HELLDIVERS™ 2

HELLDIVERS™ 2

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Celto Mar 8, 2024 @ 4:04pm
Ideas to improve the Patriot Exosuit
-Allow the player to carry an SSSD while piloting it

-Allow the player to use stratagems while piloting it

-Increase the durability of the armor to be heavy armor so it can withstand more hits (getting 1 tapped by a Charger I think is fine but getting blown up after a single automaton rocket is questionable)

-Allow players to regain at least a little bit of ammo in the machine gun arm after running out by picking up ammo kits or even by having a player give the Mech ammo by using a supply pack

-Allow rovers to work while piloting the Mech instead of sitting on top of the Mech

-Color or pattern customization options would be a fun idea lol


Lmk what you guys think
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Showing 1-15 of 22 comments
Amaranth Mar 8, 2024 @ 4:05pm 
For the first two points, you have teammates
CommanderCody Mar 8, 2024 @ 4:06pm 
yes. Being unable to use stratogems while in exosuit is a serious issue. Rockets are a bit underpowered and can't destroy a building.
Malidictus Mar 8, 2024 @ 4:10pm 
Originally posted by Amaranth:
For the first two points, you have teammates

Team-mates can't use your Strategems. Besides, this was an option in Helldivers 1. You can even make it funny by having the Mech stop and the player character hang out the back holding the orb and doing the arm motions.

I doubt this is going to extend to carry items, though. Those are designed to limit your weapon selection, so allowing them to be carried inside mechs rather defeats the purpose. It runs the risk of making Mechs feel "mandatory" for missions with carried items.

Ammo recovery for Mechs is unlikely to ever happen. Though squishy, they're quite powerful. Their use is similar to that of the Orbital Laser - call them down, resolve a situation, abandon and carry on on foot.

I could, however, see a Strategem specifically designed to repair and restock vehicles. Probably in the form of a backpack. My proposed design would be to call the backpack down empty, then require the player to stop it up with ammo, grenades and stims to the tune of a full Resupply Drop in order to "activate" it. Once active, it'll fully restore the next vehicle that the player boards.

That seems like a costly enough proposition to offset how powerful something like that would be.
Onimaho Mar 8, 2024 @ 4:11pm 
Originally posted by CommanderCody:
yes. Being unable to use stratogems while in exosuit is a serious issue. Rockets are a bit underpowered and can't destroy a building.
Blows up the propoganda tower no problem.

Doesn't blow up dropships, I do find this to be odd.
Edit; It does blow up dropships, it just takes 2 missiles to the engine than a Recoiless.
Last edited by Onimaho; Mar 8, 2024 @ 4:34pm
Agedwarfare Mar 8, 2024 @ 4:11pm 
Brother, where are you shooting. it 3-4 shots bile titans

Originally posted by CommanderCody:
yes. Being unable to use stratogems while in exosuit is a serious issue. Rockets are a bit underpowered and can't destroy a building.
DarkFenix Mar 8, 2024 @ 4:12pm 
I don't agree on the SSSD point. That thing is limiting by design, even on foot.

Stratagems? Yes, need to be able to use those.

Armour? I think some equivalence of medium would suffice, but I also don't think it strictly needs to adhere to the same rules. I just think automaton small arms fire should basically bounce off. It is a vehicle after all, shrugging off small arms fire should be the bare minimum it can do. Oh and that applies to friendly small arms fire too.

Ammo? Agreed. We have plenty of rockets, considering they're anti-tank. But the machine gun is unsatisfying because it runs out so fast. Either a larger starting supply (it's slightly absurd for a vehicle to be carrying so few rounds) or some ability to resupply them.

Visual customisation? HELL YEAH. As a furtherance to this, MECHS NEED CAPES! The lack of capes is disgustingly undemocratic.
Malidictus Mar 8, 2024 @ 4:16pm 
Originally posted by DarkFenix:
Armour? I think some equivalence of medium would suffice, but I also don't think it strictly needs to adhere to the same rules. I just think automaton small arms fire should basically bounce off. It is a vehicle after all, shrugging off small arms fire should be the bare minimum it can do. Oh and that applies to friendly small arms fire too.

I don't think we're ever likely to see enemy armour mechanics applied to us. Allowing players to ignore damage from some enemies has too many potential edge cases. I doubt we'll ever see "armour" in that way - but the thing can definitely use more health, at the very least. And maybe a safety fuse on the rockets.
Shining_Darkness Mar 8, 2024 @ 4:25pm 
Personally I think this one is fine as-is and would not get improvements other than carry objectives and using strats. This one is meant to be a prototype after all so it should be relatively meh over-all (the rockets are good but limited, for instance).

We need 2-3 other, better mechs and when those come out this one needs to have a 5 minute CD and a limit of 4 (with the new ones having the limit of 2).

We need one that has dual auto-cannons and one that has a railcannon and grenade launcher or flamethrower. For sure, I would also like to see one that has a bigger, better laser cannon and arc cannon.
Cruddy Mar 8, 2024 @ 4:27pm 
I imagine rather than carry an SSSD we'll have the other vehicles for that.
Shining_Darkness Mar 8, 2024 @ 4:36pm 
Originally posted by Cruddy horse:
I imagine rather than carry an SSSD we'll have the other vehicles for that.
I rather enjoy running with the ssd but I imagine I am in the minority there.
The mechs are amazing, I mostly just hear they die easy.

I imagine when vehicles drop you can drive/ride around with the SSD. So then the idea that you can't get driven while having the SSD is going to be silly.
Shining_Darkness Mar 8, 2024 @ 4:40pm 
Originally posted by Hand's Hermit Permit:
The mechs are amazing, I mostly just hear they die easy.

I imagine when vehicles drop you can drive/ride around with the SSD. So then the idea that you can't get driven while having the SSD is going to be silly.
Honestly I am more excited for vehicles than the mechs when I saw the leaked footage of them from hackers spawning them in.
Luna Mar 8, 2024 @ 4:55pm 
It would be better if they fixed the SSSD that is currently hella bugged. You can't pick up samples without dropping it anymore, you can't use stratagems while carrying anymore (Even though there was a proper animation for it so it was clearly intended and is now bugged), it will cause your secondary to stop working, it will cause you to get stuck in the carrying package pose. It's just really buggy after the patch.
Last edited by Luna; Mar 8, 2024 @ 4:57pm
KZ Mar 8, 2024 @ 4:58pm 
Originally posted by Celto:
-Allow the player to carry an SSSD while piloting it

-Allow the player to use stratagems while piloting it

-Increase the durability of the armor to be heavy armor so it can withstand more hits (getting 1 tapped by a Charger I think is fine but getting blown up after a single automaton rocket is questionable)

-Allow players to regain at least a little bit of ammo in the machine gun arm after running out by picking up ammo kits or even by having a player give the Mech ammo by using a supply pack

-Allow rovers to work while piloting the Mech instead of sitting on top of the Mech

-Color or pattern customization options would be a fun idea lol


Lmk what you guys think

Yes.
Please, like HD1.
They're simply vulnerable to certain types on damage, and highly resistant to others.
Meh.
Would be fun, the shield works.
Skins will likely be in the new WB.
Gul Bjorn Mar 8, 2024 @ 4:59pm 
none of this seems necessary.
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Date Posted: Mar 8, 2024 @ 4:04pm
Posts: 22