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Additionally, I think they spawn WAY too many elites for the anti-armour options we have now, Im fine with the difficulty that a Hell Dive provides, but id rather that difficulty come from the sheer number of enemies, and their support units (like automaton artillery) instead of being swamped with armoured opponents that take an entire magazine to drop. Even if the difficulty is the same, it just doesn't FEEL nice.
I think impossible or suicide mission should feel like the old Hell Dive, and Hell Dive should stay the same with rewards tweaked to reflect the adjusted difficulties.
Shouldn't be able to solo much. Especially not on the higher difficulties.
Emphasis should be put on teamplay and lonewolf(ing) disregarded.
But I think they haven't put enough effort in making sticking together worthwhile either.
Something like a cohesion buff when sticking somewhat close to eachother, giving damage reduction or something. Iirc Darktide has something similar to that.
Anyways, there is lots of things they could do without ruining fun for one part of the playerbase.
But we got lonewolfs, powerfantasy cravers, main character syndrome afflicted, co-op enjoyers etc.
Problem is, the hype attracted so many people, some group(s) has to give.
A game for everyone is a game for no one.
Imho they gotta make a decision eventually or this will only get worse.
Yes if you aggro all the bugs on the map it can get intensive like it's supposed to.
Total fun focus.
Call down ridiculous artillery and equipment from your personal space fortress to rain death down on hordes of insects and robots.
Add very, very strong audio and visual composition to that and you have yourself a rare product.
In fact I think the audio visual composition has been carrying the game play elements.
If they deviate from what was on the tin, and try to give players that were expecting a tongue in cheek power fantasy fun experience a dark gritty hard mode souls like were the player is nothing but another body to feed the enemy...
I think it will quickly loose popularity.
Not that I'm against the recent balance, I think they're the correct steps ( except the new patrol/spawn systems ) but at the wrong time.
As far as trusting the plan, no, we'll see but this is not a good look any way you look at it, the timing of the nerfs to coincide with the mechs and a DLC drop next week, not buffing any other weapons besides 3 or 5 (barely noticeable some of them) while buffing every single enemy in the game, buffing their spawn count, buffing armor values and giving us zero anti-armor capabilities beyond a flame thrower and a slow reload recoilless rifle. I reserve judgement, they have my $60 now but they won't get a penny more unless they fix their screw ups, period. Running around in circles is NOT fun in the slightest, I have zero desire to play a racing game in the form of a human being. It's a joke to say that it takes any skill to do nothing but kite enemies for 40+ minutes, that's not a game, it's a waste of time and it is NOT what I paid them for, period.
I was having fun, not using meta weapons and gear; ever since that patch I have hated playing this game every second of it, & it is grindy to a fault.