HELLDIVERS™ 2

HELLDIVERS™ 2

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Karyk Mar 13, 2024 @ 2:20pm
limit on medals ?
so i wanna ask is there a limit of currenncy you can have at one time ? i know the credits (yellow the non premium one for strategems) is 50k max but for medals is it 250?
Originally posted by Bill Waggoner:
Requisition - 50,000
Green samples - 500
Orange samples - 250
Purple samples(super samples) - 100
Medals - 250.
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Showing 16-21 of 21 comments
Jiffypop Mar 13, 2024 @ 8:23pm 
Originally posted by Dragon:
Originally posted by Canniballistic:
Its easy if you no life the game and save every single SC you find for the warbonds and never touch the premium store.

Literal videos for farming SC that proudly proclaim that if you sacrifice playing the game normally and not getting medals you can farm a warbond in 10 hours... fun.

There is no reason to cap medals except for FOMO design, and that kind of FOMO design is nothing new to anyone who hasn't been living under a rock, aka; not completely ♥♥♥♥♥♥♥ ignorant.

Except there is no FOMO. FOMO is literally 'fear of missing out'. You CANNOT MISS warbonds. They never go anywhere. They are simply more content that is going to be slowly added to the game you can unlock. Not to mention, you are referencing MEDALS as a system, which are the PRIMARY PROGRESSION of the ENTIRE GAME.

If you want to make some sort of FOMO argument, at least go after the superstore because it has a (very fast) rotating stock of armor. Not make some inane argument that makes 0 sense.

Yes, the developers put a cap on medals because if they didnt, people would immediately unlock the content in each monthly warbond, use it once, then stop playing the game saying 'theres no new content' or 'this stuff is bad im not gonna use it.'

This is modern gaming. Even when offered the best live service model to come out in probably years, the gaming community can do nothing but ♥♥♥♥♥ moan and complain about every tiny detail.
No. The best live service is DRG. DRG handles all of this 100000x better.
Canniballistic Mar 13, 2024 @ 8:23pm 
Originally posted by Suhzu:
Originally posted by Canniballistic:
Its easy if you no life the game and save every single SC you find for the warbonds and never touch the premium store.

Literal videos for farming SC that proudly proclaim that if you sacrifice playing the game normally and not getting medals you can farm a warbond in 10 hours... fun.

There is no reason to cap medals except for FOMO design, and that kind of FOMO design is nothing new to anyone who hasn't been living under a rock, aka; not completely ♥♥♥♥♥♥♥ ignorant.
Well yeah, it's grinding. It can't be completely effortless since they still want to make money off SC sales. You're spending money or time. I still don't see how capping medals relates to FOMO when you're not missing out on anything. It's annoying to not be able to buy what you want instantly, but you're not in fear of missing out on anything other than not being able to unlock everything in a warbond instantly.
FOMO would more-so be you worrying that you wont get enough SC in the time between warbonds.
Lol... starting to agree with my "extremely stupid take" by the sound if it.

Its FOMO because you might want to sit on medals to weigh your options for an upcoming warbond, it lets you have a buffer, because no, you wont have enough SC and medals to just buy everything up if you're playing normally, especially medals.

On the last page of the basic warbond you have things that cost from like 75 to 150 medals each, so you have the option of do you spend like 400 medals unlocking that last weapon only to find its crap, or do you unlock 3 weapons on a premium warbond, or wait and see what the new warbond looks like.

Trick question though, you cant do that, you literally MISS OUT on those medals if you try sitting on them because of the cap, and the game doesn't tell you you're capped, it doesn't hold off on rewards, it just EATS your medals silently.

Do you maybe have a FEAR of MISSING OUT on those wasted medals? Well you better spend them as soon as you get them than, and people I've played with had the same experience with Requisition, not knowing what to unlock and realising they were just burning Req because of the limit they didn't know existed.

Theres an illusion of choice with the free form nature of the unlocks, but in the wider perspective of a live service that looks to keep adding stuff, the early adopters are being shafted because you have no choice, you must unlock whats available at that moment, completely contrary to the point of a live service progression system.
Wulfen Mar 13, 2024 @ 8:26pm 
Originally posted by Bill Waggoner™:
Requisition - 50,000
Green samples - 500
Orange samples - 250
Purple samples(super samples) - 100
Medals - 250.

People had issue with these caps. I honestly think you will have enough at max cap to stay ahead of the content drops to always be able to buy several, if not most, new stratagems and ship modules as they become available.
Last edited by Wulfen; Mar 13, 2024 @ 8:26pm
Canniballistic Mar 13, 2024 @ 8:28pm 
Originally posted by Dragon:
Originally posted by Canniballistic:
Its easy if you no life the game and save every single SC you find for the warbonds and never touch the premium store.

