HELLDIVERS™ 2

HELLDIVERS™ 2

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The automatons are not fun to play against.
The game unquestionably plays around stratagems. So is the game also supposed to be me using one stratagem then run around hopelessly for 7 minutes before I can use another one, meanwhile the automatons have spawned over 100 enemies? That's not fun.

This problem doesn't happen that much with the bugs and you can clearly see the majority of players are on bug planets for that reason alone.
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Showing 31-44 of 44 comments
C4NNED Mar 9, 2024 @ 7:00pm 
Are you playin with friends? because Primaries are still effective weapons... Its not just about strategems and helplessly running around when they are expended. PLAY as a TEAM put down fields of fire and focus priority threats with small arms!
Wanderer Mar 9, 2024 @ 7:01pm 
Git gud git gud git gud git gud git gud git gud

Oh hallelujah git gud!

Ok actual advice, it sounds like you're engaging too many patrols or you're not able to pick them off quickly before they call for backup. Try diligence vs bots and only take shots at bots if they've actually noticed you.
Last edited by Wanderer; Mar 9, 2024 @ 7:03pm
Naru Mar 9, 2024 @ 8:57pm 
Few people in this game understand the concept of 'disengagement'.

If too many bot drops get called down, you disengage. Run away, break line of sight, get undetected, loop back around to the objective if it's necessary. If the objective is complete you just sprint and dive your way to the next and usually the overwhelming enemy forces will have stopped following you.

Do not reinforce your teammates into a pointless battle against excessive spawns, that's how reinforcement loops start and everyone's lives get wasted. If it's not at an extract or a blitz, you can get your samples later.

This also applies to bugs, but especially bots as most of them are slow or fire from a distance and are even easier to break line of sight with. Hulks, jetpacks, and chainsaw hands can usually keep pace and need to be dealt with, but everything else you can leave in the dust and they'll forget about you in short order.

Stealth is also important. If someone calls out a patrol that doesn't know you're there, that doesn't usually mean 'shoot them'. It lets you know where they are so you can ideally pass around them.

High difficulty Automaton missions are a tactical shooter with emphasis on guerilla warfare. Hit and run.
Rave Pathfinder. Mar 9, 2024 @ 9:09pm 
To fight the robot man, you must grind the bugs first. I mean Unless you want a full on cbt experience go fight the robots at first then?

Just dont cry when a single robot will either chainsaw you in half or oneshot you with rocket or get lucky with a nade.

This is why I am slowly building up arsenal to go do automotons.
however I need to unlock 500kg bomb first.

Then at least one somewhat close bombardment skill.
Then save the rest for shield pack& deployable ground shield, orbital laser, telsa tower, rail gun, few other items. By then ill have select few builds to go off and do.
bl_4u Mar 9, 2024 @ 9:13pm 
Some of their weakest guys might be carrying stuff like rocket launchers which can kill you in one hit, so it's really important to take a moment to spot dangerous enemies then prioritise targets.

It's a good idea to fight from at least 150-200m away, and use the stratagems to take out factories and things like auto cannon towers first. Stratagems like the EMS mortar are also pretty useful because you can just totally shut down the biggest enemies and go for their weak points while they can't fire back.

Some of the secondary objectives are jamming towers which will stop you from using stratagems at all, and another is a big spotting tower that constantly calls in drop ships at an incredible speed, so just make sure you recognise what it is before getting in close. If you don't destroy the building quickly the secondary objectives can be some of the most dangerous things in the mission.
Bill Waggoner Mar 9, 2024 @ 9:17pm 
Originally posted by Not A Cop:
The game unquestionably plays around stratagems. So is the game also supposed to be me using one stratagem then run around hopelessly for 7 minutes before I can use another one, meanwhile the automatons have spawned over 100 enemies? That's not fun.

This problem doesn't happen that much with the bugs and you can clearly see the majority of players are on bug planets for that reason alone.

Agreed. Most players agree as well. 77k fighting automatons, 380k fighting bugs.
Naru Mar 9, 2024 @ 9:21pm 
Originally posted by Blind Joksie:
This is why I am slowly building up arsenal to go do automotons.
however I need to unlock 500kg bomb first.

