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All of them only have a cooldown without limited uses.
Eagle air strike being my personal fav. Ever since i've got that stratagem, i've been pushing that one into basically every deployment i did since then.
Removes heavy armor, can be used for crowd control, can destroy multilple nests/factories at once. Bomb stuff up to 3 times, then only wait 2 minutes for the cooldown or what it was.
if any thing its under powered it runs out of ammo so quickly above lvl 7 difficult
i would defo like to see the Supply Pack give a % of bullets back not rockets like 4 packs of ammo from the backup will give like 5% ammo or something
hope a dev see this comment it a good balance to allow the supply pack to be more useful as well allow the mech to go a tad longer in way harder levels
I believe what he says more than the furry, unironically.
It used to be a challenge on challenging, but now it's trivial.
Mechs could take a beating in 1. They weren't invincible but they didn't topple over.
I've been noticing they're making a lot of the items from the original game just worse variants (Recoilless comes to mind) and I don't get why they're keen on nerfing them.
edit: you need to protect your mechs. they're not meant to be tanks. was the same in the first game. whoever says otherwise has bad memory.