HELLDIVERS™ 2

HELLDIVERS™ 2

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"just lower difficulty"
The only reason I don't agree with that is because progression is locked behind super samples, which are locked behind harder diffs. Every player is forced to engage with harder diffs if they want to continue the game.

if you want the game to be easier, keep forcing casuals into 7+ so they can keep screaming about how hard the game is so the devs feel compelled to make changes.

The only ones who that advice would benefit are lvl 50's like me: grinded the game when it was easy, and don't need super samples. It would suck to hear as a level 20 getting into the super sample grind who had a lot of fun shooting everything, but are jaded because they realized this game is supposed to be stealth based at 7+. "lol just lower the difficulty" does not fix that.

I am speaking from the perspective of a tryhard who enjoys the current challenge of helldive, but who has seen many casual groups die off when they started getting into 7+ for super samples. They start realizing running/stealth/disengaging is the meta, and to have to unlearn the "shoot everything" approach that made this game so popular in order to progress.

Add R and SR samples to POI loot pool in all difficulties, or put SR drop samples at a lower rate (1 SR and 2 SR, respectively) in 5-6 difficulty so casuals aren't forced to engage in the stealth game and super credit farmers are encouraged to play to their difficulty (while we're at it)

5-6 diffs are wholely unused due to the fact everyone is acknowledging they are simply staging grounds for 7-9. People focussing rares will just be playing 4. Give incentive for your playerbase to organize themselves into their proper skill level without asking them to sacrifice their reptile gamer brain that has been honed for the past 10-20 years desiring them to progress in a live service game.

The fact we have difficulty levels means we can make room for everyone, and the fact they're all unused and the community actively doesn't want to give them function means there is a sense of elitism so cringe, words can't even begin to express it to it's fullest.
Last edited by talm bout dang ol bugs man; Mar 8, 2024 @ 2:19pm
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Showing 1-15 of 218 comments
7 isn't hard

you only need maybe 2 game's worth of superrares to get eagle+1 which is the only lv3 ship upgrade you need

i grab and extract with superrares on 9 for ♥♥♥♥♥ and giggles, sometimes I'll even dump them on ground before extraction to make people mad(I'm the host lol).
Last edited by Nobody watches your TTV; Mar 8, 2024 @ 6:45am
xDDD Mar 8, 2024 @ 6:44am 
2
5
2
1) Lower difficulty
2) Git gud
3) Play on higher difficulty now that you are gud
Sharkle_Bunwich Mar 8, 2024 @ 6:46am 
My friends and I struggled with level 8 missions, and even level 7 missions, for the longest while. We stuck to level 7 missions and we got to a point now where it's a cakewalk for us. Now we're advancing on level 8 to try and see if we get comfortable with that.

It's all about patience and practice.
Cksalzy Mar 8, 2024 @ 6:47am 
Originally posted by double barrel daryl:
The only reason I don't agree with that is because progression is locked behind super samples, which are locked behind harder diffs. Every player is forced to engage with harder diffs if they want to continue the game.

The only ones who say lower difficulty are like me: grinded the game when it was easy, and don't need super samples. It would suck to hear that as a level 20 just getting into the super sample grind to not play the difficulties that further their progress.
just get better. Simple as that.
Sorrode Mar 8, 2024 @ 6:48am 
Originally posted by xDDD:
1) Lower difficulty
2) Git gud
3) Play on higher difficulty now that you are gud
Dude literally did not read the post right from the first point he made lmfao
Artyoan Mar 8, 2024 @ 6:48am 
I think they would release a lot of pressure on balance concerns by just having one or two super samples drop in the mid difficulty 4-6 levels.

That and make the Charger's behind take more damage than it currently does.
Nihil Mar 8, 2024 @ 6:49am 
Originally posted by double barrel daryl:
The only reason I don't agree with that is because progression is locked behind super samples, which are locked behind harder diffs. Every player is forced to engage with harder diffs if they want to continue the game.

