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But more importantly: You'll need to post this somewhere else if you want the addressed parties to see it.
He did an interview where he revealed all of this. There have been multiple news articles about him too, including one about him asking for assistance.
I have played DnD, albeit the video game format and not the tabletop. However, I am aware of the mechanics behind tabletop DnD and I do have an interest in the TTRPG as well, just as I do and have for Helldivers 2.
Furthermore, I am well aware that such horror stories such as the ones I have read are uncommon. However, I am also aware that trust is required for a DM system to work.
Where would you recommend I post the thread? I refuse to use Discord, so it cannot and will not be there. Anywhere else should be fine.
I intend to buy and try, but until Joel and the devs have earned my trust, I will give the team no further money past the initial purchase of the game. I simply don't trust the DM system, especially if the DM is someone I don't know personally.
And this isn't a complaint. It's a question. A question of trust, something that needs to be answered if I am going to give money to the developers beyond my initial purchase, or even use the items they put into the game, items they say we have "earned" such as the mechs.
Because based on what I've heard about DMs, nothing the developers give us is permanent. We are being guided through the game by Joel, and nothing we do can actually change the course of the gameplay. We have zero player agency.
did you have an AI write this verbose ♥♥♥♥?
No, I wrote it myself.
Even paid actors make mistakes. If it were a paid actor, they'd be going from a script. No two interviews were identical - it's not an actor.
well, in that case, FWIW, sorry for being rude
The developers also will not be chiming in on this topic so if you plan to not touch warbonds and don't trust the devs I suggest you don't buy the game as they're an integral part of the progression system.
No other company uses this system for precisely this reason. If Joel decides he wants to leave the company and do something malicious to the game and its' players, if he wants to destroy the company and turn the player base against them, all he has to do is flick a switch. The company has put their livelihoods in Joel's hands.
How do you know for certain that this is the case?
I refuse to use anything beyond what the players were given at the very start of the game because where there's a DM, there's the potential for DM abuse. If that blocks my progression, then so be it.
Warbonds and strategems that were not in the game from the moment of launch, will not be used because I don't have faith that the GM will not remove them or worse, turn them against us.
Don't buy it, it's kite simulator which is on steam for far less money! ;-)
And this base assumption is already wrong! A DM is not your opponent. A classical GM guides through the story and adjusts things in background (ideally without the players realizing it, but that doesn't work always) to control the challenge. Right, a classical GM also is the voice of your opponents, but also the voice of traders, people you met underway, any non-Player-Character!
But the GM has not the goal to kill the players!
I claim Joel has even less influence. Of course, he sets targets, controls what happens where next and so on, of course this includes how many enemies are invading a planet (and with that the progress), but like said, this is for controlling events, not defeating the player.
Nah, they might just remove armor or weapons, remove rewards or just not grant them, remove strategems entirely, or turn the strategems you've earned against you.
One should treat any and all objects in a game with a GM/DM as if they were temporary, liable to be removed before your very next battle or used against you during that battle.