HELLDIVERS™ 2

HELLDIVERS™ 2

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Biff_W Mar 10, 2024 @ 7:02am
Automatons have god vision after they spotted you once
They just know where you are even if you managed to change position without being directly visible to them. I think it's an undocumented change in the last patch. That makes it much harder to run away from them. Does anyone feel the same?
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Showing 1-15 of 16 comments
Maeda Mar 10, 2024 @ 7:04am 
They're as blind as a bug walking past you, specially when in prone. It's likely a chain reaction that you triggered. A patrol spotting you, alerting a nearby patrol or outpost.
Firecam Mar 10, 2024 @ 7:05am 
The bugs share the same feature.
Ferrix Mar 10, 2024 @ 7:07am 
Stealth is currently bugged/broken by dev admission, the enemies are remaining able to track the player FAR beyond the intended range, ignoring smoke/fog effects entirely, and some enemies (like Rocket Devastators) can see through cover and track your movements to actually pre-fire you as you're about to leave said cover.

It's being worked on, along with a lot of other stuff like enemy aggression (way too high), enemy heavy/elite spawn rates (wayyyyy too high), enemy armor values possibly, etc.
Plagues Mar 10, 2024 @ 7:16am 
I mean.... It makes sense.
Kharn the Bloody Mar 10, 2024 @ 8:14am 
My favorite on level 7+ is shooting a lone bot or a group of 3 bots that got stuck and that is/are obviously separated from patrol or are the lone survivor(s) from a group you destroyed previously. With no other bots on radar or in the immediate vicinity, the millisecond you drop that lone bot, or drop all 3 bots in a couple seconds, a flare goes up from a mile away.

Seriously @Devs?

I mean I check map, I check surroundings, I ping all around the Bot(s) with scout gear. NO OTHER BOTS ANYWHERE NEAR. With a single shot per Bot I down a lone bot, or the group of 3, and from a mile away a flare goes up the millisecond I shoot? That's simply outrageous.

Don't punish just for the sake of punishing. Even in Dark Souls being careful and scouting is rewarded. Not at all on D7+ missions. The Bots just cheat so damn hard. That's not fun IMO. It's just plain cheating.

Players should be rewarded for doing a few things right and for scouting while being punished for being dumb. As it is now, we're simply punished no matter.
Last edited by Kharn the Bloody; Mar 10, 2024 @ 8:18am
Kurotoge Mar 10, 2024 @ 8:17am 
I was wondering why a bug patrol manage to spot me from a distance while I was prone behind a building trying to avoid them.
Ferrix Mar 10, 2024 @ 9:06am 
Originally posted by Blackthorn:
I was wondering why a bug patrol manage to spot me from a distance while I was prone behind a building trying to avoid them.

Yeah, that's the broken stealth + enemies being able to see through walls. Basically, right now, if you enter a certain radius of the enemies right now, thanks to this glitch/bug, you will always be detected and then they will NEVER un-detect you, no amount of smoke or hiding or running away will change that.
Last edited by Ferrix; Mar 10, 2024 @ 9:07am
Ethanol Mar 10, 2024 @ 9:08am 
Current patch increased enemy's vision and detection range against players due to ppl spam the Trailblazer too much.
Vespertellino Mar 10, 2024 @ 9:09am 
No they don't
Sometimes I just ran around a big rock and they still aim somewhere I was like 10 seconds ago, so I shoot their back
Unless omeone else on the side spots you of course
Last edited by Vespertellino; Mar 10, 2024 @ 9:09am
Ferrix Mar 10, 2024 @ 9:15am 
Originally posted by Vespertellino:
No they don't
Sometimes I just ran around a big rock and they still aim somewhere I was like 10 seconds ago, so I shoot their back
Unless omeone else on the side spots you of course

