HELLDIVERS™ 2

HELLDIVERS™ 2

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Rager Mar 12, 2024 @ 4:10pm
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Glad more and more people coming out with how bad these patches are.
https://www.youtube.com/watch?v=0OUIzZFuSrg


This video sums up what most hell dive players feel about the game. Each change, shows developers don't understand what is fun. As I said before no wonder many never heard of helldive 1 lol.
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Showing 1-15 of 121 comments
DaRep Mar 12, 2024 @ 4:14pm 
From a financial perspective, it'd be in their best interests to reduce the number of players so they can dial back all of that additional cloud spend they had to do at launch in order to maximize their profits. Unless ya'll have been feeding them mega SC bucks to cover the spread...
Wulfen Mar 12, 2024 @ 4:18pm 
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What an assumption that this is what "majority of players" think. But i guess people like you need content creators to tell you how to feel about everything so whats the use in arguing
Zapp Brannigan Mar 12, 2024 @ 4:20pm 
By "most" you mean you and this guy, because even his comments disagree with his ♥♥♥♥♥♥♥ take. rather have 50 hunters to kill than get ragdolled by 7 chargers.
Last edited by Zapp Brannigan; Mar 12, 2024 @ 4:20pm
Buntkreuz Mar 12, 2024 @ 4:20pm 
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I feel like since the recent patch fighting the Bugs is finally a very pleasant experience.
Now i dont have the feeling like nothing is damaging them at all and theres more trash to deal with, which is the way to go.
More trash, less armored.
Finally Support Weapons that clear trash like MGs are viable picks on higher difficulties.

And the guy in the video, whoever that is, is wrong on many areas.
Ofcourse the changes are bad for people that want to constantly run Railgun only, because they now lack the capability to deal with the trash and thats the point.

The damage also is insane now. I kill Chargers left and right now with the Arc, the damage has gone up.
You can now even headshot them and deal actual damage with most other weapons, whereas you couldnt before.
Bringing EAT is now super viable too.
Bile Titans go down easier and can now be killed with pretty much any weapon whereas before you had to bring a Railgun or use orbitals.

I ran MG on diff 8 recently and it worked fine. Brought an EAT with me too and could handle the armored ones with that one, partners used their weapons and EAT too and the rest is clearing trash.


Far more fun to play that way, because its more a large onslaught of weaker enemies versus an onslaught of armored enemies with occasional trash inbetween.
Ofcourse its frustrating when you use the Railgun, because that means you have to rely on your primary to clear trash and thats just a bad idea.
Railgun users now have their dedicated role: Deal with elites when they drop, help giving fire support against hordes.
They are not longer the primary role, because before you needed more elite killers as elites dropped more often and trash less often.


The guy in the video is a prime example for someone playing a role in a game that now is less necessary, because the patch finally gives other playstyles and roles more prime time and meaning.
People with flamethrowers, Arcs and MGs are more necessary now, whereas people with Railguns and Autocannons become less necessary.
And thats a good thing and actually the exact thing people asked for.

The only downside is that Hunters/Stalkers also get their primetime now.
But personally, while playing 5 missions against bugs today, i had zero issues with their frequency.
Are Hunters badly designed and unfun enemies? Sure.
But i dont see them more of a problem than before.
Last edited by Buntkreuz; Mar 12, 2024 @ 4:32pm
kirb Mar 12, 2024 @ 4:21pm 
It's kinda funny, the new patch is completely fine, I like it actually for adding more swarminess to the bugs and toning down the heavy enemies, but it in conjunction with the new required TCS missions, it makes them absolutely, utterly, diabolically CANCEROUS. To the extent that my entire group just quit the game in a single day. If it was ANY other situation it would have been fine.
Last edited by kirb; Mar 12, 2024 @ 4:22pm
Karl Mar 12, 2024 @ 4:23pm 
Uuuugh not this whiner again. If you need to link a youtuber for your argument/self validation btw that just tells people you don't know how to think for yourself.

