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There is a way to fix but I guess they were rushing to make this change and probably will fix it in future the right way
Funny thing, on new termicide missions, if you dive near high structures your hellpod will steer into water with no exit because for game it's the lowest safest point
Well it doesn't work. I managed to land on a huge stone pillar in the bot elimination map and had HMG emplacement to slap down up there. It was a breeze of a mission then.
It's not supposed to prevent you from landing on high spots that are present by the geography itself. It's supposed to prevent you from landing on buildings and "special" spots, introduced by the mission objectives.
It is willing to no-clip you inside of a hill so you have to kill yourself with a grenade too.
The "Stop you from spawning in a naughty place" would only be true if they spent two minutes QA testing it.
But at least I have not had "just dump you right into the ocean ♥♥♥♥ you" levels of jank.
It DOES seem hard down+left is 99.99% (100%?) of the hijacking. It was always picking that way instead of closer to the middle of the map when I got sent out of bounds three times in a row one mission on my respawns, with team throwing them midwards.
EDIT: For clarity, this ♥♥♥♥ has been happening since launch. Anyone thinking the new patch caused it have just been lucky enough to not see it until now.
See also: Enemies shamelessly appearing out of thin air around you. That is launch jank.
And if it's about not crashing into destructible objective like the automatons watch tower or the lab of the bug for example, then it only block you from moving close to that objective, if your hellpod spawn right above said objective, it will move you away a bit and then make you unable to steer back at it, while still being able to steer further away from it.
And as for the traitor timer on high rock/building, it obviously should be added to the rock hitbox, would make no sense to be a height limit, even more so because those rocks can spawn downhill, imagine having the height limit at the top of the rock branding you as a traitor and then you can't go do your objective/extract because it's either same level or above the top of the rock ? or it will just not activate the traitor warning because you are below the height limit ? yeah, me neither. on top of it there will be multiple high rock in game.
I am in no way a game dev, so i don't know how hard it is to do, but i think that's a good way to do it, that's my fixing idea