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Whack.
Cool. I mean sure that means you are running around for 70 seconds in the highly likely scenario of there being more then two chargers, but yeah I guess if there are only two chargers then the EAT is just as good as the railgun if you ignore the fact it's harder to aim, single shot with no reloads, and overall less versatile.
I want the EAT to be good, but OP asked why he'd take it over rail and sadly the answer in the games current state is that you wouldn't. If you like the EAT and want to have fun with it, go for it, enjoy yourself but if you want the most effective option, it's still the railgun. Spear is good also since it destroys buildings and has huge range (but is buggy), recoilless rifle is "ok" and EAT does compete with it pretty well due to the short cool-down. But railgun for everything that isn't an actual tank or a building is still the most effective option.
Honestly, if I was a dev reading these kinds of replies I would remove the RG from the game.
Or level-gate it to like 40, even though leveling is braindead anyways.
What a let-down that all these other weapons are so often considered useless.
2. You get ammo for it every 1 minute compared to everything else that relies on supply drops which are not only per 2.5/3 minutes, but also shared with team.
3. Drop pod itself also hurts. And is great at distracting patrols. With low cooldown you just spam it because it feels like it's almost always ready.
4. You can prepare enough EATs for when it matters. Ever though of staying at extraction for 5 minutes beforehand to get 10 EATs?
5. It's actually faster to kill charger with EAT+proper primary (breaker, punisher) into leg than railgun.
6. You actually have one EAT on yourself + 2 from drop available for a fight which is 3 charger legs stripped, that equals to at least 6 shots from railgun (with current nerf it's inconsistent so could be up to 12 shots) which is enough for short fight and in long fight you can re-call EATs right during fight for total ammo no less than railgun (if used efficiently). Not as efficient against hulks, but it can down dropships instead.
7. Who said they're exclusive of each other? Take EAT - shoot it - take railgun - shoot it-take second EAT-shoot it-pick railgun and run&reload.
8. You died with railgun and reinforced at other side of map - no railgun for like 3-8 minutes because cooldown. EAT? Always ready.
EAT is very competitive against railgun.
RR is not because it's EAT that takes backpack (let's just be honest, heavy armor is not nearly as good as shield, it did not change with nerf), only has like 3 times ammo max while competing with your team for supplies and solo requires you to stand in one place to reload. Only saving grace of it being two-team-loaded is blasted by noone wishing to sacrifice their backpack slot and we for no reason can't have another guy reload from our own backpack.
If they weren't literally useless in late game this wouldn't be an issue. I'd contend the only reason people use them is they're stepping stones along the way. Once you unlock the next one it's not an "option" or a "play style compliment" it's "if you don't use this you're literally incapable of holding water."
Day 2 - conspiracy theories
Day 3 - denial
Can't wait to see what you meta slaves will come up for your 4th stage of grief.
The railgun can't shot down dropships, can it? Rockets can.
For the anti tank rifle its better then the railgun against the medium armor targets (the ones that the primary weapon is rather ineffective against (But they can still take it down) and the railgun is overkill and to slow against.
I guess that's one way to look at it. If I was a dev, though, I'd be thinking "Maybe I've overdone it with the armored foes and haven't provided the players with enough solutions to deal with them."
Bingo. You are right over target. Players like OPTIONS that play differently and fit their personal styles. Why is that gatekeeped with "lol gitgud"
The drop kills the enemy
Use the AT on its friends
There's an achievement for killing a charger with a resupply pod, so I doubt it's considered exploitive