HELLDIVERS™ 2

HELLDIVERS™ 2

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Haych Mar 10, 2024 @ 5:00am
Highly recommend trying the EMP to stun chargers its high up time allows you to use primaries or stalwart/MG,
Howdy guys, just want to let you know that the EMP is actually pretty decently useful for chargers if you get the drop on them or if you can make sure they get stuck in the initial proc of the ability.

Its also useful for changing the status of small creep seemingly staggering them so that you can more easily mow them down before they can call a bug hole. I find it particularly useful for patrols around small bumpy objects.

It's also ♥♥♥♥ fire safe, you can screw up and land it on allies and almost the worst that's going to happen is they get staggered a bit. You may have to consider defensive emplacements or meched up allies but its one of the best in terms of not mattering if the map hazard includes scattering the orbital.

I hope you guys give it a try against bots but definitely try it against bugs too.

I found using it with a Stalwart to be a decent way to get damage on chargers because the weak point isn't shuffling in half a second as it turns around, its more like it's a big target to mow down.
Last edited by Haych; Mar 10, 2024 @ 5:01am
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Showing 1-15 of 20 comments
Chaos Mar 10, 2024 @ 5:01am 
Orbital scatter modifer say Hi.
Haych Mar 10, 2024 @ 5:02am 
Originally posted by Chaos:
Orbital scatter modifer say Hi.
its not going to murder anyone as noted.
Chaos Mar 10, 2024 @ 5:05am 
Originally posted by Dwarving:
its not going to murder anyone as noted.

And it's missing toward somewhere useless not gonna let you murder any charger either.
With that modifer you are better off with railcannon or 500kg.
There is a reason why people rarely use that thing despite be pretty great in HD 1.
John Digger Mar 10, 2024 @ 5:06am 
Originally posted by Dwarving:
Originally posted by Chaos:
Orbital scatter modifer say Hi.
its not going to murder anyone as noted.
Getting slow and your stamina depleted is not that far from death
Haych Mar 10, 2024 @ 5:27am 
Generally speaking it's better than death, that said I also think that it slows enemies that enter it post landing, and sometimes it does stagger a charger trying to enter it, although it seems inconsistent.

Once again I suggest considering it. I think it's hard to argue that a hazard that makes orbitals unreliable is going to make it worse, but acting like that invalidates a stratagem completely is sort of absurd.
Chaos Mar 10, 2024 @ 5:46am 
Originally posted by Dwarving:
Once again I suggest considering it. I think it's hard to argue that a hazard that makes orbitals unreliable is going to make it worse, but acting like that invalidates a stratagem completely is sort of absurd.

But it does invalidates it completely, along side with more than half of the orbital stratagem we have right now, these orbitals require you to place it EXACTLY where you need it to be effective, so a hazard that make them miss 90% of the time mean these orbitals are now useless.

Only Railcannon and Laser are immune to this effect so they stay relevant and the 120mm/380mm aren't meant to be precise anyway, so in a way they get a pass.

But that aside, I don't think EMS is a good choice for chargers in the first place, it only work when it's not currently charging...which doesn't happen often.

The only use for it so far is to plug a bugs breach (doesn't work on titan tho)/small choke point to allow for other stratagem to wipe everything in one go or to combo with gas orbital.
(when a scatter modifier is not in effect of course)
Last edited by Chaos; Mar 10, 2024 @ 5:47am
Haych Mar 10, 2024 @ 5:48am 
The difference is that this lingers and creates a hazard the is uniquely tailored to advantage a ranged combatant. I mean come on use your mind a little, it's a field of slowing static crud, it's something you can position around if it goes a little awry. It's not that I think you're egging it too much because your criticism isn't wrong with hazards tuned up, but that may be as transient as this current patch. Its not a criticism I find valid.

Its spammable and won't nuke your team, and even if it lands on em, its landing on the bugs on your team at the same time, at best your team can use the a-symetric advantage of launching themselves prone to distance themselves reload and then shoot a hail of fire on w/e is nibbling them.
Last edited by Haych; Mar 10, 2024 @ 5:49am
VoiD Mar 10, 2024 @ 5:48am 
Shhh, don't let them know other than spitters you're nearly invulnerable inside the EMP field
Chaos Mar 10, 2024 @ 6:01am 
Originally posted by Dwarving:
The difference is that this lingers and creates a hazard the is uniquely tailored to advantage a ranged combatant. I mean come on use your mind a little, it's a field of slowing static crud, it's something you can position around if it goes a little awry. It's not that I think you're egging it too much because your criticism isn't wrong with hazards tuned up, but that may be as transient as this current patch. Its not a criticism I find valid.

