HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Kanjejou Mar 13, 2024 @ 2:08pm
impact grenade>>> any other explosiv grenade
what the point of using grenade that need cooking and barely destroy armor or deal damages because of damage fall off
< >
Showing 16-25 of 25 comments
Eudicots Mar 13, 2024 @ 2:42pm 
If I'm doing a blitz mission I'll pass on impact.
Mathspode (Qc) Mar 13, 2024 @ 2:44pm 
impact are very good but they are ♥♥♥♥♥♥ at launching into vents or bug hole, i miss a lot with these, i returned to the old trusty frag grenade they are very good for trash and easy to put into vent :)
Shufflezzz Mar 13, 2024 @ 2:45pm 
Originally posted by Aldain:
Not accidentally beaning an ally in the head and sending them to meet God?

They should be thanking me
Silverlight Mar 13, 2024 @ 2:47pm 
Originally posted by Mathspode (Qc):
impact are very good but they are ♥♥♥♥♥♥ at launching into vents or bug hole, i miss a lot with these, i returned to the old trusty frag grenade they are very good for trash and easy to put into vent :)
Reading this thread hurt my soul a lot because people are actually wasting precious grenades on common enemies.

Sometimes in a pinch I'll nade my feet to thin out whatever is chasing me, but nades can do something most other resources can't, and that makes them a bit more valuable

Slugger for bile spewers. Why a nade?
Last edited by Silverlight; Mar 13, 2024 @ 2:48pm
¤ OpN ¤ Mar 13, 2024 @ 2:49pm 
Bug holes...... Then again grenade launcher crushes them too
Daliena Mar 13, 2024 @ 2:50pm 
Originally posted by Silverlight:
Originally posted by Mathspode (Qc):
impact are very good but they are ♥♥♥♥♥♥ at launching into vents or bug hole, i miss a lot with these, i returned to the old trusty frag grenade they are very good for trash and easy to put into vent :)
Reading this thread hurt my soul a lot because people are actually wasting precious grenades on common enemies.

Sometimes in a pinch I'll nade my feet to thin out whatever is chasing me, but nades can do something most other resources can't, and that makes them a bit more valuable

Slugger for bile spewers. Why a nade?

Ain't carrying a Slugger because it makes existence a nightmare when you get swarmed by Hunters, that's why. Especially post-most recent patch where the spawn of those little monsters was upped.
Silverlight Mar 13, 2024 @ 2:52pm 
Originally posted by Daliena:
Originally posted by Silverlight:
Reading this thread hurt my soul a lot because people are actually wasting precious grenades on common enemies.

Sometimes in a pinch I'll nade my feet to thin out whatever is chasing me, but nades can do something most other resources can't, and that makes them a bit more valuable

Slugger for bile spewers. Why a nade?

Ain't carrying a Slugger because it makes existence a nightmare when you get swarmed by Hunters, that's why. Especially post-most recent patch where the spawn of those little monsters was upped.
Hunters are killed by the machine pistol on semi.
That's just chaffe clearing.
Last edited by Silverlight; Mar 13, 2024 @ 2:53pm
Monk Mar 13, 2024 @ 3:24pm 
Incendiary grenades get my vote as best all rounders.

Close bug holes? Check.
Nuke factories? Check.
Burn out 2 dozen small bugs preventing a breach. Check.
Act as suppression in a pinch vs bots so you don't get hit? Check.

End of the day though, there is no best, it's personal preference for the job at hand.

There Is a worse though, the frag grenade, F that useless thing.
ratfromthemoon Mar 13, 2024 @ 4:31pm 
pretty much impossible to hit automaton factories with impact. Otherwise yeah they are the best
▲Showgingah▲ Mar 13, 2024 @ 5:27pm 
It's all situational, but players do not experiment. From my experience:

High explosive is an all rounder and basic grenade that just...serves its purpose.

Frags are generally a weaker, but larger aoe version of the high explosive making them objectively better for larger swarms of small mobs.

Impact grenades are basically high explosive without the cook time and are great if you are focusing on quick kills, but you risk killing yourself or wasting them on structures if your aim is off by a pixel.

Incendiary are situational when compared to instant damage, but they are honestly great for Terminids, especially for breaches as it's basically a little napalm grenade.

Smoke is situational yet are one of the most underrated grenades for automatons, but comes with the massive downside of doing no damage to enemies or structures. You can complete objectives alone by just sitting at a terminal while the smoke keeps you safe for basically 30 seconds per grenade. Allowing you to do inputs under fire.
< >
Showing 16-25 of 25 comments
Per page: 1530 50

Date Posted: Mar 13, 2024 @ 2:08pm
Posts: 25