Standard eagle airstrike is a better choice for automaton missions. The 500kg bomb does what the airstrike does but worse in most scenarios. It looks big but the actual radius that deals decent damage is pretty small. The only thing it's better at is single target elite damage if it's at the very center of the explosion, but there's better stuff than the 500kg bomb for that anyways. Airstrike is superior for destroying base objectives and clearing a spot of enemies without risking a dropship getting called and you get more of them.
Bad Brad Mar 9, 2024 @ 10:03pm 
They are fun as hell.
Dakota Mar 9, 2024 @ 10:04pm 
Originally posted by Blind Joksie:
To fight the robot man, you must grind the bugs first. I mean Unless you want a full on cbt experience go fight the robots at first then?

Just dont cry when a single robot will either chainsaw you in half or oneshot you with rocket or get lucky with a nade.

This is why I am slowly building up arsenal to go do automotons.
however I need to unlock 500kg bomb first.

Then at least one somewhat close bombardment skill.
Then save the rest for shield pack& deployable ground shield, orbital laser, telsa tower, rail gun, few other items. By then ill have select few builds to go off and do.

You can just go start fighting them with the default kit easy. The basic MG goes through medium armor and tears up all the stuff automatons have until getting to the challenging difficulty. The rocket launcher dudes are very telegraphed, rather inaccurate, don't always oneshot, and aren't even that common. The grenade guys I've literally never once died to it's so easy to avoid.

The bots tend to be much easier to deal with than a swarm of bugs because they don't all chase you, there's no bile spewers sneaking up for a one shot either, the things that come at you are much slower, and they don't have nearly as many jumpy enemies.

Grenade launcher also really good against them, AMR also is all you need here too. Railgun is for when you're fighting bugs and need to break a charger leg though that's been replaced by flamethrower now for that purpose.
Porkwhitemeat Mar 9, 2024 @ 10:16pm 
yes they are
Rotator Ocelot Mar 9, 2024 @ 10:24pm 
The automatons are more fun to play against than triple charger spawns.

Liberator Penetrator + Grenade Launcher is plenty to deal with most of what they throw at you. For everything else, there's eagle rocket strike, gatling turret, autocannon turret, mortar turret, heck even the gas strike works on them. You can even shoot down their dropships with the right weapons. Just sucks when one falls on you.
pi73r Mar 9, 2024 @ 10:33pm 
That's not fun for you only, because of skill issue. You know you can lower the difficulty? If I can solo difficulty 7 bots no problem then you really shouldn't have trouble on one of the 9 difficulties as a team.
Agreed. Most players agree as well. 77k fighting automatons, 380k fighting bugs
1. Most players prefer horde shooter starship troopers theme.
2. Yea, most players are unskilled so sure, bugs are more straightforward.
3. Outside of mechs most orders revolved around bugs
And so on
Last edited by pi73r; Mar 9, 2024 @ 10:36pm
Doc Healdiver Mar 12, 2024 @ 10:24pm 
Functionally the systems are the same, bots shoot flares, bugs summon breaches. Factories slowly produce bots, bug holes slowly produce bugs. Bots have armored units that require special attention to take down, as do the bugs.

Bots require a different approach since they're so much deadlier at range, but that's intended. Different weapons and strategems are good against different things. Things like smoke and shield strategems are almost solely intended for use against bots.
Randy Waterhouse Mar 13, 2024 @ 1:28am 
Okie, so I get that you're frustrated with the bots, since they are different from bugs and might have caught you unprepared. But give them a second chance.
Along with advice from previous reply, I'd like to point your attention to the fact that only commissars can call for reinforcements on bot planets. If you can coordinate with the team to deal with commissars first, and try silent and swift approach, you might enjoy it more. That's where I get the most fun from those missions.

Now, when you need to defend an objective, I've found most help in autocannon and shotgun, but it's the same for me with bugs. Tanks and big boys are easier to deal with orbital strike and 500 kg bombs, but I understand that you might be a bit far from that. Small guys are swept by cluster bombs, and walkers are also susceptible to it.

In short, try adjusting your tactics when dealing with bots, and they might become more enjoyable.
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Date Posted: Mar 9, 2024 @ 6:14am
Posts: 44