HELLDIVERS™ 2

HELLDIVERS™ 2

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Sir Harlz Mar 8, 2024 @ 5:57pm
What is ACTUALLY happening with this patch?
I have no ♥♥♥♥♥♥♥ clue what this patch ACTUALLY did since all the patch notes mentioned were some bug fixed and weapon adjustments but it's obvious that something else was adjusted. Spawn rates and patrol spawns seem WAY UP and I am constantly having patrols appear out of thin air now making stealth a lot harder and I SWEAR (but cannot prove) the bugs seem faster now, like A LOT FASTER and sometimes but not always they seem to do more damage.

This patch is driving me insane, there are so many things that FEEL different but are hard to prove, it's like gamer dementia ( https://www.urbandictionary.com/define.php?term=Gamer%20Dementia ) and it's driving me insane, is ANYONE else noticing things like this?


...and don't get me started on the bots... https://www.youtube.com/watch?v=QN-YIlGJIuY
Last edited by Sir Harlz; Mar 8, 2024 @ 11:37pm
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Silvarsson Mar 8, 2024 @ 5:59pm 
2
THey did stealth buff enemies just after their patch.

Golums defending devs will call you name if you're not happy with the patch.

Devs will call you name as well, as they already did.

The fight can't be won. Dev's aren't your friend, and their statement are explicit, no matter the "corporate speech". Their acts correlate their bad behavior.
Vintorez Mar 8, 2024 @ 6:04pm 
Yesterday there were definitely more bots because there was a global modifier increasing their presence as a part of the Major Order. Don't know about today though, only played one mission (7/suicide against bots) but it felt more or less the same as without that modifier.
Last edited by Vintorez; Mar 8, 2024 @ 6:04pm
i played lower Level 6 game bug after patch today, i also feel the spawn rate of charger and bile titan increases. i had 3-4 charger and 2 Biles titan spawns at one geo survey location, i think they might changed enemy spawn rate with the Mech patch.
Dragon Knight™ Mar 8, 2024 @ 6:13pm 
"JuSt PlAy WiTh A tEaM" or "LoWeR tHe DiFfIcUlTy"
"ThE mEtA CaRrIeD yOu To DiFfIcUlTiEs YoU aReN't rEaDy FoR"
Mexicated Mar 8, 2024 @ 6:22pm 
The simple answer to this question is that the development team is making Helldiver's 2 nearly identical in nature to the play style of their first game, Helldiver's 1. If you liked it, great. If not, too bad.

This is their sandwich and we can either eat it (play how they intended) or go on to the next game. The current game is half-baked, unbalanced and accidentally fun. It's great but also it isn't. The distinct lack of a clear road map should be telling.

I want the game to be great. I want it to be fun. I wish them the best. But there's a reason the original game had a max concurrent player count of around 10k. Trying to recreate the same balance of the original game in a sequel is not the game I want to play. It is what it is. Hubris isn't a quality I want in a developer team. Not my circus, not my monkeys.
Sharkinbear Mar 8, 2024 @ 6:43pm 
It's like no one even checks the discord where the devs are actually active.

Hell-o, Divers! I wanted to take a moment this afternoon to let you all know that we've heard your concerns over the last few days regarding enemy spawns, enemy armor, and the ability to kill these enemies. As we've said before, our teams are always taking in player feedback and looking at how we can tweak the game to ensure that it is fair, enjoyable and provides the best experience for everyone.

I can confirm that we're currently looking at changes to the spawn rates and health pools of heavy enemies, and will be attempting to spread them out more to prevent large spikes of tougher mobs appearing at the same time, as well as making them a bit easier to bring down. This change should go out in a future hotfix - no date as of yet.

