HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Coffee Mar 9, 2024 @ 7:43am
Which edition to buy?
Since I don't know anything about the game I got no clue what any of the benifits in the deluxe edition actually mean

Is it worth the extra price?
< >
Showing 1-10 of 10 comments
no it aint lil nga use the money on some fent
Ruck Mar 9, 2024 @ 7:48am 
Very much depends on the value of your money. As someone who bought the fancy pants edition, i'd say it is probably not worth the price if you are at all concerned about how you spend your money. If 20 bucks is nothing to you, then the cosmetics are neat and the starting Knight SMG is decent, but nothing special.
Scipione Mar 9, 2024 @ 7:50am 
At the end you must decide for yourself, but you can also get the upgrade to this edition afterwards, if you miss it.
Ruck Mar 9, 2024 @ 7:52am 
To further answer, this is what you get for $20:

Super Citizen Edition includes:

-‘DP-53 Savior of the Free’ Armor Set. (looks quite nice, i'm still using this armor at level 14)

-‘Will of the People’ Cape. (also looks nice and completes the armor set above)

-‘MP-98 Knight’ Weapon. (decent alternative to the default Liberator rifle)

-Super Citizen Status. (fancy title in game that is yellow)

-Stratagem Hero Ship Game. (a little arcade game in your ship that let's you practice the strategem combos)

-‘Steeled Veterans’ Premium Warbond. (free access to the warbond season pass. Otherwise this costs 1000 super credits which are a premium currency that is found in small amounts by just playing the game normally. Also, this warbond doesn't have anything truly amazing in it. The weapons are kinda sub par compared to what you can unlock from the free Mobilize warbond)
Last edited by Ruck; Mar 9, 2024 @ 7:53am
Khorim Mar 9, 2024 @ 9:01am 
Originally posted by Coffee:
Since I don't know anything about the game I got no clue what any of the benifits in the deluxe edition actually mean

Is it worth the extra price?

I was a big proponent of this game prior to the recent patch, even considering the huge problems the game used to have with matchmaking and server issues. The recent patch is highly indicative that the devs don't have a clue on how to properly balance or code a horde shooter. They've admitted they made balance changes based on Youtube videos. They clearly don't play on higher difficulties, which their recent changes have made much harder. They've livestreamed (on Discord) themselves playing a mid range difficulty (challenging I think), and they still sucked.

I've been reading this game's forums for a while now, and there's clearly a huge disparity in actual gameplay experience between players that can't be explained by user error. There's clear, testable differences between time to kill, weapon damage, enemy damage, and enemy spawn rates between players. It used to be thought it had to do with cross play with PS5 players, but that was disproved. As an example, post patch, some railgun users can overcharge to 90-99% in unsafe mode and crack the leg armor of a charger in 2 hits, whereas I've tested it myself and can never crack a charger's leg armor with anything less than 4 shots, no matter how much I charge it, and it's not even consistent, as it can sometimes take 5-8 shots to break the armor. Some players don't experience this disparity, so they think the game is (mostly) fine, and try to claim we're lying or bad players. It's infuriating, and I've never seen a game with this big of a gameplay disparity between players, and I have no explanation for how it could even occur, since it seems to stick to certain players and not others, throughout missions and logouts. In any case, this is why there's such a massive disparity in views of the game currently. Some players are legitimately having an easier experience, and some are being massively gimped.

With the recent patch, here are 2 easy examples (there are more) proving the devs have a bad/toxic mentality surrounding game design:

1) The recent railgun changes completely negates the usefulness of safe mode, leaving unsafe mode less useful than it was before, with much higher risks, as it requires a much higher charge (within .5 seconds of exploding) just to be less effective than it was before, which requires you to stand still for longer. Safe mode is so useless now that it might as well have been removed from the gun entirely, and yet they pushed through this ill conceived and ill executed change in the recent patch. Why? Because people were using it to deal with all of the armored enemies the game throws at you (post patch, players are regularly swarmed with 5 chargers at once on hard difficulty or higher). This means the devs don't understand their own game, why players were using what they were (the breaker, railgun, personal shield meta), and avoiding other options (the other anti armor guns are severely gimped in one way or another). They also, laughably, made this change while massively buffing enemy spawn rates (including armored enemies), and didn't tell anyone in their patch notes. The devs could've waited more than a month for their new game to figure things out, but instead opted to play whack-a-mole nerf meta because "meta bad", without understanding what created it. They could've redesigned the railgun around unsafe mode, or any other number of changes to not make half of its firing modes completely useless. This also shows they design their game around data analytic spreadsheets, which is incredibly lazy and bad design when used on its own.

