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Oribal EMS is sadly screwed over by map effects that make it veer way off course on occasion and Smoke had some sort of stealth nerf to it in the patch before the current one (or maybe it got undone, who knows, they just hide stuff from us all the time now), where enemies seem to not respond to it as quickly as they did closer to when the game launched. It actually worked as quickly as it did in the little .gif shown in the menu.
Everything smaller, including chargers, is stunned.
I haven't seen anything, either in patch notes or my own gameplay, to indicate that this has changed.
However, since orbital gas used to only damage the person that called it in, I guess it's possible that something similar happened to EMS?
Gotta drop it so enemies will walk through it. I use it to cover my retreat or slow down an attack.
G A S
1 minute cooldown. High damage on a specific area and sticks for a couple seconds
They both have a short cooldown, meaning you can basically disable the concept of bug tunnel breaches entirely if you stagger them.
Or do what I usually do: drop both on bug breaches. The only things left alive are chargers and titans, which are easy targets when not supported by roughly five thousand hunters.