HELLDIVERS™ 2

HELLDIVERS™ 2

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Rethias Mar 11, 2024 @ 12:08pm
Armor Skills are lackluster
Why pick any other suit that isn't just going to give you +2 free stims? There's little to no foresight on these skills and half of them are pretty much worthlessly moot.
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Showing 1-15 of 26 comments
Still surprised there's no stagger/ragdoll resist but that will probably be something in the future.
OzzyInSpace* Mar 11, 2024 @ 12:14pm 
I've been enjoying medium with servo assisted, and stamina booster for the team... I just don't find myself in need of those extra stims; at least not before finding more/resupply is called. I also really enjoy the extra throwing distance it provides.
Tekkarath Mar 11, 2024 @ 12:16pm 
My ability to 3-point shot a grenade into a bug hole from the other side of a large nest proves you wrong. Git gud and you won't need those stims.
Yílõng Má Mar 11, 2024 @ 12:17pm 
You don't even need stims.
Originally posted by Yílõng Má:
You don't even need stims.
Mine does. Addiction is an evil thing...
Rethias Mar 11, 2024 @ 12:19pm 
Originally posted by Yílõng Má:
You don't even need stims.
You don't because you're so busy eating up reinforcements? Damn, bold of you to admit that.
Eudicots Mar 11, 2024 @ 12:20pm 
The infinite stamina duration increase is what makes the +stim good, but I also like running the +grenade, especially on blitz missions. There is also that new stun grenade in the new warbond trailer so I expect more players to run +2 grenades with it to shut down heavy armor enemies/groups.
Mahefaloo Mar 11, 2024 @ 12:23pm 
i use the full armour bonus heavy with shield because i like to be big and cosy when being launched across the map by chargers.
Trunksmad Mar 11, 2024 @ 12:25pm 
As nice as free stims are, it aint gonna help much when you got bugs and everything staggering you right after the inject sound but no healing happen.

Extra grenades is nice, clears out tougher enemys, and if you dont have impact on, easier to throw into a hole.

Then you see me, Light armor, sprinting around with a army behind me as I zig zag shot or just got bug on me.
Originally posted by Trunksmad:
As nice as free stims are, it aint gonna help much when you got bugs and everything staggering you right after the inject sound but no healing happen.

Extra grenades is nice, clears out tougher enemys, and if you dont have impact on, easier to throw into a hole.

Then you see me, Light armor, sprinting around with a army behind me as I zig zag shot or just got bug on me.

Theres light armor with both of those perks btw.
ImHelping Mar 11, 2024 @ 12:28pm 
Please keep calling the medic suits OP, it might stop the devs from noticing medic suits are dying long before they can use those stims, while fortified players vs bots are getting 17+ stims used a mission.

Though my "more stims than the medic" counts sure have taken a hit since the devs """"fixed"""" armor with crit hit nonsense.

Which isn't even getting into how the stim buff does not prevent slow debuffs, so you have longer infinite stamina at a time it is worthless most of the time.

Originally posted by Fluffy Monster Thing:
Originally posted by Trunksmad:
As nice as free stims are, it aint gonna help much when you got bugs and everything staggering you right after the inject sound but no healing happen.

Extra grenades is nice, clears out tougher enemys, and if you dont have impact on, easier to throw into a hole.

Then you see me, Light armor, sprinting around with a army behind me as I zig zag shot or just got bug on me.

Theres light armor with both of those perks btw.

Only in the rotating shop though. So always make sure to call it pay2win if you want to shame people for not using suits outside of the warbond. and drive home the fact the devs have gone from "Made armor bad on accident" to "Made armor bad on purpose"

And I say that as a guy who owns and uses those shop suits.
Last edited by ImHelping; Mar 11, 2024 @ 12:31pm
Eudicots Mar 11, 2024 @ 12:29pm 
Originally posted by Trunksmad:
As nice as free stims are, it aint gonna help much when you got bugs and everything staggering you right after the inject sound but no healing happen.

Extra grenades is nice, clears out tougher enemys, and if you dont have impact on, easier to throw into a hole.

Then you see me, Light armor, sprinting around with a army behind me as I zig zag shot or just got bug on me.
Yea but what perk are you running with light armor because you can have these on light too? Are you using the less detectable one?
Shield Mar 11, 2024 @ 12:33pm 
Honestly Democracy Protects is my favorite armor perk in the game; it keeps you alive longer than a 50% chance to cheat death ever should and when it procs its usually hilarious.

I'm fine running on 2 stims, but of course 4 is better than 2. I wonder why anyone would ever need 6.
Derthel Mar 11, 2024 @ 12:34pm 
im using the ligth armor whit the perk that igve more armor and im so happy by the moment whit that armor, have best ligth stats whit same armor as a medium armor, surviving to charger hits and etc and be fast as posibol
TheAceOfSpodes Mar 11, 2024 @ 12:36pm 
Free stims are nice, the chance to resist lethal damage is nice, the throwing range is nice, the faster speed/stam regen is nice, the explosive stagger resist is nice.

Armor is just like weapons. They have different use cases, and you need to think about your mission and prepare accordingly.

For example, if I'm doing a bot mission, I'll take heavy armor with explosion resist. It really takes the edge off rocket raiders/devastators. Even helps survive cannon shots from tanks/towers.

If I'm doing a more open bug mission, I run the light armor so I can better kite and navigate the map.

If I'm doing a defense against bugs, I'll do hero of the federation for its lethal resist, or one of the extra stim suits.

If I'm doing a blitz, I'll take throwing range to better lob 500kgs into a factory, or grenades into bug holes.
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Date Posted: Mar 11, 2024 @ 12:08pm
Posts: 26