Again, it's a bug. Sometimes (rarely atm) things work as intended, currently most of the time they don't.
Jozsefirst Mar 10, 2024 @ 9:16am 
Originally posted by Judgement Maeda:
They're as blind as a bug walking past you, specially when in prone. It's likely a chain reaction that you triggered. A patrol spotting you, alerting a nearby patrol or outpost.
Patrols cant alert nearby garrisons, they are literally deaf to the the shots of their friendlies.
What they CAN do is provoke you into shooting at the patrol, which depending on the distance may or may not alert the bots at the garrison.
Last edited by Jozsefirst; Mar 10, 2024 @ 9:16am
Kharn the Bloody Mar 10, 2024 @ 10:21am 
Originally posted by Ethanol:
Current patch increased enemy's vision and detection range against players due to ppl spam the Trailblazer too much.

Not to mention most patrols are apparently hard wired to walk directly to your location. I just did some testing on difficulty levle 7 wearing the stealth armor and attempted some hit and run tactics on secondary/tertiary missions.

I blew up some fabricators at the smaller outposts. Moved far away from my last point of contact. Wasn't spotted. Broke line of sight. Didn't call in any gear or supplies. Changed direction several times. Went prone. After all that I had three patrols walk DIRECTLY TO MY LOCATION and kill me three different times. Not near my location. They walked right on top of me up in some rocks not near a single structure or base.

I"m all for a challenge. This isn't a challenge. It's just cheating by the AI. Like cheating on horse steroids.

Dark Souls is as brutal as it gets in gaming. However the player is sometimes rewarded for out smarting their opponents, setting up their opponents, and having a bit of luck and skill. In HD2 right now the only tactic seems to be running simulator. Running from cheating AI that knows your location even if your out of contact, stealthed, prone. You can't clear an area per say, in order to get you and your squad breathing room and a safe fall back area in case things go bad on objective. There's no reward for trying to use your head and give your self an out and I'm not a fan.
Last edited by Kharn the Bloody; Mar 10, 2024 @ 10:23am
Vespertellino Mar 10, 2024 @ 10:22am 
Originally posted by Kharn the Bloody:
Not to mention most patrols are apparently hard wired to walk directly to your location. I just did some testing wearing the stealth armor and attempted some hit and run tactics on secondary/tertiary missions.
No, they walk to the last location someone was spotted in or at least made some big noise
Kharn the Bloody Mar 10, 2024 @ 10:26am 
Originally posted by Vespertellino:
Originally posted by Kharn the Bloody:
Not to mention most patrols are apparently hard wired to walk directly to your location. I just did some testing wearing the stealth armor and attempted some hit and run tactics on secondary/tertiary missions.
No, they walk to the last location someone was spotted in or at least made some big noise

No sorry. They're doing more than that. Me and a bro tested for about 4 hours yesterday. Hop on a D7+ mission and see for yourself.

Go hit a small outpost and blow up the Fabricator. Then move well away from that area. You'll have 2 patrols move DIRECTLY to your location wherever you're proned up.

I was just testing on another planet. The one in the system North of Draupnir on the System map. Had THREE patrols walk directly on top of me and kill me in three different locations after I blew up a Fabricator then ran off about 200 yards up into the mountain area. No enemy contacts at all as I left the small outpost. I moved far far away from my last contact and not in a straight line. They literally patrolled right up on top of me in the most out of the way, obscure locations possible.
Last edited by Kharn the Bloody; Mar 10, 2024 @ 10:30am
Ferrix Mar 10, 2024 @ 10:27am 
Originally posted by Vespertellino:
Originally posted by Kharn the Bloody:
Not to mention most patrols are apparently hard wired to walk directly to your location. I just did some testing wearing the stealth armor and attempted some hit and run tactics on secondary/tertiary missions.
No, they walk to the last location someone was spotted in or at least made some big noise

Not what they meant, patrols are pathed so that their non-aggro state has them wander in your general direction to provoke firefights to light a fire under your asz to get you moving. They ARE hardwired to walk at you.
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Date Posted: Mar 10, 2024 @ 7:02am
Posts: 16