In addition, we forgot to mention (oops) that the EAT-17 and Recoilless Rifle no longer suffer from a 50% damage decrease when hitting an armored enemy at a 'glance angle' that deflects the shot. Combined with the upcoming adjustment to health and spawn rates, this should make the larger enemies a bit less common, instead spawning more 'chaff' enemies to support them, and should allow players to bring these enemies down with a single well-placed shot. Hopefully this leads to less instances of endless kiting and players being left without any effective weaponry to kill harder enemies.

Thanks as always for your patience!
Drakmoor Mar 8, 2024 @ 6:47pm 
Originally posted by Sharkinbear:
It's like no one even checks the discord where the devs are actually active.
Thanks for taking the time to post that. The devs should also take the time to post here. I didn't buy the game on discord.
Mexicated Mar 8, 2024 @ 6:56pm 
It's a small studio. They're not really used to dealing with more than a few thousand users (again, concurrent players for the first game was under 12K). They're outgunned for community support, especially one that wants badly to directly interface with users. A lot can go wrong when developers talk directly to customers (ie. recent unprofessional communication).
zemzero Mar 8, 2024 @ 6:59pm 
Originally posted by Sharkinbear:
It's like no one even checks the discord where the devs are actually active.

Oh. Ok.

Wait. How do we get in when the discord is full? How do we read those messages from the outside?

They posted a teaser for the new warbonds here on steam but can't also include this special, top secret, discord exclusive message?
Last edited by zemzero; Mar 8, 2024 @ 7:02pm
Caduryn Mar 8, 2024 @ 7:01pm 
Originally posted by zemzero:
Originally posted by Sharkinbear:
It's like no one even checks the discord where the devs are actually active.

Oh. Ok.

Wait. How do we get in when the discord is full? How do we read those messages from the outside?
Well keep trying, many got banned, i just joined ^^
FallofFaithful Mar 8, 2024 @ 7:01pm 
i dont know but i had scout patrols spawn on top of me in my vision out of thin air 4 times today.
Valhalla Awaits Mar 8, 2024 @ 7:04pm 
It's universally known they devs stealth-buffed the hell out of the enemy aggressiveness. Devs have yet to admit it, but everyone knows it.
Mexicated Mar 8, 2024 @ 7:08pm 
Originally posted by Valhalla Awaits:
It's universally known they devs stealth-buffed the hell out of the enemy aggressiveness. Devs have yet to admit it, but everyone knows it.
+1
Sir Harlz Mar 8, 2024 @ 7:11pm 
Originally posted by Sharkinbear:
It's like no one even checks the discord where the devs are actually active.

WHY are they doing this over the DISCORD server!? Do they not know they can use steam and other more official methods to communicate or you know...PUT THE CHANGES IN THE PATCH NOTES!?!?!? Instead of hiding them? That was always a option. This was a dev issue, not a player issue, they could have been upfront about with their patch notes and announcements because using discord as the only official way to communicate is a terrible idea. Also I have been trying to join the discord and constantly getting the "server full" message, either way this was not a very well done patch.

Originally posted by Mexicated:
It's a small studio. They're not really used to dealing with more than a few thousand users (again, concurrent players for the first game was under 12K). They're outgunned for community support, especially one that wants badly to directly interface with users. A lot can go wrong when developers talk directly to customers (ie. recent unprofessional communication).

Sorry but that is not a excuse at all. They are a company selling a product, they are taking money ($40 to $60 is not cheap) in exchange for a game, a game that includes micro-transactions, they are going to be judged based on their product and behavior as a company. Releasing a patch that makes the game more buggy and then not being upfront about everything in the patch is not good behavior from a game dev company, small or not.
Last edited by Sir Harlz; Mar 8, 2024 @ 7:14pm
Silvarsson Mar 8, 2024 @ 7:12pm 
Originally posted by Valhalla Awaits:
It's universally known they devs stealth-buffed the hell out of the enemy aggressiveness. Devs have yet to admit it, but everyone knows it.
They stealth buffed and stealth nerfed stamina.
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Date Posted: Mar 8, 2024 @ 5:57pm
Posts: 25