The only ones who say lower difficulty are like me: grinded the game when it was easy, and don't need super samples. It would suck to hear that as a level 20 just getting into the super sample grind to not play the difficulties that further their progress.
That is actually a fair point. If progression wouldn't be tied to difficulty, that statement could actually be accepted. But right now....
Sorrode Mar 8, 2024 @ 6:49am 
Originally posted by Cksalzy:
Originally posted by double barrel daryl:
The only reason I don't agree with that is because progression is locked behind super samples, which are locked behind harder diffs. Every player is forced to engage with harder diffs if they want to continue the game.

The only ones who say lower difficulty are like me: grinded the game when it was easy, and don't need super samples. It would suck to hear that as a level 20 just getting into the super sample grind to not play the difficulties that further their progress.
just get better. Simple as that.
You mean 'just wear the light armor like everyone else and run for opjective throw gem then run away'?
Pondera the Radio Angel Mar 8, 2024 @ 6:50am 
5
1
Originally posted by Cksalzy:
just get better. Simple as that.

Yeah, I'm sorry to be the one to tell you this.... but if your response to someone having problems in a game is to say "get gud" in any variation, unironically? All you've done is flag yourself as a MASSIVE @sshole
Sorrode Mar 8, 2024 @ 6:50am 
Originally posted by Nobody watches your TTV:
7 isn't hard

you only need maybe 2 game's worth of superrares to get eagle+1 which is the only lv3 ship upgrade you need

i grab and extract with superrares on 9 for ♥♥♥♥♥ and giggles, sometimes I'll even dump them on ground before extraction to make people mad(I'm the host lol).
sEvEn iSnT hArD
Tell that to someone disabled you elitist
Calv Mar 8, 2024 @ 6:51am 
3
Originally posted by Sorrode:
Originally posted by Nobody watches your TTV:
7 isn't hard

you only need maybe 2 game's worth of superrares to get eagle+1 which is the only lv3 ship upgrade you need

i grab and extract with superrares on 9 for ♥♥♥♥♥ and giggles, sometimes I'll even dump them on ground before extraction to make people mad(I'm the host lol).
sEvEn iSnT hArD
Tell that to someone disabled you elitist

Ok.
Seven isn't hard.
Last edited by Calv; Mar 8, 2024 @ 6:52am
Originally posted by Nobody watches your TTV:
7 isn't hard

you only need maybe 2 game's worth of superrares to get eagle+1 which is the only lv3 ship upgrade you need
It isn't to me either, but this isn't about me or you. We are the 5% of this game and we should not be catering in-game progress to our skill level when there are pools and pools of new people coming in everyday.

If anything, giving 1-2 super sample drop on Hard-Extreme difficulty would completely fix this issue. People can now play on lower difficulties while not sacrificing progression for fun, while people that can't play higher difficulties don't feel pressure to jump into levels they don't want to.
Sorrode Mar 8, 2024 @ 6:56am 
Originally posted by Calv:
Originally posted by Sorrode:
sEvEn iSnT hArD
Tell that to someone disabled you elitist

Ok.
Seven isn't hard.
Imagine only able to think that people defending people with less power are always those with less power
Originally posted by xDDD:
1) Lower difficulty
2) Git gud
3) Play on higher difficulty now that you are gud

Bad take cause anything less than suicide hammers in bad instincts. The game changed from Darktide to MGSV for me the day I started touching past 7 diff, and you don't feel that until you do it. The only option is to lose and lose until you realize running from everything is the only option, and that part I realize is what kills the game for players that don't want to play that game and would love to stay on lower difficulties as every lvl 50 with every upgrade advises them.
Originally posted by Nihil:
Originally posted by double barrel daryl:
The only reason I don't agree with that is because progression is locked behind super samples, which are locked behind harder diffs. Every player is forced to engage with harder diffs if they want to continue the game.

The only ones who say lower difficulty are like me: grinded the game when it was easy, and don't need super samples. It would suck to hear that as a level 20 just getting into the super sample grind to not play the difficulties that further their progress.
That is actually a fair point. If progression wouldn't be tied to difficulty, that statement could actually be accepted. But right now....

If they put 1-2 super samples on hard-extreme, I feel it would fix this while keeping the harder diffs sacred. It's not a grindable number, and could start giving the first late upgrades that help a lower skilled player tackle the harder diffs.
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Date Posted: Mar 8, 2024 @ 6:42am
Posts: 218