm not even sure the second exists but people have said things like 'oh that one's an orange one rather than the normal green' and such
- Orange spawn plumes look just like the tunnel burst from bug patrols to me.
- Area lighting around bugs is often green and has a similar obscuring effect for me, making it hard for me to find bug holes.
- Spore mushrooms. The effect around them is so bad for me, I've only been able to find 1 of them to see it at all. This was because a teammate kept pinging it so i could find my way to it. I know that obscuring vision is the big feature for it but it may be more intense than expected for me.

I know some of the lighting and color effects are intentional to change a planets feel or change the challenge for players such as green atmospheric effects and rain.
I'd like to see discussion on what is MEANT to be clearly identifiable by players and if options can be added to level what is an unintended scale in difficulty for those of us unable to do so because of things like color blindness.

Just putting some food for thought here. I know these things are not as simple as toggle buttons and that color blindness has different levels as well as types so it's hard to get these things 'just right'.

I gave this a try.
Some maps this worked out on and I could see some of the hives where I was having trouble before.
Other maps.. well.. everything was gray. Everything... including the bugs.
I thought those were rocks until they tried to kill me. A sea of angry rocks.
I assume the filter combined badly with the map lighting on that map to become unplayeable.
So I had to turn it off between reinforce calls.

Maybe Reshade can help some, though I don't know what gets caught by anti-cheat and what doesn't for this system.
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Date Posted: Feb 27, 2024 @ 4:54pm
Posts: 6