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it gives you 28.5% more hits, its only 2 more hits from the weakest tier 0 bug (the scavenger) and probably the weakest bot hit. The armor even ignoring the whole headshot / limb hit ignoring armor, is just not worth the stamina cost.
most things that kill you when in light, will kill you in heavy, but also most things that never touch you in light armor, will touch you in heavy.
if your goal is to be as tanky as possible, then the hero of federation medium armor or the medic medium armor are your best bet (a medic heavy armor might be decent, but i dont think any exists.
The hero of federation has a perk that give you 50% chance to survive an otherwise fatal hit, which is a lot better than the tiny damage reduction heavy armor get over it.
medic ones are for the extra 2 sec stimpack effect (and having 6 stim is nice too). but just by using the medic armor, your stim pack essentially let you survive anything that doesnt one shot you.
And the green star wars scout trooper that's light with 50% explosion damage resistance I feel are some of the 'tankiest' armors.
Also in higher difficulties standing still = dead, because too many enemy spawn endlessly.
Even if they doubled its current damage mitigation stats I likely still wouldn't run it.
Heavy effectively loses out on 100 "points" of stamina and stamina regen for an extra "50" armor,
Light armor gives you a bonus 75 stamina/regen total for -50 points of armor, That's a missing 25 point difference.
At base, I want to see an extra 50 armor added to heavy armor, Or a 25 point bonus to both stamina/and stamina regen.
Speed is life in this game. Even on the suicide defense mission.