HELLDIVERS™ 2

HELLDIVERS™ 2

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Mesond Mar 13, 2024 @ 9:00am
Can we get armor on helmets?
It just makes sense too.
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Showing 1-15 of 31 comments
FyreEagle Mar 13, 2024 @ 9:02am 
Getting random headshot killed in heavy armor does not feel great
Mesond Mar 13, 2024 @ 9:23am 
Originally posted by FyreEagle:
Getting random headshot killed in heavy armor does not feel great

Did you get one hit killed in the face by a rocket too?
Levia Mar 13, 2024 @ 9:27am 
Helmet armor should just adjust to body armor.

That way we don't have everyone wearing the same helmet to take as little headshot damage as possible, unless we also have other helmets add things like "Less gun sway while moving" etc.
SadisticNemesis Mar 13, 2024 @ 9:28am 
They've already said they won't be doing that.

They should then, however at least make it so head shots aren't a thing then and is just a default amount of damage.
Tomoko Mar 13, 2024 @ 9:28am 
helmets should get armor stats and passives as well. as for capes... meh. i don't care much if they stay purely decorative, i don't know which passive devs could incorporate in them
Anzaman Mar 13, 2024 @ 9:33am 
Getting instantly killed just because RNG decided that bullet hits your head is such annoying event to happen.
Mesond Mar 13, 2024 @ 9:34am 
Originally posted by SadisticNemesis:
They've already said they won't be doing that.

They can change their minds if we apply enough pressure and make it clear we want it.

Fact is it's head armor. It's a helmet.
Madder Red Mar 13, 2024 @ 9:35am 
Originally posted by SadisticNemesis:
They've already said they won't be doing that.

They should then, however at least make it so head shots aren't a thing then and is just a default amount of damage.
They really should. Because why even have helmets that are a part of any amor sets in the first place if they dont really matter?
PhellAsleep Mar 13, 2024 @ 9:38am 
Originally posted by Levi:
Helmet armor should just adjust to body armor.

That way we don't have everyone wearing the same helmet to take as little headshot damage as possible, unless we also have other helmets add things like "Less gun sway while moving" etc.

How about other stats to helmets? Maybe night vision, enemy proximity radar/highlights, increased resource detection/marking range, or aggro detection meter?
Madder Red Mar 13, 2024 @ 9:39am 
Originally posted by Tomoko:
helmets should get armor stats and passives as well. as for capes... meh. i don't care much if they stay purely decorative, i don't know which passive devs could incorporate in them
Passive movement speed buff. Passive stealth buff. Something like that
PhellAsleep Mar 13, 2024 @ 9:39am 
Originally posted by SadisticNemesis:
They've already said they won't be doing that.

They should then, however at least make it so head shots aren't a thing then and is just a default amount of damage.

I know they said they don't want to do set bonuses. Did they say that they don't want helmets to have any effects at all?
Darkeus Mar 13, 2024 @ 9:40am 
Agreed. At least some sort of protection lol.
it sometimes seems they aren't interested in making this the best game it could be is all im saying
pi73r Mar 13, 2024 @ 9:53am 
In real life helmets don't protect you from direct shots.
pi73r Mar 13, 2024 @ 9:54am 
Originally posted by Anzaman:
Getting instantly killed just because RNG decided that bullet hits your head is such annoying event to happen.
For you. For anyone reasonable it's natural consequence of staying in openfire.
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Date Posted: Mar 13, 2024 @ 9:00am
Posts: 31