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Back in Helldivers 1, we RARELY saw a complete defeat but it did happen and we didn't have the massive player count, let alone 100k players. So, like I mentioned before, we aren't intended to "Win" right away.
Narratively, I don't think that's what they are going for at the moment. I don't think we'll ever actually get to a point where we're launching deep assaults into enemy territory. We're likely going to be stuck defending the same areas for a long, long time.
That's what I heard some dissident say. He was dumb, sure, but now his IQ is absolute 0 after that AA cannon blew his head off.
Mortar farms sure don't help, but the amount of farming you can actually do in this game is limited. You only need so many medals. Once farmers max out, they'll just quit or actually start playing for real.
But even if "how many people playing" isn't a decision factor of whether we win or not in HD2, I still don't see why we are not winning OR losing. it's been 4 weeks and there's almost no change to the war. not to mention the Illuminate isn't even part of the war yet.
I think the intention is just to "drag things on"... since it doesn't really matter if we win or lose, the game reset anyway.
Before that they gonna keep stalling all you sweet sweet summer children and watch you with your hopes and dreams, propably laughing their butts off.
Game over, you won, next Game? ^^
Win? Well, for example we literally just won the defence against the automatons on the mech factory world. Also in the first week we were SLAPPING the bugs out of entire quadrants
IF it all depends on GM's feeling, then players should have gotten 5 free wins just for the number of copies sold so far, right? =p (they expected 100k, but supposedly sold over 4 million?)
right now it almost feels like they just want to extend play time and sell ingame stuffs.
and the win/lose I am talking about is winning/losing the WAR, not the battles.