While you can move around the EMS and most bugs are stupid enough to walk into it with a bit of kiting, but your main threat in bugs game, the Charger and Titan, which can be found in bulks can bypass this EMS kiting completely and will force you to move a certain way.

Could you really kite effectively with these condition? Is this really practical?
Or would you be better off with other stratagem?

Btw, don't let someone know that a charger can charge right through the EMS field and the Titan are too tall to be effected by it or it can just spit at you instead.
On top of the threat from the usual spitters.
So that tactic is just stupid most of the time in D7+.
Last edited by Chaos; Mar 10, 2024 @ 6:10am
Haych Mar 10, 2024 @ 6:23am 
There are metas dependent on challenge thresholds true. That being said, there is no challenge rating that isn't a valid way to play. There's also the method of kiting a charger like a bull fighter and just plopping it on an ally struggling... its not as inconsistent as it may seem with landing on em, sure it can miss, but eh.

With a stunned charger you can consistently tesla gun em down in 8 shots easy as pie. Combine that with the added time from patrols getting stunned you can have a build that does decently well getting the jump on patrols. That is also decently reactionary if a little more inconsistent when the set up is flawed.
Last edited by Haych; Mar 10, 2024 @ 6:29am
Hoki Mar 10, 2024 @ 6:29am 
Originally posted by Dwarving:
Generally speaking it's better than death, that said I also think that it slows enemies that enter it post landing, and sometimes it does stagger a charger trying to enter it, although it seems inconsistent.

Once again I suggest considering it. I think it's hard to argue that a hazard that makes orbitals unreliable is going to make it worse, but acting like that invalidates a stratagem completely is sort of absurd.

if we take Soulsborne for visualization EMS build up when enemies are in that area. they arent stun instantly but it takes a moment to take effect - it also works on enemies entering after deployment.
the best option for EMS in general i'd say is the ems mortar. longest effect, highest spread by ammo provided and it isnt effected by modifers other than ion storms (or damage)

the titan is the only one effectivly immune to ems due to its size. its body is out of reach most of the time.
Enemies suffer more from EMS than we do but we have to deal with an isntant effect (we can move - they cant.

its a very special type of stratagem which requires some time getting used to compared to straight dmg as it reliant on topography as well as situation.
Haych Mar 10, 2024 @ 6:33am 
I guess the point in general is that this is a strat that opens up other areas in your kit to deal with problems more reliably and therefore you can slot other things elsewhere. Its not about it being the best solution. Its a solution that changes other variables you might enjoy and make them easier to apply.
I enjoy putting them on bug breaches, counting to 10 and then calling a cluster bomb/airstrike/500kg in on it. Tesla tower works too, in a pinch.
Literally shuts down an entire bug breach.

but as others stated: orbital scatter is not your friend (mostly because the area of effect does not really seem to match the gfx)
Haych Mar 10, 2024 @ 6:36am 
Think of it as something like a math problem

Oribtal EMS + something else like Tesla or Stalwart/MG might be like A+B=C+D your normal build might be just as effective but this might par on almost equally with a different set of equipment giving you more variety. Give it a shot is the general idea.

If that variety is almost equal but you and an ally are running two different builds its likely you have a fringe of utility that spreads in a more comprehensive way for a wider range of possible interactions to have comprehensive threat coverage.
Last edited by Haych; Mar 10, 2024 @ 6:40am
Chaos Mar 10, 2024 @ 6:43am 
I suppose if you are willing to going out of your way to accommodate all of it's short coming.
Then it's not that of a bad choice as long as you can have fun with a load out you like.

I simply wanted to point out that this whole thing is not a really effective way to combat a charger (but does have other use as long as scatter is not in effect) and for some people that not is how they have "Fun".
Last edited by Chaos; Mar 10, 2024 @ 6:44am
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Date Posted: Mar 10, 2024 @ 5:00am
Posts: 20