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But, that's only if you care strictly about stats. If you like the look of a heavy set - use it. It ultimately doesn't really matter, and it won't affect the flow of your missions very much. The only important stat about armor in this game is the passive ability. Some people might go "but the movement speed..!" but I disagree. The difference in movement speed only matters in a long distance sprint -- and most engagements happen in close range. You'll be fine.
That being said, getting headshotted entirely ignores your body armor and kills you in ~2 shots, so I dont *actually* see a point in using anything but light armor.
My own estimation, is that Heavy helps you survive mistakes / surprises but is harder to avoid getting into those situations, and light will die fast to a mistake / surprise but can reposition and avoid those scenarios
Still undecided on favorite passive for bugs. I feel like extra padding on light just barely lets me survive bile spewers grazing me with their spew attack sometimes that would otherwise oneshot me, but extra stims and stim time might be better for a flamethrower being able to keep spraying into a horde longer without having to back away from the chokepoint and in general rush into nests with 2 seconds of extra safety net to break some bug holes.
As it currently stands, there is absolutely no reason to EVER use heavy armor for anything other than the aesthetics. As they actually LOWER your survivability.
People were salty about the weapon changes, but I'm more salty that armor went from non-functional to bad.
Kill your mobility so you can survive maybe an extra hit, that is if you don't get hit in the head.
thats not true, heavy armor let you survive more hits so you cans hoot longer back and kill more enemies.
And if someone take the stamina booster you can run long enough before exhausted.
IT depens on your playstyle. Hit and run or pure firepower. both are valid and both are fun. i switch regulary between light and heavy armor because i have fun with both playstyles.
Move slower = die faster.
Trouble will be finding the balance.
Even if the devs buff armor to double the hits you can take at heavy armor and reduce or remove the player head hitbox damage bonus, I think the hit stagger against bots and hunters is still going to make anything other than dex min-maxing still a circumstantial trade off worth at best. I am not asking them to make players 100% invincible to small arms or claws hits at 150-200 armor like heavy armor in the first game did but being more resistant or immune to more forms of hit stun would do wonders for player choice and tactics.
There are only three defenses currently in this game.
1. Speed
2. Detection reduction
3. Shield pack.
Armor rating will not make a difference when it comes to your survival in any given encounter.