2) They pushed through the nerf to the personal shield backpack in the same patch that they implemented the armor "fixes". Supposedly, armor wasn't working correctly, but apparently, after the "fix", heavy armor protects you from only a few more hits from the smallest enemies. However, bigger bugs, or even crits from the small bugs, can still kill you in 2-3 hits, even in the highest rated armor. This is ridiculously stupid because the medium and heavy armor makes you move much slower, drains stamina faster, and regen stamina slower, which means you can't run or kite the bad guys. The end game meta (lol) revolves around running the entire time, because the players don't have the effective gear to deal with the unfair mechanics the game appears gleeful to throw at you. In other games this would be fun if we had gear which could handle the enemies (like in HD1), but right now, we don't. The nerf to the shield should've never been implemented in the same patch as the armor "fixes". It also means they don't playtest their changes prior to release.

In conclusion, I would suggest waiting to buy the game, and only get it if the devs alter (improve) their mentality and how they design their game. Thus far, they've shown they don't know how to play their own game, don't know why players are taking certain gear over others, don't playtest their changes, nerf meta builds to bring everything down to feeling gimped or change up meta purely for changing the meta, and probably worst of all, they seem to think that challenge and fun are diametrically opposed, when they're not. This is made worse by sycophants in the gaming community who love to cut down any criticism with "git gud", who seem to delight in masochistic game design where the hardest difficulties completely alter how the game is supposed to be played, turning it into a stealth and run simulator on the highest difficulties, because players don't have the tools to deal with all the baddies.

As an alternative, if you really want to play a well designed and endlessly fun co-op PvE horde shooter, check out Deep Rock Galactic.
Firecam Mar 9, 2024 @ 9:05am 
Normal one, they can nerf the SE.
Ursa_Luna Mar 9, 2024 @ 9:19am 
Originally posted by Coffee:
Since I don't know anything about the game I got no clue what any of the benifits in the deluxe edition actually mean

Is it worth the extra price?
The deluxe edition content is really mostly aesthetic, nothing necessary or super helpful.

I view it as a "if you want to support the devs more" kind of purchase. I had tons of hours in the first Helldivers both on PS4 and PC, and I knew I would be getting a LOT of use out of Helldivers 2, so I got it anyways. I've gotten more than my money's worth.

You can upgrade after you purchase!!! And it will hardly affect the game.
As someone who loves this game, I can safely say you can just get the normal editions and then choose to upgrade if you like it with no negative ramifications.
Silvarsson Mar 9, 2024 @ 9:20am 
Originally posted by Coffee:
Since I don't know anything about the game I got no clue what any of the benifits in the deluxe edition actually mean

Is it worth the extra price?

None, you should wait for some other game going to be soon released.
ImHelping Mar 9, 2024 @ 9:22am 
You don't get refunded your credits if you buy the warbond with credits first, and super citizen later.

However the Knight SMG is super citizen cash only.

However part 2: As much as I love the knight SMG, it is at it's best when you are very early and only have the garbage assault rifles to work with (default, wasting all your early medals on the lackluster steel veteran assault rifle). The value of it drops off once you start unlocking ANYTHING ELSE but assault rifles, including the free warbond defender SMG which is amazing vs robots.

I am glad I have the thing, and still use it vs bugs sometimes for variety (magdump so fast you have more shots fired than a machinegun user). But it is a "make your early game less annoying" gun more than a long term benefit.

The Pay2win is true, but only compared to your starter weapon. (Assault rifles have scope zoom options, but that just makes the move sway, return fire sway, and recoil worse than leaving it default)
Last edited by ImHelping; Mar 9, 2024 @ 9:25am
CloversDrop Mar 9, 2024 @ 9:22am 
I got the fancy pants edition.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Mar 9, 2024 @ 7:43am
Posts: 10