HELLDIVERS™ 2

HELLDIVERS™ 2

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datCookie Mar 12, 2024 @ 4:06pm
Bile Titans on Helldive
Just tried taking down a Bile Titan on Helldive dificulty with the 500kg bomb, hit it perfectly centre mass and the damn thing walked it off. Anyone else have this?
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Showing 1-15 of 16 comments
Pooh Mar 12, 2024 @ 4:08pm 
"perfectly centre mass"
If true, it should be dead. Maybe the missile got stuck underground or something, who knows? I've had so many bugs (not the kind trying to eat me), lmao.
Eggnog98 Mar 12, 2024 @ 4:15pm 
Yes, it requires a lot of damage. The most I've seen so far was 2 railguns and 2 500kg bombs. I've heard of others taking more than that to kill.
datCookie Mar 12, 2024 @ 4:21pm 
Originally posted by Korvette88:
Yes, it requires a lot of damage. The most I've seen so far was 2 railguns and 2 500kg bombs. I've heard of others taking more than that to kill.

So strange, it shouldn't take that much to kill one, even on Helldive, especially when you've often got several running around, plus Chargers too.
ay Mar 12, 2024 @ 4:21pm 
Yep. Gets even better when u drop 1-2 lasers, 500kg and some eagle strikes on a bile and it's still alive. Not really sure what causes that but it feels like damage just doesn't register sometimes or armored enemies have different percent chances of shrugging off damage. This is one of the issues I personally have with the game, sometimes it takes 1 500kg, or 1 laser, or 1 eagle strike and them sometimes it takes all 4 players dropping their orbital weapons on a single bile.
Last edited by ay; Mar 12, 2024 @ 4:24pm
Eudicots Mar 12, 2024 @ 4:24pm 
The 500 damage radius is wonky and small.
Last edited by Eudicots; Mar 12, 2024 @ 4:24pm
There is a well reported issue where Bile Titans and other enemies take more damage if the Host connection is on a Ps5. Some others may just say its a skill issue.
Eggnog98 Mar 12, 2024 @ 4:27pm 
Originally posted by datCookie:
Originally posted by Korvette88:
Yes, it requires a lot of damage. The most I've seen so far was 2 railguns and 2 500kg bombs. I've heard of others taking more than that to kill.

So strange, it shouldn't take that much to kill one, even on Helldive, especially when you've often got several running around, plus Chargers too.

I have heard of a bug with steam vs ps5 lobbies. Seems like the PS5 ran lobbies the Titans, chargers are easier to kill. On Steam lead lobbies the Titans health is crazy high.

Edit: It might be the other way around.
Last edited by Eggnog98; Mar 12, 2024 @ 4:28pm
datCookie Mar 12, 2024 @ 5:00pm 
Originally posted by Korvette88:

I have heard of a bug with steam vs ps5 lobbies. Seems like the PS5 ran lobbies the Titans, chargers are easier to kill. On Steam lead lobbies the Titans health is crazy high.

Edit: It might be the other way around.

Yeah, I'm not sure which way it is, but it certainly needs to be addressed.
DrunkBunny94 Mar 12, 2024 @ 5:21pm 
Originally posted by datCookie:
Just tried taking down a Bile Titan on Helldive dificulty with the 500kg bomb, hit it perfectly centre mass and the damn thing walked it off. Anyone else have this?

HP is the same across all difficulties.

500kg is weird though, its radius is deceivingly small and the explosion is very tall so if it lands directly beneath the titan it kills through the lighter belly armour but if it impacts the titan it doesnt end up getting as much damage to the body because the armour blocks it or because its too far away.

The trick is to throw the 500kg to land underneath and then get close enough to bait an attack to keep it in place while it lands.

All enemies have weirdness going on with their animations too.
For example when a bile titan has his spew attack, a sort of "rage" where he roars and in those instances it seems to take twice the number of shots to kill.
This is also why you can damage charger legs with light armour pen after they charge or do certain animations.

Most consistent way i've found to kill titans is:
-EAT/RR to the head. EAT and RR should be 2 shots, if you are in a coordinated squad 2 people with EATS can supply everyone with rockets every min, insanely strong.
-Spear to the head, kinda finicky with the lock on and takes some practice learning the path the rocket takes but it should 1 shot headshot or break armour.
-Break both belly sacks and hit with the railcannon strike/precision orbital (or vice versa).
-Hit with 110mm/airstrike to break the body armour and then frag/scorcher/dominator/autocannon/EAT/RR inside.
Pops Freshenmeyer Mar 12, 2024 @ 5:23pm 
500kg always has killed for me on bile titan maybe they stealth buff them?
Retrogon Mar 12, 2024 @ 5:24pm 
Originally posted by Pops Freshenmeyer:
500kg always has killed for me on bile titan maybe they stealth buff them?
I wouldn't be surprised, they seem to make a lot of stealth changes.
Wutever Mar 12, 2024 @ 5:24pm 
Typical 500kg thing. I dropped it onto two Devastators that were literally next to each other the other day cause they had me pinned down and I was out of nades. I get smashed against a rock from the blast wave (no damage tho), one of them dies the other one just keeps walking at me. Why? Who knows. The hitbox of the bomb is more like a suggestion it seems.
datCookie Mar 12, 2024 @ 5:25pm 
Originally posted by Pops Freshenmeyer:
500kg always has killed for me on bile titan maybe they stealth buff them?

It's also entirely possible I just missed the critical spot, despite it visually looking like it was right on target. Several people have noted (which I have seen for myself) that the 500kg bomb seems weaker than it should be, with such a smaller blast radius, but a massive looking explosion that should do far more damage than it really does over as wide an area as it seems to cover.



Originally posted by DrunkBunny94:
Originally posted by datCookie:
Just tried taking down a Bile Titan on Helldive dificulty with the 500kg bomb, hit it perfectly centre mass and the damn thing walked it off. Anyone else have this?

HP is the same across all difficulties.

500kg is weird though, its radius is deceivingly small and the explosion is very tall so if it lands directly beneath the titan it kills through the lighter belly armour but if it impacts the titan it doesnt end up getting as much damage to the body because the armour blocks it or because its too far away.

The trick is to throw the 500kg to land underneath and then get close enough to bait an attack to keep it in place while it lands.

All enemies have weirdness going on with their animations too.
For example when a bile titan has his spew attack, a sort of "rage" where he roars and in those instances it seems to take twice the number of shots to kill.
This is also why you can damage charger legs with light armour pen after they charge or do certain animations.

Most consistent way i've found to kill titans is:
-EAT/RR to the head. EAT and RR should be 2 shots, if you are in a coordinated squad 2 people with EATS can supply everyone with rockets every min, insanely strong.
-Spear to the head, kinda finicky with the lock on and takes some practice learning the path the rocket takes but it should 1 shot headshot or break armour.
-Break both belly sacks and hit with the railcannon strike/precision orbital (or vice versa).
-Hit with 110mm/airstrike to break the body armour and then frag/scorcher/dominator/autocannon/EAT/RR inside.

I mean, I was fairly confident I hit it in the same spot I normally do. I take the 500kg bomb on higher difficulties specifically for them and large groups of enemies.
ELX-Sevazinho☄ Mar 12, 2024 @ 5:26pm 
some of them could take more than 20 railguns at the head before the nerf... their life pool is totally bugged sometimes
Explodium Mar 12, 2024 @ 5:31pm 
500kg has a really wonky hurtbox
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Date Posted: Mar 12, 2024 @ 4:06pm
Posts: 16