There is no pleasing this guy. He will complain regardless, like he moaned about the railgun and then didn't bother to mention that the flamethrower and other weapons were made more fun/valid.
Bro that new update is sick af lol

the new mission rocks ! :boop:
Hawk Mar 12, 2024 @ 4:25pm 
Arc Thrower. Problem solved.


Skill issue.
Rena Ichigawa Mar 12, 2024 @ 4:27pm 
Rager just further proving that he is a complete joke.
Agree with this guy. I didn't mind the amount of heavies spawning. I mind not being able to deal with them because the weapons that were supposed to kill them all sucked, with the exception of the Railgun. Now Flamethrower is the FOTM to deal with chargers. What is next? Nerf Flamethrower? It is a good thing RR and EATIT can now one shot them....but that should've been there DAY ONE. But we still don't have a reliable way to deal with Titans other than throwing a 500kg bomb at its feet, lure it into going into a long animation to get perfectly explosion, because the 500kg is also trash outside of the center of the explosion.
Also, the amount of slowdowns is freaking annoying. You dodge enemy attacks and still get slowed for no reason whatsover...all the time. Or ragdolls against Automatons. Even behind cover you get thrown around constantly. That was the purpose of the shield. Was.
J.P. Mar 12, 2024 @ 4:28pm 
nothing this guy says is wrong, I agree with OhDough, he's on point
Originally posted by Joel:
Uuuugh not this whiner again. If you need to link a youtuber for your argument/self validation btw that just tells people you don't know how to think for yourself.

There is no pleasing this guy. He will complain regardless, like he moaned about the railgun and then didn't bother to mention that the flamethrower and other weapons were made more fun/valid.


Originally posted by Rena Ichigawa:
Rager just further proving that he is a complete joke.


Originally posted by Hawk:
Arc Thrower. Problem solved.


Skill issue.

Steam forum kinda proving the guys point that you can't critique the game in any form, even providing footage and evidence of the issues listed, without bootlicking weirdos making up a whiney 'skill issue' post tbh.
Last edited by Fluffy Monster Thing; Mar 12, 2024 @ 4:29pm
FunkYTown Mar 12, 2024 @ 4:33pm 
Try not to get your opinion from someone else.

But about the game, I haven't loaded it up since the new patch (steam down) but honestly the only thing that was pissing me off before the patch was shooting at a group of hunters and having one of them jump at me and deal like 80% of my health and slowing me down so I'd be guaranteed to die from the second attack they always do.

It's cool they're toning down the charger swarms but if there's more hunters to make up for it, how are you supposed to have any fun just constantly being one-shot by them?

I don't know how they're ever going to come up with a patch that will bring back the absolute LIGHTNING they had before the first patch.
Pyronymer Mar 12, 2024 @ 4:35pm 
Originally posted by FunkYTown:
I don't know how they're ever going to come up with a patch that will bring back the absolute LIGHTNING they had before the first patch.
Restore the Rail Gun and buff other weapons to be equally useful in their roles instead of deliberately frustratingly inadequate.

Also revert the INSANE (secret for a reason) spawn rate decisions and enemy movement speed boosts. And stop keeping game balance changes secret by not documenting them in patch notes. That's deliberate and very not cool.

Devs just too proud to admit their first balance decisions were dead wrong and misguided.
Last edited by Pyronymer; Mar 12, 2024 @ 4:38pm
Originally posted by FunkYTown:
Try not to get your opinion from someone else.

But about the game, I haven't loaded it up since the new patch (steam down) but honestly the only thing that was pissing me off before the patch was shooting at a group of hunters and having one of them jump at me and deal like 80% of my health and slowing me down so I'd be guaranteed to die from the second attack they always do.

It's cool they're toning down the charger swarms but if there's more hunters to make up for it, how are you supposed to have any fun just constantly being one-shot by them?

I don't know how they're ever going to come up with a patch that will bring back the absolute LIGHTNING they had before the first patch.

Tbh they make a few fair points on balance, They don't even point out how the new mission is obviously not properly playtested (theres places where hellpods/mechs, etc fall through the ground breaking strategems and causing infinite respawns).
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Date Posted: Mar 12, 2024 @ 4:10pm
Posts: 121