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Did you get one hit killed in the face by a rocket too?
That way we don't have everyone wearing the same helmet to take as little headshot damage as possible, unless we also have other helmets add things like "Less gun sway while moving" etc.
They should then, however at least make it so head shots aren't a thing then and is just a default amount of damage.
They can change their minds if we apply enough pressure and make it clear we want it.
Fact is it's head armor. It's a helmet.
How about other stats to helmets? Maybe night vision, enemy proximity radar/highlights, increased resource detection/marking range, or aggro detection meter?
I know they said they don't want to do set bonuses. Did they say that they don't want helmets to have any effects at all?