HELLDIVERS™ 2

HELLDIVERS™ 2

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Waikiki Mar 11, 2024 @ 1:59am
Visibility range on mech maps
While I understand the idea behind the drastically reduced visibility range on bot maps (they are often static and/or slow moving and very vulnerable to sniper fire), I feel this is too much sight range reduction.

I am often hardly able to spot anything farther away than 10-20 meters. Simultaneously the rocket sniper bots, and especially the big gun turrets have no problem seeing you and placing pinpoint accurate shots from a range of at least 100m.

Any others feel the same? If so, dear devs, please consider finetuning this to make maps less of a foggy nightmare.
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Furia Mar 11, 2024 @ 2:06am 
yea and the dev did that on purpose. they don't like player winning. so they put in absurd stuffs like that. there's no systematic method players can follow to win.

have you seen the big gun turret blow someone into air and then shot them while they are in the air? fking rigged.
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Date Posted: Mar 11, 2024 @ 1:59am
Posts: 1