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Now i dont have the feeling like nothing is damaging them at all and theres more trash to deal with, which is the way to go.
More trash, less armored.
Finally Support Weapons that clear trash like MGs are viable picks on higher difficulties.
And the guy in the video, whoever that is, is wrong on many areas.
Ofcourse the changes are bad for people that want to constantly run Railgun only, because they now lack the capability to deal with the trash and thats the point.
The damage also is insane now. I kill Chargers left and right now with the Arc, the damage has gone up.
You can now even headshot them and deal actual damage with most other weapons, whereas you couldnt before.
Bringing EAT is now super viable too.
Bile Titans go down easier and can now be killed with pretty much any weapon whereas before you had to bring a Railgun or use orbitals.
I ran MG on diff 8 recently and it worked fine. Brought an EAT with me too and could handle the armored ones with that one, partners used their weapons and EAT too and the rest is clearing trash.
Far more fun to play that way, because its more a large onslaught of weaker enemies versus an onslaught of armored enemies with occasional trash inbetween.
Ofcourse its frustrating when you use the Railgun, because that means you have to rely on your primary to clear trash and thats just a bad idea.
Railgun users now have their dedicated role: Deal with elites when they drop, help giving fire support against hordes.
They are not longer the primary role, because before you needed more elite killers as elites dropped more often and trash less often.
The guy in the video is a prime example for someone playing a role in a game that now is less necessary, because the patch finally gives other playstyles and roles more prime time and meaning.
People with flamethrowers, Arcs and MGs are more necessary now, whereas people with Railguns and Autocannons become less necessary.
And thats a good thing and actually the exact thing people asked for.
The only downside is that Hunters/Stalkers also get their primetime now.
But personally, while playing 5 missions against bugs today, i had zero issues with their frequency.
Are Hunters badly designed and unfun enemies? Sure.
But i dont see them more of a problem than before.
There is no pleasing this guy. He will complain regardless, like he moaned about the railgun and then didn't bother to mention that the flamethrower and other weapons were made more fun/valid.
the new mission rocks !
Skill issue.
Also, the amount of slowdowns is freaking annoying. You dodge enemy attacks and still get slowed for no reason whatsover...all the time. Or ragdolls against Automatons. Even behind cover you get thrown around constantly. That was the purpose of the shield. Was.
Steam forum kinda proving the guys point that you can't critique the game in any form, even providing footage and evidence of the issues listed, without bootlicking weirdos making up a whiney 'skill issue' post tbh.
But about the game, I haven't loaded it up since the new patch (steam down) but honestly the only thing that was pissing me off before the patch was shooting at a group of hunters and having one of them jump at me and deal like 80% of my health and slowing me down so I'd be guaranteed to die from the second attack they always do.
It's cool they're toning down the charger swarms but if there's more hunters to make up for it, how are you supposed to have any fun just constantly being one-shot by them?
I don't know how they're ever going to come up with a patch that will bring back the absolute LIGHTNING they had before the first patch.
Also revert the INSANE (secret for a reason) spawn rate decisions and enemy movement speed boosts. And stop keeping game balance changes secret by not documenting them in patch notes. That's deliberate and very not cool.
Devs just too proud to admit their first balance decisions were dead wrong and misguided.
Tbh they make a few fair points on balance, They don't even point out how the new mission is obviously not properly playtested (theres places where hellpods/mechs, etc fall through the ground breaking strategems and causing infinite respawns).