HELLDIVERS™ 2

HELLDIVERS™ 2

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The_BoogyBoy Mar 12, 2024 @ 7:00am
Holes in terminids map
Anyone knows if there is anything to do with the Holes you can spot on any map where you fights bugs? Tried throwing a grenade in some of em and it just do some crazy explosion (as if it was a nest) but other than that it triggers nothing. Was wondering if anyone had other experience with it, or closing all of em on a map trigger an easter egg or wtv?
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Showing 1-13 of 13 comments
aslate03 Mar 12, 2024 @ 7:01am 
Its a planet feature I believe. Natural gas vents
ChequeMate Mar 12, 2024 @ 7:01am 
Those are Gas Pockets, basically an improvised trap you can use when kiting like the unexploded Hellbombs.
Flailsnail Mar 12, 2024 @ 7:02am 
Originally posted by The_BoogyBoy:
Anyone knows if there is anything to do with the Holes you can spot on any map where you fights bugs? Tried throwing a grenade in some of em and it just do some crazy explosion (as if it was a nest) but other than that it triggers nothing. Was wondering if anyone had other experience with it, or closing all of em on a map trigger an easter egg or wtv?

They are just a planetary geographic feature/hazard.
tom tomorrow Mar 12, 2024 @ 7:05am 
Sample traps. For losing your samples in.
The_BoogyBoy Mar 12, 2024 @ 7:08am 
Aight i was wondering since they had the orange feature of the nests.
Voodoochile Mar 12, 2024 @ 7:10am 
It's a geyser. If you trow a grenade in it it erupts.
If you happen to have a Bile Titan above it at the right time?
Well, he gets "vented"
Death a Barbar Mar 12, 2024 @ 7:21am 
Originally posted by ChequeMate:
like the unexploded Hellbombs.
What do you do with those?
The_BoogyBoy Mar 12, 2024 @ 7:23am 
Originally posted by Death a Barbar:
Originally posted by ChequeMate:
like the unexploded Hellbombs.
What do you do with those?
Shoot em they explose after a couple seconds
Gauss Mar 12, 2024 @ 7:24am 
Just map hazard
Death a Barbar Mar 12, 2024 @ 7:29am 
Originally posted by The_BoogyBoy:
Shoot em they explose after a couple seconds
Wow, that's extremely intuitive, considering the one you call down stops exploding if the enemy shoots it.
The_BoogyBoy Mar 12, 2024 @ 7:30am 
Originally posted by Death a Barbar:
Originally posted by The_BoogyBoy:
Shoot em they explose after a couple seconds
Wow, that's extremely intuitive, considering the one you call down stops exploding if the enemy shoots it.
Yeah its weird that they just break when you call em
Drusus Mar 12, 2024 @ 7:37am 
Originally posted by Death a Barbar:
Originally posted by The_BoogyBoy:
Shoot em they explose after a couple seconds
Wow, that's extremely intuitive, considering the one you call down stops exploding if the enemy shoots it.

Actually, I would argue that it's reasonably intuitive for a different line of reasoning.

The hellbomb we call down is unarmed at time of drop. We arm it, it goes boom after 10 seconds because it sustains no critical damage post arming.

The ones we find around the battlefield are Armed, but interrupted and damaged hellbombs. You know, like unexploded munitions that we are still finding from WW II at various parts of the world that could be set off by hitting them with a rock or dropping them.

There's a contextual logic here that does work, though on a purely game mechanic level I get the confusion.

And yes, I tried shooting the dropped hellbomb once myself to try and shortcut the process (like with the Transmission tower), but no dice. I have _not_ tried shooting it once it's armed and conuting down.

Too busy running :)
Death a Barbar Mar 12, 2024 @ 8:59am 
Originally posted by Drusus:
It's seems your confusion stems from not understanding fuses and explosives. Modern explosives need a specific trigger and you could even shoot them and they won't explode. Even for older bombs/shells, the issue is that even slight vibration could set the fuse off, realistically you are perfectly safe hammering away on it, even more so an unarmed one. Just think about it, if it was so easy to set them off, how would they even transport them?
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Date Posted: Mar 12, 2024 @ 7:00am
Posts: 13