HELLDIVERS™ 2

HELLDIVERS™ 2

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Silvarsson Mar 9, 2024 @ 9:18am
Arrowhead and the community's toxicity
Hello there.

After the patch many noticed I suppose how toxic a certain part of the community / playerbase actually is. (edited ::I'm talking about the ones spitting at the face of those emitting the critics upon the update or the general game direction :::)

What I noticed is that most of the actual verbatim those golums are using is the same as the ones of the reddit's dev, discord's dev and discord's modo.

The way I see it, AH doesn't actually give an hearing to their playerbase, but is selective towards which part of the playerbase they do listen to, which are their golums army.

It is not rare to have toxicity surrounding games, coming from a part of the playerbase, but that time, the toxicity has almost been incentivised by the company.

What are your thoughts on this ?
Last edited by Silvarsson; Mar 9, 2024 @ 9:35am
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Showing 1-15 of 29 comments
jautja Mar 9, 2024 @ 9:20am 
I think you need to try harder, report and block.
Velled Mar 9, 2024 @ 9:20am 
My thoughts are anytime I see the word toxic there is another snowflake added to the ignore list.
Rabid Urko Mar 9, 2024 @ 9:22am 
Yawnnnnnn
Witch ~ Mar 9, 2024 @ 9:23am 
To be its the devs who seem a bit toxic tbh
Silvarsson Mar 9, 2024 @ 9:23am 
Originally posted by jautja:
I think you need to try harder, report and block.

You may have missed my point.

I'm actually talking about those spitting on the people bringing argument on what is wrong with the last patch, and in general with the direction tend to take.
Rabid Urko Mar 9, 2024 @ 9:23am 
2
Toxicity is threads like this.
Rager Mar 9, 2024 @ 9:25am 
2
I don't see it that way.

I see a company that got lucky with this game, and don't have the skill or understanding why this game is fun, since Helldiver 1 was a failure in the sense that not many heard of it.

So this game is filled with dad gamers, who hate "Meta" builds, and don't want to bring the right tools for the mission because "fun" means running over others for it.


At the same time you got meta players, who call out the developers for the worse balance game they seen in awhile, and lazy "hard' content design, that punishes what makes this game fun.


The developers being unskilled, and clueless is the main problem with the game. The toxic community could be ignored, if the game had a good balance, and foundation.

The foundation of this game is unstable at best, it does not know what it wants to be.
Last edited by Rager; Mar 9, 2024 @ 9:27am
(:) Mar 9, 2024 @ 9:26am 
its very typical seen it in tons of games
LonePie Mar 9, 2024 @ 9:27am 
Just wait till the trendy gamers go away.
Happened with Darktide/Vermintide too.
People say those games are dead but the players that ARE on those games are very nice and a tight community. You can feel it when playing and how the people who stay are more teamwork-oriented than annoyingly/selfishly playing like a solo.

In general you'll just see more selfish people in games that are trending/game-of-the-month.

Originally posted by Velled:
My thoughts are anytime I see the word toxic there is another snowflake added to the ignore list.
The true snowflake is someone that can't stand to see a word- so blocks everyone and stays in their safe echo chamber lol.
Furia Mar 9, 2024 @ 9:28am 
if you go back to Diablo 4 forum, then you will realize player's negative feedback (your so called toxicity) was warranted. and the game failed as people said it would.

Diablo 4 dev kept nerfing players, making youtube contents useless, and make player feel like they wasted their time. WHILE the game needed a lot of QoL improvment and real end game content that were not fixed & delivered. all that while pushing out micro transaction contents.

Helldivers 2 is on a similar path. nerfing player weapon when the server isn't even fully stable, lack of end game content. (boss fight are not even out yet) just brings a bad waste.

happy gamers = successful game. cuz gamers are the customers who pays. Not like Arrowhead paying us to play the game.
Last edited by Furia; Mar 9, 2024 @ 9:29am
Mijiro Mar 9, 2024 @ 9:31am 
Yes meta player are toxic but dev know how to counter them :steamthumbsup:
Rager Mar 9, 2024 @ 9:32am 
Originally posted by YaTanGaKi:
Yes meta player are toxic but dev know how to counter them :steamthumbsup:

You give these developers way too much credit, all they did was make themselves look stupid, and they don't know how to handle this game.
Silvarsson Mar 9, 2024 @ 9:34am 
Originally posted by Furia:
if you go back to Diablo 4 forum, then you will realize player's negative feedback (your so called toxicity) was warranted. and the game failed as people said it would.

Diablo 4 dev kept nerfing players, making youtube contents useless, and make player feel like they wasted their time. WHILE the game needed a lot of QoL improvment and real end game content that were not fixed & delivered. all that while pushing out micro transaction contents.

Helldivers 2 is on a similar path. nerfing player weapon when the server isn't even fully stable, lack of end game content. (boss fight are not even out yet) just brings a bad waste.

happy gamers = successful game. cuz gamers are the customers who pays. Not like Arrowhead paying us to play the game.

NEgative feedbacks isn't the toxicity I'm talking about.

I'm talking about the golums that come spitting on those emitting the feedbacks.

People should stop just read a title and think they know what op wrote. It's tiresome.
Mijiro Mar 9, 2024 @ 11:07am 
Originally posted by Rager:
Originally posted by YaTanGaKi:
Yes meta player are toxic but dev know how to counter them :steamthumbsup:

You give these developers way too much credit, all they did was make themselves look stupid, and they don't know how to handle this game.

First meta player :steammocking:
Solvem Probler Mar 9, 2024 @ 11:08am 
"Toxicity" --> Complaint discarded.
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Date Posted: Mar 9, 2024 @ 9:18am
Posts: 29