Literal videos for farming SC that proudly proclaim that if you sacrifice playing the game normally and not getting medals you can farm a warbond in 10 hours... fun.

There is no reason to cap medals except for FOMO design, and that kind of FOMO design is nothing new to anyone who hasn't been living under a rock, aka; not completely ♥♥♥♥♥♥♥ ignorant.

Except there is no FOMO. FOMO is literally 'fear of missing out'. You CANNOT MISS warbonds. They never go anywhere. They are simply more content that is going to be slowly added to the game you can unlock. Not to mention, you are referencing MEDALS as a system, which are the PRIMARY PROGRESSION of the ENTIRE GAME.

If you want to make some sort of FOMO argument, at least go after the superstore because it has a (very fast) rotating stock of armor. Not make some inane argument that makes 0 sense.

Yes, the developers put a cap on medals because if they didnt, people would immediately unlock the content in each monthly warbond, use it once, then stop playing the game saying 'theres no new content' or 'this stuff is bad im not gonna use it.'

This is modern gaming. Even when offered the best live service model to come out in probably years, the gaming community can do nothing but ♥♥♥♥♥ moan and complain about every tiny detail.
You're so right... theres literally no FOMO but also the premium store with a hidden roulette system is also a good FOMO argument, and missing out on rewards for playing the game isnt FOMO.

What a dumb argument to suggest people would for some reason not play with the new warbond toys if they had spent all that time with no progression, still playing the game and collecting resources... like what are they gonna unlock the new stuff and then not go back to literally what they were doing before and just play more of the game with the new stuff? WTF lol.
Saeletra Mar 13, 2024 @ 10:26pm 
Originally posted by Jiffypop:
Originally posted by Dragon:

Except there is no FOMO. FOMO is literally 'fear of missing out'. You CANNOT MISS warbonds. They never go anywhere. They are simply more content that is going to be slowly added to the game you can unlock. Not to mention, you are referencing MEDALS as a system, which are the PRIMARY PROGRESSION of the ENTIRE GAME.

If you want to make some sort of FOMO argument, at least go after the superstore because it has a (very fast) rotating stock of armor. Not make some inane argument that makes 0 sense.

Yes, the developers put a cap on medals because if they didnt, people would immediately unlock the content in each monthly warbond, use it once, then stop playing the game saying 'theres no new content' or 'this stuff is bad im not gonna use it.'

This is modern gaming. Even when offered the best live service model to come out in probably years, the gaming community can do nothing but ♥♥♥♥♥ moan and complain about every tiny detail.
No. The best live service is DRG. DRG handles all of this 100000x better.

Seasonal items out of rotation being locked by a substantial matrix core grind is 1000x better?

You get medals in ANY difficulty here and those medals are what unlocks stuff in the battlepasses, and you can select from other battlepasses and they're permanently there and aren't locked behind the convoluted deep dive RNG hard-locked 3x-a-week matrix core grind requirement DRG has.

Hater. Be mad.
Jiffypop Mar 13, 2024 @ 11:05pm 
Originally posted by Jejeboy:
Originally posted by Jiffypop:
No. The best live service is DRG. DRG handles all of this 100000x better.

Seasonal items out of rotation being locked by a substantial matrix core grind is 1000x better?

You get medals in ANY difficulty here and those medals are what unlocks stuff in the battlepasses, and you can select from other battlepasses and they're permanently there and aren't locked behind the convoluted deep dive RNG hard-locked 3x-a-week matrix core grind requirement DRG has.

Hater. Be mad.
Although true in the past and true in the present, GSG have recognized the issue with item bloat. The first two seasons weren't that bad. If you dropped in at the end of S2 you could probably complete the game in 300ish hours for items and cosmetics, not including levels or anything. Now it's well over 1000. But they've realized their mistake. Next season is a complete redo of old battle pass stuff. You can now activate all old seasons and go through the battle pass, eliminating the bloat entirely.

Yes, the overclock grind is certainly a bit iffy. But it's not terrible. And those things aren't seasonal.

Whereas here the game forces you to play for FOMO lite. Essentially, if you don't have enough super credits for when the good premium battle pass drops, then it's no good. And how do you even know if a premium battle pass is any good without buying it or being some youtube meta fool? You have to continuously play or you risk falling behind on the battle passes.
Last edited by Jiffypop; Mar 13, 2024 @ 11:05pm
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Date Posted: Mar 13, 2024 @ 2:20pm
Posts: 21