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The problem is you can only do so much with what you are given. Not to mention Bile titans and then also charges one shot the silo.
But no. I will continue to cry as you say. As you just said the missions aren't meant for Due or solo.
-Several spots where you can fall through the ground while running, especially concrete ramps and metal grates
-Several deep water pits that you can land your pod in to die immediately, lol
-Several spots on the facility itself where your pod can fall through the environment and get you stuck below. You can get stuck in weird spots, like slight elevation changes in the floor, where your Helldiver can't move from.
-Location to activate final machine position not correctly marked on map
I can't believe I beat my first one if they're going to be like this, lmao.
Also on Fenrir 3... I'm not sure if the ground of the facility (metal grating mostly) always correctly shows the blue illumination for landing meteors.
The progress bar must be bugged as well, a player would expect it to be shown on screen while progression is being made, instead you must hit TAB to see percentage.
When solo play is on the table, then it needs to be balanced for that, too...
Just my two cents...
The Orbital one is kinda small imo.
Also on this topic, shotguns do insane amounts of damage to the cans as collateral shooting in its direction. So many times the can gets tked by a breaker user just shooting bugs nearby. I would avoid shotguns entirely for this mission unless they make the can more resilient
high-end you probably want 2 mech users with turrets they place before jumping in while the other 2 have CC while mech users focus on the bile titans/chargers.
Good communication and rotating to threats coming in is key