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It'd be nice if we could also more easily identify these. Both in loadout selection menu prior to dropping in as well as in-game (currently we see if our allies' stratagems are on cooldown but I'd like the information to be more readable). Game needs a lot of memorization of icons. At least let us click or hover over what our allies choose in loadout selection menu to get more familiar with it.
New mechs are cool but from what I'm reading are basically walking sentries (which is apt as actual tanks have always needed infantry supervision), but that brings to mind that maybe sentries themselves are in need of looking at? Against bugs at least they're often just taken down by chargers.
The game is hard because you need to choose right build for right situation. If you are playing in team with your friends, or really cooperative randoms - it works as intended. But is is a rare ocasion
If you have in team someone who places turrets, someone who uses eagle, someone that rocks airstrikes/artillery - it works as intended. You dont need support weapon for everyone, you dont need backpack for every of soldiers. You gotta play in team, horde-control in team, stay together and play your role... But at the same time it wont work with randoms, who tend to run somewhere by themselves using all reinforcements
Feels like there supposed to be a team-building possibility, like proper role-search for the game. Right now game just punishes you for trying to fit the certain role, and forces you to search for solo-efficiency, while it definetely should'nt
Sry for bad eng, not first language, too bored to use Google Translate
this is also a good point but while it proves the system works it also highlights why this problem exists in the first place. in a properly coordinated team, IE a premade of 4 friends who communicate readily and know each others strategies and playstyles and unlocks the system works as intended. that expectation is unrealistic for pug matches with random player lobbies. the devs are trying to shoehorn random lobbies into the ideal scenario of a 4 man premade. it doesnt work.
and youre still stuck with the issue of diversity for strata slots. for things like the autocannon for handling medium and large enemies you get a persistent power boost for having the weapon and you can re-arm it with ammo pickups. something thats necessary for endurance fights with lots of enemies or bases you cant instagib with a well placed eagle airstrike.